Available animations for NPCs ?
I finally got an NPC (avatar) running around my world. Now I am wondering where do I find list of all available animations for NPC avatars. For example, if I need for NPC to grab a weapon, how do I know what animations for holding sword, axe, pistol, shotgun, etc. are called and what they look like?Solved102Views0likes2CommentsGrabbables becomes no longer grabbable randomly.
I am using a script which moves bunch of grabbables at preset positions. How every after moving they are no longer grabbable event they are set to grabbable. And no im not change any grabbable properties before/after moving. Would love some clarifications.32Views0likes1CommentHow to make a collider for specific players.
We are making a team based game, Your team cannot go to other team's area. So i wanted a collider which gets enabled locally depending your team name. But if i enable a collider locally, all players in the worlds can collide with it.Solved50Views1like2CommentsLaggy inputs in Horizon Worlds
I am trying to get lag free input for my game for Horizion Worlds. In type script I am trying to get ray cast input taps and then move an object to that position or drag it where the cursor moves. However, there appears to be about 1/4th of a second lag no matter what I do. I have the script marked as local as suggested in the documentation but still there is a lag from the click on screen in Focus mode and when my actual object moves. Does anyone know what I'm missing here? The automatic cursor that is drawn is lag free, but the object that I trying to move with click lags behind. Here is the code using the sysEvents from one of the samples. Supposedly this should be running fully locally and therefore lag free, but it isn't. // Tracking Focused Interaction inputs this.connectLocalBroadcastEvent(hz.PlayerControls.onFocusedInteractionInputStarted, (data) => { const firstInteraction = data.interactionInfo[0]; if (firstInteraction.interactionIndex !== 0) return; this.MoveObjectToTouchPos(data.interactionInfo[0]); } }); Thoughts?Solved62Views0likes3CommentsHow to make an entity follow the player smoothly without network lag?
I'd appreciate any help with this: I want an entity to follow the player smoothly without network lag, as smoothly as if it were attached to the player but without using the attachToPlayer method. Right now, I’m updating the follower’s position in World.onUpdate or World.onPrePhysicsUpdate using either a local or server script, but the follower consistently trails behind the player with an inconsistent lag. Setting the owner also didn't help.Solved53Views0likes3Comments3D 180 Video Streaming in Horizon Worlds
Hi all, my first post here. I am exploring Horizon Worlds and new to the MHCP. I got really excited about the 3D 180 degree video that is in Music Valley and was hoping to explore building a virtual concert of my own, but I do not appear to be able to find any information streaming. All I have come across is this https://www.uploadvr.com/horizon-worlds-now-supports-3d-180-video-for-concerts/ Is this an available feature? And if not is there a way to build a relationship with Meta so I can leverage this feature. Thanks SeanSolved455Views0likes4Comments