Available animations for NPCs ?
I finally got an NPC (avatar) running around my world. Now I am wondering where do I find list of all available animations for NPC avatars. For example, if I need for NPC to grab a weapon, how do I know what animations for holding sword, axe, pistol, shotgun, etc. are called and what they look like?Solved164Views0likes3CommentsHow did you get here?
Is there a reason why a meta employee is an editor on all my worlds? I've never seen this before and i am actually a little concerned about them being added as a editor. If they aren't making any alterations, then they could've just been a tester or not added at all. 🤔Solved137Views0likes4CommentsNoesis not loading on start... and/or Noesis buttons not working
Anyone else having issues with noesis HUDs not loading for players in live worlds (works only sometimes), or noesis buttons losing the ability to be clicked? (data context is being updated correctly, button becomes frozen). Very inconsistent.... somedays noesis HUDs appear everytime starting the world and the next day noesis HUDs do not appear. Sometimes noesis buttons in the world do not work at all, sometimes they work once, but if you unfocus the noesis go out and focus back in the noesis button does not work on the second try. Anybody got similar issues like this or have any ideas on what to check... on player focus problems, async, etc... Thanks, crew!54Views0likes0CommentsNew World Guidance... Currency Gizmo?
Hi, I'm Plee.. new creator in Meta. So excited to be learning truly with this community.. but I also don't want to be taken advantage of. Looking for an efficient way to promote, keep visibility and drive traffic to my 18+ environment. Plee's Lounge - 839836115886270 It' s a lounge and I think its cooler than alot ive seen.. but can use some work. I have some plans.. would really love to host or plan a launch event or join the 18+ or 21+ night community or tours. Mainly where do creators start? Im quite a loner.. and I cannot for the life of me figure out how to efficiently create a currency system gameplay/ ui.. even w the guided youtube videos, documentation, and mhcp tutorials theres not much on gameplay. And the tutorials in the creator hubs always open to broken links. :( Wanna get this started before I work on my next project within worldsSolved47Views0likes3CommentsNoesis UI text not showing
Hi, I used the app studio tool to create a short instruction board. I deleted it, re-downloaded the tool and the text showed up but it's not lined up like it looked in the app studio tool. Also what is that brown background behind my image? that background was not there initially. this is a snipit of how it looks in the studio tool and the following show how it looks inside the world editor. when I made this bigger the text did show but it's not in the right place. Also I increased this to 2048 x 2048 and the documentation does not recommend making it that big. And like I was saying I'm not sure where that brown background is coming from. Thank youSolved121Views0likes4CommentsHow to lock camera orientation in a side-scroller setup (mouse + mobile drag input)
Hi, I’m building a world with a side-scrolling camera perspective, but I’m running into an issue with player input reorienting the camera. When testing on desktop, any mouse movement or drag rotates the camera away from the fixed side view. On mobile, dragging a finger across the screen similarly changes the camera’s yaw/orientation, instead of maintaining the intended locked profile. I’ve already tried: Using a Local camera attach script (setCameraModeAttach with a lateral offset and fixed rotation) Reapplying the attach on an interval to fight drift Adjusting input settings like Pan, Follow, and Third Person, but the camera still responds to user input What’s the best way to disable or remap mouse/touch rotation so the player’s perspective remains strictly locked in side view? Would this require modifying PlayerControls input mapping, or is there a supported method for locking orientation or redirecting input (e.g. binding mouse drag to jump) within mobile-compatible experiences? Any official documentation or working workflow examples would be appreciated! Thank you! 😊Solved81Views0likes2CommentsConnected Worlds (aka World Linking vs World Streaming)
Hello! New to worlds development, so apologies if I'm missing something obvious in the docs.. We have a vision for a world that offers a main hub of activity, which has some central things to do, but then also provides pathways to a (developer time) dynamically set of sub-games / worlds that groups of players can engage in, with the goal of playing the sub game, updating some player state, then returning to the main hub after engaging in the sub-game. This architecture is envisioned to offer flexibility and separation of concerns for creating and maintaining the sub-games. Its also meant to allow more socialization in the main hub, but then more focused game play happening in the sub-game. The TLDR is.. how can / should we set this up? If I am understanding World Streaming correctly, this is not quite what we are looking for, as when you load in a sub-world its not player independent. Its more akin to dynamically loading an experience for everyone in the world. Is there currently a mechanism for linking one world to another (I'm expecting a gizmo /class ref that lets a player teleport to another world? (Surely this exists, I just haven't been able to find it yet) Assuming this exists, then what are the limitations of state between these worlds. For example, is it possible to have some state for a player setup in world A. Then in the linked World B, update that state? Or add state that is then accessible back in world A ? I have looked at world.peristentstorage, and I'm guessing that is world specific, so World B would not be able to access any playerVariables set in World A and vice versa. This makes sense form a world security standpoint, but is there any way to let one world have access to another world's persistent storage? I.e. Organization level persistent storage? Thanks!Solved597Views2likes4CommentsDiscrepancies Tutorials and Tutorial Worlds?
Hi, I am trying to do the sim tycoon tutorial, accompanied with the world that Meta has set up for it (Sim Tycoon Template). However, there seem to be fundamental discrepancies between the content that the tutorial wants to guide through and the actual content in the world. For example (see screenshot showing both a section from the tutorial and the actual script), the tutorial talks about changing variables in the pickaxe "entity" (likely meaning script?) such as miningPower or durability. No such variables exist in the script, the screenshot shows other ones. Similar discrepancies are with the backpack section, maybe more. Am I missing something, or perhaps the tutorial was written for a (now outdated) different template version? I'd be happy for any sanity check on whether I am missing something or the tutorial is bunk. Thank you so much!66Views1like1CommentQuick question about player management in Worlds.
I'm in the planning process for another attempt at a world, this time trying to take into consideration better player management. Having learnt recently how to manage cameras and player controls I have a question about how you manage a lobby. Is it possible that your world can have more than the max number of players you set in 'Players Settings' what happens if your world is "full"? Does this just work transparently a world that is supposed to be 1v1 (max 2 players) will just spawn to demand or can there only be one instance of a world running?Solved92Views0likes3Comments