The Elephant in the Room?
On Friday, many of our worlds were abruptly affected by an issue where triangle warning icons and exclamation markers began appearing throughout our environments. From what creators are reporting, this appears to primarily impact worlds built using Trimesh assets, while older worlds built mostly with primitive shapes seem unaffected. This issue is occurring globally across both Mobile and VR users, making many worlds difficult or impossible to properly test, showcase, or publish. Has Meta provided any official update regarding: The root cause of the Trimesh issue? Whether a fix is currently being worked on? An estimated timeline for resolution? Whether the June 15 publishing deadline will be extended for creators impacted by this platform-wide problem? Many creators have significant projects that are effectively on hold due to this issue. With the publishing deadline approaching, clarification from the Horizon team would be greatly appreciated. Thank you11Views0likes0CommentsThe model does not display and becomes a warning triangle
I opened the desktop editor, but the models in both worlds were not displayed and turned into warning triangles. When I entered my own world or other worlds from VR, there were also warning triangles. After a while, it returned to normal, and then repeated this stateSolved271Views0likes5CommentsCustom Model Import "permission error: AlwaysDenyRule"👮♂️🚔
Hi, I am using Meta Horizon Worlds Desktop Editor and trying to import a custom FBX model through Asset Library > My Assets > Add New > 3D Model. The import fails before the asset is created with this validator error: EntSocialVRVersionedAssetCreationView EntSocialVRVersionedAssetExperimentalPermissionPolicy::AlwaysDenyRule ImplicitPrivacyPolicyBase:DenyIfSubPolicyDeniesRule ComparatorPermissionPolicy The editor AI says this looks like permission issue, not an FBX issue.118Views0likes2CommentsAI Gen on Desktop Editor
There has been a continual failure for AI Model generation for almost a week now. Every time I go to create a model, everything is fine up until I go to save the model, then get a persistent error message - 'Did not find a material to be used with texture baked_BR.png' I remember this happening a while back as well. Anyone have any idea when this will be fixed?138Views0likes4CommentsUnable to load my world in desktop editor
Hi, I have a serious issue, I am trying to do updates on my world Witch Woods Hollow, but I cannot get it to load in the desktop editor. I am using Quest Link to open the desktop editor (the standalone version won't even open for months so had to resort to the quest link version) I get a repeated message: 'Navigation Failed: We were unable to take you to your destination' Please could someone help? I have tried reporting this, but not sure what I can do, if anything, in the meantime. Anyone have any fixes? I restarted the desktop editor, but have the same error message each time. I have also tried to access the world in edit mode using the headset editor and I get the same message. At a loss as what to do!218Views0likes5CommentsDevLog #3 - 26th March 2026 - Onboarding Trailer
Hey! For those that don’t know me, my names Mitch and I make indie games on horizon worlds. This week I focused on the ‘first-time-user-experience’ of the world. From chatting with a mentor in the creator program, I learnt a huge tip for onboarding new players: The loading screen! Horizon Worlds lets you upload a custom video to play while your world loads. Since players will have to stare at that for 20-30 seconds while your world loads, that absolutely counts as the 1st 30 seconds they experience of your game. So like how YouTube video creators need to over index their efforts on the 1st 30 seconds of their content (especially the 1st 3-5 seconds), this should apply to this loading trailer for the world. Imagine losing players before the world has even loaded… So this week my efforts were mostly outside the game editor, and instead working in vector graphic and video editing software, creating overlay tiles to appear on top of my existing trailer. I introduced 3 onboarding tiles that illustrate the gameplay loops, reduced down to be as simple and understandable as possible. Gameloop 1 (Every 1-10 seconds) Collect trash Gameloop 2 (Every 10-30 seconds) Collect ducks Gameloop 3 (Every 1-5 minutes) Claim pets with perk upgrades to reach distant zones The bonus benefit of having to refine clarity around the core gameloop system, is that it helped me think about future balance changes. For example, I realise the trash collection and duck collection are currently on par in terms of loop timing + action. In a future update (likely next week) I plan to: Shorten the trash loop time, by increasing trash volume + default carry capacity, maybe reduce value of each; Increase the duck loop time, by having less ducks, 3 per tide level instead of current system of increasing per level; and Have the distant zone more visible as the tide goes down, to intrigue players to want to get further in the map, which requires pet duck upgrades. That's what I’ve been working on this week. Wbu?78Views1like1CommentWhats your problem?
Hey creator forum reader! I’m doing some research and could use your help. I make educational horizon creator content on YT, but before working on something new, I want to hear where people actually struggle, so I know I’m helping solve the right problems. I’m looking to have 10 conversations with creators, specifically anyone who has dabbled as a world creator, but for whatever reason still hasn’t published their world. OR Anyone who HAS published, but is still yet to reach their 1st 1,000 visits. Who am I: My name is Mitch. I’ve been working in the VR industry for nearly a decade, from Oculus sales floor rep to working with the dev team on Meta Workrooms (RIP). I love VR and have made a living in this industry trail-blazed by Meta. Even up to where we are now taking on mobile gaming! Even though Meta Horizon Editor is still so early, I’ve already got a full years experience from fresh start to 1st world publish to 200,000+ impressions on my 1st world in 7 days. I want to help those a few steps behind me navigate the creator labyrinth faster than I did. If you fit the description above, or know anyone who does, please join my discord and I'll reach out: https://discord.gg/nRkM7bHCf9 If not then please disregard and best of luck on your creator journey 🎨 Godspeed.215Views1like5CommentsWeek 49 as a full-time Horizon Worlds Creator
Hey fellow creators, thought this might be interesting to read... Honestly I was overwhelmed by the multi script feature set required to make a system like this work, but this week I finally pulled the trigger. This week I implemented collectible pet companions. What I actually Implemented: Pet duck system where the ducks can be equipped and sit on your shoulder Perk system where ducks have unique player ability enhancements Pet Duck Store UI and Duck Locker UI so you can choose what pet you want to take into the next round. Currency system, where progress in the game rewards you with exponentially greater cash out to spend on more powerful pet ducks. What I learnt: At this later stage in development, adding major features that touch other systems means a wider code base architecture review is needed each time. I found that decisions I made prior, before considering this latest feature, may need to be changed to allow the new feature. The importance of PRD docs as part of the AI assisted coding workflow. Introducing a system of task management in my cursor project allowed much easier onboarding of fresh agents as I continue to wrestle with context window management. Next weeks goals (Well, by this Fri): Some Polish / delayed scope of the pet duck system Daily Login Rewards Game Link: https://horizon.meta.com/world/10241323577005469 Anyone still reading, have you built any similar 'collectible pet' systems yourself?47Views2likes0Comments