📅 This week in MHCP Mentor Programming 4/6 - 4/10
The worlds we create are the result of hundreds of small decisions. But what if we could make those decisions more intentionally? This week's MHCP programming is all about showing your work: from the planning system GausRoth built to document his most recent mobile port, to the design thinking MikeyAce used to build engaging five minute loops. ▶️ How I Ported My World to Mobile 🗓️ Date & Time: Tuesday, April 7th @ 11:00 AM PT Host: GausRoth GausRoth uses one of his own worlds as a case study for porting your world to mobile, and what he'd do differently next time. He'll also demonstrate the spreadsheet-based planning system he built to track every important change so you can bring it to your own workflow. ⭐ Pick Up and Play: The Art of the Five-Minute Loop 🗓️ Date & Time: Thursday, April 9th @ 11:00 AM PT Host: MikeyAce How do you design a short play session that feels intentional rather than rushed? MikeyAce uses Mall Mayhem and Star Chasers to break down the thinking behind short-loop game design, getting into what he was actually considering when he built games that feel complete in five minutes. 🎥 Want to work through these sessions at your own pace? Subscribe to the MHCP YouTube channel to catch the replays whenever you're ready to put the ideas into practice.12Views0likes0Comments📱 Your World on Mobile: April Mentor Programming
This month’s seven curated mentor sessions are all about exploring what’s next for your world. Take deep dives into designing for short play sessions, participate in hands-on workshops on how to reuse your creative work, and explore the latest tools to accelerate your workflow. It’s all happening this April. 📱 VR-to-Mobile World Tour 🗓️ Date & Time: Thursday, April 2 @ 12:00 PM PT Host: SeeingBlue Tag along with SeeingBlue in this interactive tour as he explores what it takes to bring existing VR worlds to mobile. Together, you’ll discover how to transition VR-specific elements like triggers and grabbables to mobile, then build out a practical porting checklist you can use on your own worlds. ▶️ How I Ported My World to Mobile 🗓️ Date & Time: Tuesday, April 7th @ 11:00 AM PT Host: GausRoth GausRoth takes a systematic, real-world approach to porting a VR world to mobile using one of his own worlds as a case study. The live world walkthrough portion of this session will cover how to begin the porting process in desktop editor, before transitioning to a breakdown of the planning system he uses to keep track of every necessary change for a mobile port. ⭐ Pick Up and Play: The Art of the Five-Minute Loop 🗓️ Date & Time: Thursday, April 9th @ 11:00 AM PT Host: MikeyAce How do you create a play session that engages players while still respecting their time? MikeyAce answers that question by examining the short-loop game design he used in his games, Mall Mayhem and Star Chasers. Learn to create satisfying five minute loops that feel intentional, instead of an afterthought. 🔍 Feature Detective: Let's Investigate 🗓️ Date & Time: Tuesday, April 14th, 5:00 PM PT Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru Feature Detective is back, and three mentors are on the case. SeeingBlue, Ashes2Ashes2, and MKE_TheGuru dig into new platform features and tools, all while solving unscripted problems in real-time. Bring your questions and expect a few surprises. 🚚 Asset Transition: Moving and ReusingYour Creative Work 🗓️ Date & Time: Thursday, April 23 @ 11:00 AM PT Host: MKE_TheGuru and SpaceGlitterUnicorn How do you go about transferring the VR-first worlds you built in-headset? Join MKE_TheGuru and SpaceGlitterUnicorn for an interactive workshop on archiving and exporting your primitive-built assets for future use. 🔍 What Makes Your AI Tick? - A Deep Dive on Understanding AI Agents 🗓️ Date & Time: Tuesday, April 28 @ 11:00 AM PT Host: Shards632 If you’re already using desktop editor’s AI tools, or are curious about what’s under the hood of your go-to AI workflow, this session is for you. Shards632 takes the foundation SeeingBlue laid in his previous AI sessions and takes it a step further, exploring the technical intricacies behind modern AI agents, LLMs, MCP servers, tasks, and orchestrators. 🧪 Worlds Playtest: VR-to-Mobile 🗓️ Date & Time: Thursday, April 30 @ 11:00 AM PT Host: GausRoth Close out the month with a focused playtesting session alongside GausRoth. This is your opportunity to play through worlds that creators want to make the jump from VR to mobile, and hear structured feedback on how to convert VR native features. Want your world featured in this session for feedback? Submit details here for a chance to be chosen.28Views1like0Comments📅 This Week in MHCP Mentor Programming 3/23 - 3/27
This week we’re pairing design with feedback. Join MKE_TheGuru for a session on UI that guides players without text, then put your world to the test in a live playtesting session with GausRoth. 🎨 Discussion: Clear UI Design, Even Without Words 🗓️ Date & Time: Tuesday, March 24 @ 11:00 AM PT Host: MKE_TheGuru Great UI speaks for itself. In this session, MKE_TheGuru walks you through essential visual hierarchy techniques, like color and placement, that help your players navigate menus and interfaces on mobile screens. 🧪 Playtesting: Worlds Feedback 🗓️ Date & Time: Thursday, March 26 @ 11:00 AM PT Host: GausRoth If your world is ready for feedback, this session from GausRoth is for you. Submit your world for a chance to have it playtested live and receive constructive community and mentor feedback to inform your next round of improvements. Want to revisit these sessions or catch the ones you missed? Subscribe to the MHCP’s official YouTube channel to stay up to date.12Views0likes0Comments📅 This Week in MHCP Mentor Programming 3/16 - 3/20
This week we’re digging into the tools and interactions that shape how your world feels. Join our mentors for a live investigation into new features, then take a closer look at what makes button presses on mobile feel natural and intuitive. 🔍 Feature Detective: Let's Investigate 🗓️ Date & Time: Tuesday, March 17 @ 5:00 PM PT Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru Meet Feature Detective, our live collaborative learning sessions where mentors explore a feature or tool with you in real time. Take a raw look at the creative process you won’t find in a formal tutorial, plus learn how to handle those “wrong turns” and rabbit holes that pop up when you’re figuring out new features. 👆 Discussion: Tap-Friendly Game Design 🗓️ Date & Time: Thursday, March 19 @ 11:00 AM PT Host: Ashes2Ashes2 Why do some button presses feel intuitive while others fall flat? Ashes2Ashes2 analyzes real examples from mobile worlds, with a focus on hitboxes and interaction zones so your players never miss a tap. Still figuring out a feature or fine-tuning an interaction? Subscribe to the MHCP’s official YouTube channel to revisit these sessions whenever you need them.23Views0likes0Comments📅 This Week in MHCP Mentor Programming 3/9 - 3/13
Your players decide in the first few seconds if they're staying or bouncing. This week is all about those make-or-break moments, from the second someone loads your world to the way you write the code behind it. ⏱️ Discussion: Onboard Your Players in Seconds 🗓️ Date & Time: Tuesday, March 10 @ 11:00 AM PT Host: MikeyAce Mobile players skip long tutorials. MikeyAce breaks down how to teach through visual cues and implicit mechanics so players learn by doing, not reading. 🤖 Workshop: Advanced Scripting Techniques with Your AI Copilot 🗓️ Date & Time: Thursday, March 12 @ 12:00 PM PT Host: SeeingBlue Ready to move from CodeBlocks to TypeScript? SeeingBlue shows you how to set up instruction files and project prompts that make your AI copilot in VSCode useful for building in Meta Horizon. 🎥 Can't make it live? Catch the replays on YouTube. Subscribe here so you don't miss one.19Views0likes0Comments📅 This week in MHCP Mentor Programming 3/2 - 3/6
Join Mentors to begin this month’s journey into essential design practices for mobile worlds. On Tuesday, learn onboarding strategies that orient players to your world, and on Wednesday, see how modular assets can be used to expand your world in a low cost way. 🕹️ Discussion: Guiding Arrow 🗓️ Date & Time: Tuesday, March 3 @ 11:00 AM PT Host: Tellous It can be hard to know where to go, but a simple arrow can guide the way. Join Tellous for this practical session showing the philosophy behind the guiding arrow design principle and ways it can help or hurt the players ability to orient in your world and know what to do. 🧱 Build-Along: Modular Asset Building for Mobile Join SpaceGlitterUnicorn for an essential Build-Along session on modular assets. Learn the secrets behind high-quality assets you can create once to deploy across your entire world, all while keeping performance high.19Views1like0Comments📱 March Mentor Programming to help you create mobile worlds that engage players
This March, our MHCP mentors are unveiling a slew of new live sessions tailored to help you create the best mobile experiences possible. We'll unpack the latest AI workflows for building more polished and performant worlds faster than ever, with practical strategies and hands-on examples at every step of the way. Join us to add these powerful techniques to your toolbelt. 🕹️ Discussion: Guiding Arrow 🗓️ Date & Time: Tuesday, March 3 @ 11:00 AM PT Host: Tellous It can hard to know where to go, but a simple arrow can guide the way. Join Tellous for this practical session showing the philosophy behind the guiding arrow design principle and ways it can help or hurt the players ability to orient in your world and know what to do. 🧱 Build-Along: Modular Asset Building for Mobile 🗓️ Date & Time: Thursday, March 5 @ 11:00 AM PT Host: SpaceGlitterUnicorn Join SpaceGlitterUnicorn for an essential Build-Along session on modular assets. Learn the secrets behind high-quality assets you can create once to deploy across your entire world, all while keeping performance high. ⏱️ Discussion: Onboard Your Players in Seconds 🗓️ Date & Time: Tuesday, March 10 @ 11:00 AM PT Host: MikeyAce Mobile players won’t wait around for long tutorials, meaning the first few seconds are where you either hook them or lose them. MikeyAce walks through how to capture attention immediately using visual cues and implicit teaching mechanics so your players learn by doing, not by reading walls of text. 🤖 Workshop: Advanced Scripting Techniques with Your AI Copilot 🗓️ Date & Time: Thursday, March 12 @ 12:00 PM PT Host: SeeingBlue Learn to use instruction files and standard project prompts to get the specific results you want from your AI copilot in VSCode. This session is perfect for creators looking to make the transition from CodeBlocks scripting to TypeScript. You already know how Worlds systems are built, and SeeingBlue shows you how to use that knowledge to tell the AI exactly what you need. 🔍 Feature Detective: Let's Investigate 🗓️ Date & Time: Tuesday, March 17 @ 5:00 PM PT & Tuesday, March 31 @ 5:00 PM PT Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru Meet Feature Detective, our live collaborative learning sessions where mentors explore a feature/tool with you in real time. Take a raw look at the creative process you won’t find in a formal tutorial, plus learn the tactics for addressing those “wrong turns” and rabbit holes that pop up when you’re figuring out new features. 👆 Discussion: Tap-Friendly Game Design 🗓️ Date & Time: Thursday, March 19 @ 11:00 AM PT Host: Ashes2Ashes2 Why do some button presses feel intuitive while others fall flat? Ashes2Ashes2 analyzes real examples from mobile worlds, including the best practices for hitboxes and interaction zones that will ensure your players never miss a tap. 🎨 Discussion: Clear UI Design, Even Without Words 🗓️ Date & Time: Tuesday, March 24 @ 11:00 AM PT Host: MKE_TheGuru Great UI speaks for itself. In this session, MKE_TheGuru walks you through essential visual hierarchy techniques, like color and placement, that help your players easily navigate through menus and interfaces on mobile screens. 🧪 Playtesting: Worlds Feedback 🗓️ Date & Time: Thursday, March 26 @ 11:00 AM PT Host: GausRoth If your world is ready for feedback, this session from GausRoth is for you. Submit your world for a chance to have it playtested live and receive constructive community and mentor feedback to inform your next round of improvements.33Views2likes0Comments📅 This week in MHCP Programming 2/23 - 2/27
Creators, this week we’re focusing on learning what makes a great UI work, and getting practical with a playtesting session led by GausRoth of two newly launched worlds examining their first time user experience, leveling systems and retention. 🔍 Feature Detective: Let's Investigate 🗓️ Date & Time: Tuesday, February 24 @ 5:00 PM PT Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru Feature Detective is a live, collaborative learning session where mentors learn in real time by exploring a feature or tool together. These sessions focus on real-time problem solving, including the "wrong turns" and rabbit holes that happen when you're exploring new features. It’s a raw look at the creative process that you won't find in a standard tutorial. We don't show up with all the answers, we show up with curiosity. Venture beyond the “How” of Noesis and dive into the “Why” as we visit the UI toolset from a learners perspective, exploring the fundamentals of what makes a Noesis UI tick as we work towards making a dynamic HUD. 🎮 Playtest: Worlds Feedback 🗓️ Date & Time: Thursday, February 26 @ 11:00 AM PT Host: GausRoth Building a quality world requires the kind of honest feedback you can only get from a live playtest. This week we’re digging into Mining Quest and Mine Maniac. Join us to playtest and get insights you can apply to your builds. For a chance to be featured in a future session, submit your world here.43Views1like1Comment📅 This week in MHCP Programming 2/9 - 2/13
Join us for a brand new live session type where you can follow along as mentors learn a new tool, and then join us for the next fashion show in our ongoing seasonal series. 🔍 Feature Detective: Let's Investigate 🗓️ Date & Time: Tuesday, February 10 Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru Feature Detective is a live, collaborative learning session where mentors learn in real time by exploring a feature or tool together. These sessions focus on real-time problem solving, including the "wrong turns" and rabbit holes that happen when you're exploring new features. It’s a raw look at the creative process that you won't find in a standard tutorial. We don't show up with all the answers, we show up with curiosity. Join us to see how we explore features, reason about system design, and translate raw tools into practical workflows you can use in your own creations. On 2/10 we’ll look at “Multiple Scripts Per Entity” and tackle questions like - What can attaching more than one script to an object unlock for you? - What happens when you move from monolithic scripts to modular? 👗 Valentine’s Day Fashion Show 🗓️ Date & Time: Thursday, February 12 @ 11:00 AM PT Host: Glitter Dress your best and bring your favorite seasonal looks to the community runway. This is a casual space to show off your Valentine's Day styles and celebrate what the community is creating this month.39Views1like0Comments📅This week in MHCP Programming 2/2 - 2/6
Don’t miss today’s final session of JoyReign’s Creator Recharge series. Then, join us later this week to incorporate audio into your worlds in new expansive ways. The After Party (Fun Through Competition) Monday, 2/2 @ 5 PM PT In today’s final session of Creator Recharge, it’s your chance to celebrate your growth as a creator. We’ll play mini games, share what we’re grateful for, and leave feeling energized to tackle our next big builds. 🔊 Did You Hear That? Engaging Audio in Worlds 🗓️ Date & Time: Thursday, February 5 @ 11:00 AM PT Host: MikeyAce Sound design often gets ignored until the very end of a build, but it's what actually makes your world feel alive. Hear how audio soundtracks and SFX can change the way players feel in your space, and dig into the history of immersive game audio. Come see how to use these tools to give your environment a professional layer of polish.23Views1like0Comments