Unity events not working on headset
I have a script that listens for an event from another script. The thing is, everything works exactly like it should in the Unity game/scene, but the event doesn't seem to be working when I run the exact same app on the headset. Has anyone else encountered something similar?583Views0likes1CommentCustom events for when an object is grabbed
Looking to recreate climbing. previously used xr interaction toolkit by unity and now would like to switch to handtracking with oculus toolkit. I have had a hard time understanding the grabbable script. I would like to track the velocity of the hand once it has grabbed an object but i do not know how to access this. also is there a reason why the objects fall without accounting for throw velocity once they are released.5.3KViews1like3CommentsHand Grab Interactable grab Event?
hey I am having trouble finding out which event I need to catch from the HandgGrabInteractable to then from that event call a function. In my case the Photon.RequestOwnership(), on the grabbed object. Here is what I have until now, with help from ChatGPT, and my own research as to what exists and what it just made up and trying to adjust it acordingly: What it should do is, using the PhotonView component and the Hand Grab Interactable, catch the grab event and then get the target of that grab event (being the object being grabbed) to then find the Objects PhotonView component and then call the RequestOwnership() method on it. Alternative Solutions to come to the same result or advice for it is also welcome.2KViews1like0CommentsUsing the left hand start button, getting false triggers
Hi, I'm trying to use the start button on the left hand controller of the quest 2, but I am having trouble with it conflicting with another button on the controller. I am using the new input system and have three actions set in an action map, see the attached image. I am getting the Pause Game action coming through when I press the "start" button, but the problem is that when I press the "Y" button, I get both the Toggle Debug Console action AND the Pause Game action. I have no idea why I would get both actions triggering when the one button is pressed. My Player input is setup like this. Does anybody know why this could happen and how to get around it? Thanks1.3KViews0likes0Comments