Featured Halloween Worlds🧟
This October, Horizon will lean into the Halloween moment by featuring select content and experiences across the Store, Feed, avatar rewards, and Horizon entry points on Facebook and Instagram. Worlds that feature spooky themes and/or other in-world Halloween experiences will be considered for curation. To submit your world, reply to this forum post and include 1) a link to your world (e.g., https://horizon.meta.com/world/9116337161745306/ format), and 2) a short description explaining how your world aligns with the Halloween theme (e.g., a new quest, a decorated lobby/social space, new attachables, etc.) so that we can quickly review the experience. We will begin curating and featuring worlds during the second week of October. Selected worlds will be featured in a dedicated Halloween shelf (or shelves) through November 1. See how your world could be featured in this example of a Halloween-themed shelf: FAQs How are you defining “spooky” and “Halloween” themes? We’re taking an expansive view of this Halloween theme. Think about how you can introduce fun Halloween elements into your worlds in a way that feels native to your experience. Be creative! Do in-world quests give new, on-theme rewards? Does the lobby take on a spooky vibe? Can people dress up in fun new ways? Will Halloween updates—specifically those that may feature blood and violence—have an impact on my world ratings? We recommend referencing our published community guidelines before publishing world updates. These guidelines can help you strike the right balance between participating in this seasonal event and ensuring that your content is appropriate for audiences. Will my world be disadvantaged if I do not participate? Featured worlds may benefit from temporary inclusion in an additional discovery opportunity. Whether you are participating or not, we recommend referring to discovery best practices to ensure that you’re putting your best foot forward. What else should I know? Be mindful that Halloween is a great opportunity to introduce (or reintroduce) your world to new audiences. Make it easy for people to quickly find fun—especially if they’re jumping in for seasonal content!1.8KViews13likes76CommentsGen AI Live Events to Enhance your Workflows April 21st - April 24th
Meta Horizon World’s new Gen AI tools change the way creators think about prototyping and designing ideas for worlds. To support you, we have a full week of events centered on incorporating Gen AI into your workflows with discussions from creators and mentors on how these new tools transform creation. Monday, April 21st 12 PM PT - How to Build a World in 5.5 Hours using Gen AI with Habitor Learn how Habitor (creator of Bugs! and Plants!) challenged himself to build a world with limited time restrictions using the new Gen AI tools in Meta Horizon World’s desktop editor. Hear about his creative process for developing Suitcase Scramble, and discover how to incorporate Gen AI into your prototyping and design workflows for faster iteration. Tuesday, April 22nd 11 AM PT - Build-Along Challenge: Quick World Creation using Mesh Gen with SpaceGlitterUnicorn Watch SpaceGlitterUnicorn build an environment in just an hour using only the new Mesh Gen AI tools. Then, challenge yourself in Creator Challenge #8 to build an environment using the same constraints and see what you can create! Wednesday, April 23rd 11 AM PT - Workshop: World Planning Made Simple with SeeingBlue In this workshop, SeeingBlue will guide you through effective world planning before you dive into production. You’ll learn to leverage the new Game Design and World Planning sheet—a comprehensive planning resource for audience, core experience, aesthetics, and monetization. Wednesday, April 23rd 1 PM PT - Prompt Engineering 101: Optimizing Mesh Gen Prompts with Elastic_Plastic Great results from Gen AI start with the right prompt. Learn how to generate props, set pieces, and environments that fit your aesthetic and design needs by using effective key words and phrases to guide the AI. Thursday, April 24th 5PM PT - Scripting with AI Support: Gen AI TypeScript with Tellous Learn to work with Gen AI TypeScript tools as your creative partner to produce mechanics and features with greater speed and efficiency.358Views8likes0Comments📅 Join us for this week’s MHCP Programming 6/2/25 - 6/6/25
☁️ Build-Along: Sky’s The Limit - Create Stunning Custom Skydomes Tuesday June 3rd 11:00 AM PT Host: MKE_TheGuru Use the newly released custom skydome feature to alter your world's environment and bring users to new places. This hands-on session covers everything from skybox composition basics to advanced implementation techniques. You'll learn to create your own custom skydomes and enhance GenAI-generated ones with custom maps. Plus, we'll walk through proper creation workflows and formatting techniques to ensure your skydomes perform flawlessly. 🧰 Performance Pro: Optimization Lab - Slim Down Assets, Speed Up Fun 🗓️ Date & Time: Thursday June 5th 5:00 PM PT Host: PigeonNo12 Analyze your world's textures and assets to find opportunities for improving frame rates and preventing crashes. You'll learn to use Worlds' built-in tools to identify computationally expensive assets and optimize them effectively. Through hands-on exercises, you'll discover practical limits for texture resolutions and model density. We'll also implement tracing workflows that systematically identify and address performance issues in your world. Each session is open to creators of all skill levels. Join us on Zoom, bring your questions, and learn something new to apply to your development workflows. And - Next week: ️Learn Launch Content Production Strategies 🗓️ Date & Time: Mon 6/9 @11am PT Hosts: Scout House and Meta Horizon Go-to-Market Academy Meta Horizon Go-to-Market Academy is partnering with Scout House to guide you through launch content production strategies. After attending this webinar, you’ll be able to: Understand the essential promotional assets you need to successfully launch or update your world, and how to prioritize them Create impactful key art for your world using free tools and plan an effective trailer that showcases its unique features Repurpose your key assets into a variety of engaging content suitable for multiple platforms Use practical templates and workflows to streamline your content production for current and future world promotions Session agenda: - Webinar presentation 11-11:45am PT - Office Hours Q + A with Scout House 12-1pm PT Come ready with questions! This webinar is designed for MHCP creators who are ready to launch or have recently launched their world or a new update. It’s packed with practical guidance on creating compelling launch materials from your in-world captures and will also touch on how these assets can support your influencer outreach and campaign measurement.236Views5likes0Comments📅 Join Us for This Week’s MHCP Programming 4/28/25 - 5/2/25
📰 Monday, April 28th 1 PM PT | 8 PM GMT | 4 PM ET - Go-to-Market Academy Marketing Strategy Office Hours Q&A Host: Scout House Join Scout House on Zoom to chat through your marketing questions as a follow-up to the Meta Horizon Go-to-Market Academy’s Marketing Strategy Webinar. 🔊Tuesday, April 29th 11 AM PT | 6 PM GMT | 2 PM ET - Build-Along: Gen AI Sound Design Host: SeeingBlue Join SeeingBlue for a tour of Gen AI audio tools within the Worlds desktop editor. Learn to create sound effects, and atmospheric tracks that fit your world's mood and environment. 🗺️Thursday, May 1st 5 PM PT | 12 AM GMT | 8 PM ET - World Tour Host: MHCP Mentors Join the MHCP mentors for a Zoom tour of inspiring worlds. You'll see real-world examples of advanced mechanics, innovative art styles, and engaging gameplay loops that you can implement in your own creations. 🗓️Friday, May 2nd 11 AM PT | 6 PM GMT | 2 PM ET - Learn Influencer Marketing Strategies with VAL and Meta Horizon Go-to-Market Academy Host: Meta GTMA and VAL Meta Horizon Go-to-Market Academy is partnering with VAL to guide you through developing a marketing strategy with influencer outreach in mind. After attending this webinar, you’ll be able to: Identify content formats that will drive the most engagement for your World Apply outreach strategies to engage influencers for your campaign Learn to measure results from your campaign 🤯Exclusive Complimentary Bonus for VAL Webinar Session Attendees All attendees of the full VAL Influencer Marketing webinar on Friday May 2nd will be eligible for a 1-hour private consulting session with the VAL team! Join the session on Friday to learn more. *This webinar is designed for MHCP creators who are ready to launch or have recently launched their World/update, and want to learn how to leverage influencers in their marketing strategies.* 💡 Creators of all skill levels are welcome, so bring your specific questions and learn from the community discussion. Don’t forget to register using the links above to receive reminder emails and add events to your personal calendar.387Views5likes1CommentJoin us for - Marketing Strategy and GenAI Live Events
️Marketing Strategy Webinar hosted by Scout House and Meta Horizon Go-to-Market Academy on Friday April 11th at 11am PT! Meta Horizon Go-to-Market Academy is working with MHCP to provide launch education and resources to help developers achieve success. This will be our first of many sessions focused on various go-to-market strategies. We are partnering with Scout House, a content production studio that has helped launch 100+ games, Worlds, and apps. In this webinar, they will guide you through the process of developing and optimizing your marketing strategy. After attending this webinar, you’ll: Understand how to leverage marketing best practices to reach your target audience and launch your app Learn to apply marketing and outreach strategies to diversify your audience Identify the next steps for building your personal marketing plan This webinar is designed for MHCP Creators and Partners who are ready to launch or have recently launched their world or major update. Register Here Using the Power of GenAI to Master Horizon Worlds Creation, Monday April 14th 11 AM PT Learn how to rapidly ideate with Meta Horizon’s GenAI Tools and the future of creating from Ryan Short, Product Manager, Debraj Ghosh, Product Marketing Manager, and Abhishek Nath, Engineering Manager. See worlds and assets created with currently available and soon to be released GenAI Tools. Learn how to use new GenAI tools within desktop editor to improve your workflows. Ask questions from the team developing the latest in GenAI tooling. Join us Monday, April 14th, at 11 AM PT for this can’t miss presentation. Register Here254Views5likes0Comments📅 Join us for this week’s MHCP Programming: March 3-7, 2025
🎨 Tuesday, March 4th 12:00 PM (PT) Office Hours AMA: Importing Assets with @SpaceGlitterUnicorn. Register here Learn best practices for exporting models from Blender and Substance Painter into the Meta Horizon desktop editor. Discover how to avoid common performance pitfalls when importing custom models. 🧰 Thursday, March 6th 5:00 PM (PT) Office Hours Build with a Mentor: Tools with PigeonNo12. Register here Explore what makes the Meta Horizon desktop editor unique from VR Build Mode. Get hands-on with the latest features including NPCs, Custom UI, and NavMesh. Bring your questions or learn from other creator’s roadblocks. All skill levels are welcome!182Views5likes0Comments🗓️ Stay Tuned for August Programming
Coming soon - The next Meta Horizon Creator Competition Our August MHCP mentor programming will equip you with the tools needed for a standout entry. Our first mentor live session will be next Tuesday, August 12th at 11 AM PT, with sessions every Tuesday and Thursday at 11 AM PT for the rest of the month. Save the date, and look for the full live session calendar launching on the same day as the next competition.72Views4likes0Comments📱 March Mentor Programming to help you create mobile worlds that engage players
This March, our MHCP mentors are unveiling a slew of new live sessions tailored to help you create the best mobile experiences possible. We'll unpack the latest AI workflows for building more polished and performant worlds faster than ever, with practical strategies and hands-on examples at every step of the way. Join us to add these powerful techniques to your toolbelt. 🕹️ Discussion: Guiding Arrow 🗓️ Date & Time: Tuesday, March 3 @ 11:00 AM PT Host: Tellous It can hard to know where to go, but a simple arrow can guide the way. Join Tellous for this practical session showing the philosophy behind the guiding arrow design principle and ways it can help or hurt the players ability to orient in your world and know what to do. 🧱 Build-Along: Modular Asset Building for Mobile 🗓️ Date & Time: Thursday, March 5 @ 11:00 AM PT Host: SpaceGlitterUnicorn Join SpaceGlitterUnicorn for an essential Build-Along session on modular assets. Learn the secrets behind high-quality assets you can create once to deploy across your entire world, all while keeping performance high. ⏱️ Discussion: Onboard Your Players in Seconds 🗓️ Date & Time: Tuesday, March 10 @ 11:00 AM PT Host: MikeyAce Mobile players won’t wait around for long tutorials, meaning the first few seconds are where you either hook them or lose them. MikeyAce walks through how to capture attention immediately using visual cues and implicit teaching mechanics so your players learn by doing, not by reading walls of text. 🤖 Workshop: Advanced Scripting Techniques with Your AI Copilot 🗓️ Date & Time: Thursday, March 12 @ 12:00 PM PT Host: SeeingBlue Learn to use instruction files and standard project prompts to get the specific results you want from your AI copilot in VSCode. This session is perfect for creators looking to make the transition from CodeBlocks scripting to TypeScript. You already know how Worlds systems are built, and SeeingBlue shows you how to use that knowledge to tell the AI exactly what you need. 🔍 Feature Detective: Let's Investigate 🗓️ Date & Time: Tuesday, March 17 @ 5:00 PM PT & Tuesday, March 31 @ 5:00 PM PT Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru Meet Feature Detective, our live collaborative learning sessions where mentors explore a feature/tool with you in real time. Take a raw look at the creative process you won’t find in a formal tutorial, plus learn the tactics for addressing those “wrong turns” and rabbit holes that pop up when you’re figuring out new features. 👆 Discussion: Tap-Friendly Game Design 🗓️ Date & Time: Thursday, March 19 @ 11:00 AM PT Host: Ashes2Ashes2 Why do some button presses feel intuitive while others fall flat? Ashes2Ashes2 analyzes real examples from mobile worlds, including the best practices for hitboxes and interaction zones that will ensure your players never miss a tap. 🎨 Discussion: Clear UI Design, Even Without Words 🗓️ Date & Time: Tuesday, March 24 @ 11:00 AM PT Host: MKE_TheGuru Great UI speaks for itself. In this session, MKE_TheGuru walks you through essential visual hierarchy techniques, like color and placement, that help your players easily navigate through menus and interfaces on mobile screens. 🧪 Playtesting: Worlds Feedback 🗓️ Date & Time: Thursday, March 26 @ 11:00 AM PT Host: GausRoth If your world is ready for feedback, this session from GausRoth is for you. Submit your world for a chance to have it playtested live and receive constructive community and mentor feedback to inform your next round of improvements.33Views2likes0Comments📅 This week in MHCP Mentor Programming 12/1 - 12/5
Start this final month of the year off right with a chance to find your next collaborator with our two Creator Connection events this week. Join Ashes2Ashes2 and MKE_TheGuru and meet other MHCP creators working on exciting worlds. Then learn principles for UI design you can implement your world immediately. 👋 Creator Connection: Find Your Next Collaborator 🗓️ Date & Time: Tuesday, December 2nd @ 5:00 PM PT & Wednesday, December 3rd @ 11:00 AM PT Host: Ashes2Ashes2 (Tuesday) & MKE_TheGuru (Wednesday) Creating with a team is a rewarding and efficient way to build. Relying on the strengths of your peers can elevate your ideas and support a shared vision that bears the mark of everyone who touched it. But finding the right collaborator can be challenging. This interactive session is your opportunity to meet other MHCP members, share your design philosophies, and learn what others are building. Learn new ways to describe your projects and find your next collaboration match in small breakout rooms. 🖊️ UI Design that Engages 🗓️ Date & Time: Thursday, December 4th @ 11:00 AM PT Host: SpaceGlitterUnicorn For mobile players, your world’s UI is always front and center. Unclear menus, cluttered layouts, or clashing design can cause players to bounce before the experience even begins. Join SpaceGlitterUnicorn for a comprehensive look at UI design philosophy, and learn how to visualize your UI across different genres and styles to implement a clear, readable design language that puts essential information front and center.41Views2likes1Comment📅 This Week in MHCP Programming 10/6 - 10/10
Creators, as you continue to work on your submissions for the Mobile Genre Showdown - Reloaded competition, don't miss out on this week's mentor programming designed to help you make mobile worlds with solid fundamentals. Learn to plan out your world's gameplay loops and implement leaderboards to increase your world's social aspects. 🎮 Gameplay Loops: Plan Before You Build 🗓️ Date & Time : Tuesday, October 7th @ 11:00:00 AM PT Host : Gausroth Plan your world’s gameplay loops before even starting up the desktop editor. Gausroth will break down Core, Mechanic, and System loops and show you how pre-production design frameworks can make your worlds more engaging. 🏅 Leaderboards 101 🗓️ Date & Time : Thursday, October 8th @ 11:00:00 AM PT Host : MikeyAce & Gausroth Enhancing your worlds’ player progression and replayability is key to building successful worlds. Join MikeyAce & Gausroth to learn simple steps to leverage leaderboards. Check out the latest social sharing features and learn how the right leaderboard (in the right place) can boost engagement.30Views2likes0Comments