đ„ Invisible Tutorials: Onboard Your Players Instantly
Players decide whether to keep playing in the first seconds, so your onboarding canât afford to be slow. In this session MikeyAce explores how to design onboarding experiences that hook players instantly, teach mechanics naturally through play, and sustain engagement from moment one. Youâll learn practical techniques for pacing, level design, visual cues, and player guidance. Plus playtesting tips to quickly spot confusion, reduce drop-off, and make your opening feel effortless and fun.
28Views0likes0CommentsCase Studies and Video | Post. Refine. Repeat | Scout House x Meta Horizon Go-to-Market Academy
Social Media Strategies & Tactics for Meta Horizon Creators What if you could boost your worldâs discoverability on social media without it cutting into your build time? Thatâs the exact pain point this session aims to solve. In our latest collaboration with Scout House , and the final GTMA session of 2025, expert creative strategists Kara Kittel and Sam Yu show you how to turn everyday gameplay clips into short-form content that earns views while saving you time. đĄ Hereâs what youâll learn by watching this session: Creators who stuck to a consistent posting schedule and quick capture and editing workflows saw noticeable gains in their reach and engagement. Clear opening hooks in the first seconds of a post consistently outperformed slower, work-in-progress openings. Even simple performance metrics like views, engagement, and retention can have a big impact on your social media presence. âŸïž Watch the full session. In addition to the on-demand video above, you can explore three MHCP creator case studies from the Meta Horizon Social Media Bootcamp. Each creator you see here implemented the same proven framework to their unique circumstances to drive results: TakaTado Case Study: @takatado focused on clearer hooks and consistency JDun Case Study: @jdun used simple analytics to ship high-volume, personality-driven content Chixie Case Study: Chixieâ traded highly-polished posts for quick, consistent updates to expand her reach Ready to level up your social media game? Get started via resources below.
57Views1like0CommentsUsing Sublevels for Seasonal Updates - Workshop Resources + Remix World
Hey creators! đđŸ Thank you to everyone who joined the workshop on Sublevels for Live Ops Updates! It was great introducing Live Ops to folks who hadn't explored it before and seeing all the ideas that came out during the session. As promised, here are the resources we used so you can try this in your own worlds: đStep-By-Step Guide I put together a guide to help you setup your own sublevel world that you can use for things like: Seasonal updates Layout A/B testing Limited time Events đ Remixable Demo World This is the same world we used in the workshop to show seasonal updates in action. Feel free to remix it and experiment! I would love to see what themes you come up with to help show your creator personality. Feel free to share screenshots or questions in the thread. Happy building! đ Ash98Views4likes0CommentsđNew Resource Hubs - YouTube & GitHub Now Live
Finding the right tool or tutorial shouldnât slow down your creative flow. Thatâs why weâre excited to unveil a major update to our learning resources. Weâve streamlined our learning resources into two dedicated hubs, each one built to help you solve problems faster and spend more time creating. đ„Get Unstuck with the New YouTube Channel The MHCP YouTube channel is your new, easy-to-access home for video content. All videos are now publicly listed and organized into clear playlists. To help you save even more time, weâve added chapter markers to each workshop so you can jump straight to the section youâre looking for. You'll also find new Shorts highlighting Worlds features, quick tips, and standout mechanics. đJumpstart Your Build with the Creator GitHub Toolkit Looking for written guides and tutorials? The MHCP Creator GitHub is your new go-to toolkit. It features a repository with all mentor-made documents and resources, allowing quick access to TypeScript (TS) utilities, reference models, and detailed guides. This is a living library, built for you, by you. See something that needs an update? Submit a pull request and help empower the entire community with the latest Worlds knowledge. Let us know how you are using these new resources and what other content formats will help you while creating! đ â¶ïž Subscribe to the MHCP YouTube Channel625Views6likes7Commentsđ„ A Creatorâs Guide to Postmortems & Game Design Docs
Whatâs the shortcut to creating a hit world in Meta Horizon? There isnât one. The most successful worlds are the result of careful planning and intentional execution, which is exactly what MHCP mentor GausRoth shows you how to achieve in this creator workshop. Starting with a postmortem (a look-back on finished work) on your last project, youâll learn how to extract real lessons, build a Game Design Document (GDD) that turns those insights into direction, and use task management to execute like a pro.
21Views0likes0CommentsIssues with Create your first world tutorial, part 2
Continuing on from Part 1 ( Issues with Create your first world tutorial, part 1 | Meta Community Forums - 1344833 ). I went through Part 2 of the tutorial, there are 3 blockers ( 2, 8 and 10 ). These blockers could cause new users to get frustrated and not continue using the software. Here's the doc listing them ( and other smaller issues ). https://docs.google.com/document/d/1pmZ0k54DJpKKGJo8X1JuqJJeA0Rf5YyAER5bYpVCLFY/edit?usp=sharing Hope this helps - I'll move on to the next tutorial docs tomorrow or Monday. Mal33Views0likes0CommentsAbout this Category: Community Resources
This is your go-to hub for learning, sharing, and growing as a creator in Meta Horizon. Whether youâre looking for best practices, step-by-step guides, or expert insights, this category is packed with valuable knowledge to help you refine your skills and build at your best. We also encourage you to post your own tutorials, videos, and tips to share what youâve learned, highlight your favorite best practices, or break down an insight that helped you improve your world. Whether itâs a scripting trick, a design technique, or an optimization method, your knowledge could be the key to helping another creator level up. What Youâll Find Here: đ Official Meta Documentation & Best Practices: Stay up to date with case studies, workflow recommendations, essential documentation, how-to-tutorials on advantaged tooling, and more, directly from Meta. đ Workshops & Mentor Insights: Learn from experienced mentors and SMEs through recorded workshops, advanced tutorials, and pro tips designed to help you level-up. đ Community-Created Tutorials & Tips: Share and discover guides, walkthroughs, and helpful content from fellow creatorsâor post content youâve created to help other members and earn a badge. What This Category ISNâT For: đ Troubleshooting or one-off technical questions: If you need help solving an issue, head over to Creator Questions & Discussions. If you have a technical issue or a bug to report, please submit a ticket either in-headset or via Desktop Editor. đ Project Showcases or Playtesting Requests: If youâre looking for feedback or testers, post in What Iâm Building. This category is a growing library of knowledgeâdrop your best insights, help others, and take advantage of the collective wisdom of the community!687Views13likes0CommentsIssues with Create your first world tutorial, part 1
Hi there, I just downloaded Worlds Desktop Editor, and was going through the first tutorial that was linked from the editor when I started it up. There were a few issues that would cause blockages for new users, so I created a document on Google Drive to document them. If they can be fixed, especially the selection bug, then it would hopefully cause less friction for new users. Here's the page... https://developers.meta.com/horizon-worlds/learn/documentation/get-started/create-your-first-world And here's the Google Doc with the issues. The most blocking one is issue 2), the selection issue, but I documented them all as I went along. https://docs.google.com/document/d/1VtBxzFPoYNjFWJW6-IxJsbBSrOrqRF4vI41rG7_7NmU/edit?usp=sharing Hopefully it makes sense - I look forward to going through further parts of the tutorial over the weekend!34Views0likes0Commentsđ©đŒâđ» Meet the Experts Helping You Level Up
MHCP mentors are experienced community leaders with specialized skills in creation and teaching. Theyâre here to help both new and seasoned creators level up across all facets of creation. Mentors provide support through the community forums, live workshops, written resource guides, and on-demand videos. Check out the Creator Documentation site to access all of the mentor-created resources. Plus, donât miss their twice-weekly live Zoom Office Hours sessions, where you can sharpen your scripting, design, and world-planning skills. Get to know the mentorsâ MKE_TheGuruâ, gausrothâ , Ashes2Ashes2â , MikeyAceâ , Shards632â, SeeingBlueâ, SpaceGlitterUnicornâ, and Tellousâ âin their Meet the Mentor posts below!1.4KViews25likes9Comments