đ„ A Creatorâs Guide to Postmortems & Game Design Docs
Whatâs the shortcut to creating a hit world in Meta Horizon? There isnât one. The most successful worlds are the result of careful planning and intentional execution, which is exactly what MHCP mentor GausRoth shows you how to achieve in this creator workshop. Starting with a postmortem (a look-back on finished work) on your last project, youâll learn how to extract real lessons, build a Game Design Document (GDD) that turns those insights into direction, and use task management to execute like a pro.
12Views0likes0CommentsđNew Resource Hubs - YouTube & GitHub Now Live
Finding the right tool or tutorial shouldnât slow down your creative flow. Thatâs why weâre excited to unveil a major update to our learning resources. Weâve streamlined our learning resources into two dedicated hubs, each one built to help you solve problems faster and spend more time creating. đ„Get Unstuck with the New YouTube Channel The MHCP YouTube channel is your new, easy-to-access home for video content. All videos are now publicly listed and organized into clear playlists. To help you save even more time, weâve added chapter markers to each workshop so you can jump straight to the section youâre looking for. You'll also find new Shorts highlighting Worlds features, quick tips, and standout mechanics. đJumpstart Your Build with the Creator GitHub Toolkit Looking for written guides and tutorials? The MHCP Creator GitHub is your new go-to toolkit. It features a repository with all mentor-made documents and resources, allowing quick access to TypeScript (TS) utilities, reference models, and detailed guides. This is a living library, built for you, by you. See something that needs an update? Submit a pull request and help empower the entire community with the latest Worlds knowledge. Let us know how you are using these new resources and what other content formats will help you while creating! đ â¶ïž Subscribe to the MHCP YouTube Channel444Views5likes6CommentsIssues with Create your first world tutorial, part 2
Continuing on from Part 1 ( Issues with Create your first world tutorial, part 1 | Meta Community Forums - 1344833 ). I went through Part 2 of the tutorial, there are 3 blockers ( 2, 8 and 10 ). These blockers could cause new users to get frustrated and not continue using the software. Here's the doc listing them ( and other smaller issues ). https://docs.google.com/document/d/1pmZ0k54DJpKKGJo8X1JuqJJeA0Rf5YyAER5bYpVCLFY/edit?usp=sharing Hope this helps - I'll move on to the next tutorial docs tomorrow or Monday. Mal27Views0likes0CommentsAbout this Category: Community Resources
This is your go-to hub for learning, sharing, and growing as a creator in Meta Horizon. Whether youâre looking for best practices, step-by-step guides, or expert insights, this category is packed with valuable knowledge to help you refine your skills and build at your best. We also encourage you to post your own tutorials, videos, and tips to share what youâve learned, highlight your favorite best practices, or break down an insight that helped you improve your world. Whether itâs a scripting trick, a design technique, or an optimization method, your knowledge could be the key to helping another creator level up. What Youâll Find Here: đ Official Meta Documentation & Best Practices: Stay up to date with case studies, workflow recommendations, essential documentation, how-to-tutorials on advantaged tooling, and more, directly from Meta. đ Workshops & Mentor Insights: Learn from experienced mentors and SMEs through recorded workshops, advanced tutorials, and pro tips designed to help you level-up. đ Community-Created Tutorials & Tips: Share and discover guides, walkthroughs, and helpful content from fellow creatorsâor post content youâve created to help other members and earn a badge. What This Category ISNâT For: đ Troubleshooting or one-off technical questions: If you need help solving an issue, head over to Creator Questions & Discussions. If you have a technical issue or a bug to report, please submit a ticket either in-headset or via Desktop Editor. đ Project Showcases or Playtesting Requests: If youâre looking for feedback or testers, post in What Iâm Building. This category is a growing library of knowledgeâdrop your best insights, help others, and take advantage of the collective wisdom of the community!684Views13likes0CommentsIssues with Create your first world tutorial, part 1
Hi there, I just downloaded Worlds Desktop Editor, and was going through the first tutorial that was linked from the editor when I started it up. There were a few issues that would cause blockages for new users, so I created a document on Google Drive to document them. If they can be fixed, especially the selection bug, then it would hopefully cause less friction for new users. Here's the page... https://developers.meta.com/horizon-worlds/learn/documentation/get-started/create-your-first-world And here's the Google Doc with the issues. The most blocking one is issue 2), the selection issue, but I documented them all as I went along. https://docs.google.com/document/d/1VtBxzFPoYNjFWJW6-IxJsbBSrOrqRF4vI41rG7_7NmU/edit?usp=sharing Hopefully it makes sense - I look forward to going through further parts of the tutorial over the weekend!29Views0likes0Commentsđ©đŒâđ» Meet the Experts Helping You Level Up
MHCP mentors are experienced community leaders with specialized skills in creation and teaching. Theyâre here to help both new and seasoned creators level up across all facets of creation. Mentors provide support through the community forums, live workshops, written resource guides, and on-demand videos. Check out the Creator Documentation site to access all of the mentor-created resources. Plus, donât miss their twice-weekly live Zoom Office Hours sessions, where you can sharpen your scripting, design, and world-planning skills. Get to know the mentorsâ MKE_TheGuruâ, gausrothâ , Ashes2Ashes2â , MikeyAceâ , Shards632â, SeeingBlueâ, SpaceGlitterUnicornâ, and Tellousâ âin their Meet the Mentor posts below!1.3KViews25likes9CommentsFast-track your Docs with GitHub Templates
Hi all- Thanks for attending the Build Along session today on how to get your tutorial submissions submitted for the competition via GitHub. The video should be available soon, but attached is a PDF of the slides I presented today. I did not get to the 'setting up VSCode for markdown editing' section of the slides in the live presentation, but they are here for reference. Please ask any questions here about this presentation on how to use GitHub! Questions about the contest in general should be submitted to the Competition post thread here.79Views5likes0CommentsNew Resource: Meta Horizon Creator Manual - Technical Reference
Hey creators! Weâve released a comprehensive technical reference for Meta Horizon Worlds that should make your dev life much easier. What is it? The Meta Horizon Creator Manual is a community-sourced, Meta-endorsed, guide that documents core systems including gizmos, scripting, physics, entities, networking, grabbables, attachables, and more. It's a go-to reference when you want to know how parts of Meta Horizon work or what some of the TypeScript does (the guide focuses on horizon/core). Note: the Creator Manual is not a tutorial; it is a technical manual focused on answering technical questions about Horizon and its "engine". For tutorials and introductory content, visit the creator documentation site. When you'll want it and how to use it Any time you are wondering "how does this system work?" or "what does this property do?" or "how do these APIs interact?" then you should open up this doc. It has a thorough table of contents at the top you can use to jump around. And at the bottom of the doc there is a list of every CodeBlockEvent and every TypeScript symbol in horizon/core; you can use those sections to jump around the doc as well. Forum posts If you find an error in the guide, want to recommend an edit, have a question, or feel that there is information missing, create a post in this forum including the relevant details. Please be specific about the section you are referring to and the edits you would make; if you are suggesting a new section, please describe where it would go, what it would cover, and why it isnât covered by other existing resources. Be sure to include the Creator Manual label any time you post in the forum about the guide. Thanks! Have fun building. We hope this helps!6KViews83likes15CommentsHorizon World Tutorial â Player Management â Part 3 â Sprint
In the previous tutorial, we introduced double jump mechanics that were automatically applied to players upon entering the World. In this instalment, we will build upon that foundation by implementing a sprint mechanic, allowing players to move more swiftly for a limited duration. Additionally, we will create a straightforward Heads-Up Display (HUD) to visually monitor the player's sprint stamina, ensuring users can easily keep track of their sprinting capabilities during gameplay. Horizon World Tutorial â Player Management â Part 3 â Sprint - DEV Community28Views1like0Comments