Corner of Meta Quest 3 shows strange colors when in VR preview mode
Upper right corner. It's quite noticeable with the headset on because the edges of my vision become multicolored. This started happening this morning. I'm really not sure why. This only happens in VR preview mode in UE5. I tried it with a sample starter project from oculus-samples github as well, and the same thing happened except the corner was black instead of multi-colored. I don't notice anything when the headset is in standalone mode. I've tried just looking for a messed up corner in Passthrough/First Hand demo/etc, and there's nothing wrong as far as I can tell. Is this something wrong with Quest Link? I've tried it with a different cable and a different port on the computer as well.909Views0likes1CommentNiagara particle colors broken in vulcan quest
Heyo, running into a weird issue where particle color just doesn't work on quest using vulkan On Vulkan Quest, using niagara: The node Particle Color in the material always returns blue rather than the colour that is set in niagara like it should do This doesn't happen in opengl or on PC Anybody ran into this before?781Views0likes0CommentsQuest 2 - Switching off individual screens / Unreal
I'm creating an app for the Quest 2, using Unreal (and not having much success getting help on the Unreal forums). I need to be able to switch off individual screens on Quest 2, so that I am displaying graphics to either the right or left eye. Any idea how I might be able to do this? I'm looking into nDisplay settings, but there's no guidance for this type of function.1.4KViews0likes3Comments