📅 This Week in MHCP Mentor Programming 3/9 - 3/13
Your players decide in the first few seconds if they're staying or bouncing. This week is all about those make-or-break moments, from the second someone loads your world to the way you write the code behind it. ⏱️ Discussion: Onboard Your Players in Seconds 🗓️ Date & Time: Tuesday, March 10 @ 11:00 AM PT Host: MikeyAce Mobile players skip long tutorials. MikeyAce breaks down how to teach through visual cues and implicit mechanics so players learn by doing, not reading. 🤖 Workshop: Advanced Scripting Techniques with Your AI Copilot 🗓️ Date & Time: Thursday, March 12 @ 12:00 PM PT Host: SeeingBlue Ready to move from CodeBlocks to TypeScript? SeeingBlue shows you how to set up instruction files and project prompts that make your AI copilot in VSCode useful for building in Meta Horizon. 🎥 Can't make it live? Catch the replays on YouTube. Subscribe here so you don't miss one.9Views0likes0CommentsEU Meet up?
Hey, quick one for anyone EU based and feeling some GDC FOMO this week lol. The 1st weekend in April there’s a VR LAN event in Amsterdam which a close friend is running. I'll be speaking on stage about Meta horizon, and thought it would be a great excuse for an EU creator meet up! A couple MHCP partners have expressed interest so thought I would share here too. If you’re interested lmk and i'll sort you discounted tickets. http://vr-lan.com/ 3rd+4th April, Amsterdam, NL12Views0likes0Comments📅 This week in MHCP Mentor Programming 3/2 - 3/6
Join Mentors to begin this month’s journey into essential design practices for mobile worlds. On Tuesday, learn onboarding strategies that orient players to your world, and on Wednesday, see how modular assets can be used to expand your world in a low cost way. 🕹️ Discussion: Guiding Arrow 🗓️ Date & Time: Tuesday, March 3 @ 11:00 AM PT Host: Tellous It can be hard to know where to go, but a simple arrow can guide the way. Join Tellous for this practical session showing the philosophy behind the guiding arrow design principle and ways it can help or hurt the players ability to orient in your world and know what to do. 🧱 Build-Along: Modular Asset Building for Mobile Join SpaceGlitterUnicorn for an essential Build-Along session on modular assets. Learn the secrets behind high-quality assets you can create once to deploy across your entire world, all while keeping performance high.14Views1like0Comments📱 March Mentor Programming to help you create mobile worlds that engage players
This March, our MHCP mentors are unveiling a slew of new live sessions tailored to help you create the best mobile experiences possible. We'll unpack the latest AI workflows for building more polished and performant worlds faster than ever, with practical strategies and hands-on examples at every step of the way. Join us to add these powerful techniques to your toolbelt. 🕹️ Discussion: Guiding Arrow 🗓️ Date & Time: Tuesday, March 3 @ 11:00 AM PT Host: Tellous It can hard to know where to go, but a simple arrow can guide the way. Join Tellous for this practical session showing the philosophy behind the guiding arrow design principle and ways it can help or hurt the players ability to orient in your world and know what to do. 🧱 Build-Along: Modular Asset Building for Mobile 🗓️ Date & Time: Thursday, March 5 @ 11:00 AM PT Host: SpaceGlitterUnicorn Join SpaceGlitterUnicorn for an essential Build-Along session on modular assets. Learn the secrets behind high-quality assets you can create once to deploy across your entire world, all while keeping performance high. ⏱️ Discussion: Onboard Your Players in Seconds 🗓️ Date & Time: Tuesday, March 10 @ 11:00 AM PT Host: MikeyAce Mobile players won’t wait around for long tutorials, meaning the first few seconds are where you either hook them or lose them. MikeyAce walks through how to capture attention immediately using visual cues and implicit teaching mechanics so your players learn by doing, not by reading walls of text. 🤖 Workshop: Advanced Scripting Techniques with Your AI Copilot 🗓️ Date & Time: Thursday, March 12 @ 12:00 PM PT Host: SeeingBlue Learn to use instruction files and standard project prompts to get the specific results you want from your AI copilot in VSCode. This session is perfect for creators looking to make the transition from CodeBlocks scripting to TypeScript. You already know how Worlds systems are built, and SeeingBlue shows you how to use that knowledge to tell the AI exactly what you need. 🔍 Feature Detective: Let's Investigate 🗓️ Date & Time: Tuesday, March 17 @ 5:00 PM PT & Tuesday, March 31 @ 5:00 PM PT Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru Meet Feature Detective, our live collaborative learning sessions where mentors explore a feature/tool with you in real time. Take a raw look at the creative process you won’t find in a formal tutorial, plus learn the tactics for addressing those “wrong turns” and rabbit holes that pop up when you’re figuring out new features. 👆 Discussion: Tap-Friendly Game Design 🗓️ Date & Time: Thursday, March 19 @ 11:00 AM PT Host: Ashes2Ashes2 Why do some button presses feel intuitive while others fall flat? Ashes2Ashes2 analyzes real examples from mobile worlds, including the best practices for hitboxes and interaction zones that will ensure your players never miss a tap. 🎨 Discussion: Clear UI Design, Even Without Words 🗓️ Date & Time: Tuesday, March 24 @ 11:00 AM PT Host: MKE_TheGuru Great UI speaks for itself. In this session, MKE_TheGuru walks you through essential visual hierarchy techniques, like color and placement, that help your players easily navigate through menus and interfaces on mobile screens. 🧪 Playtesting: Worlds Feedback 🗓️ Date & Time: Thursday, March 26 @ 11:00 AM PT Host: GausRoth If your world is ready for feedback, this session from GausRoth is for you. Submit your world for a chance to have it playtested live and receive constructive community and mentor feedback to inform your next round of improvements.23Views2likes0Comments📅 This week in MHCP Programming 2/23 - 2/27
Creators, this week we’re focusing on learning what makes a great UI work, and getting practical with a playtesting session led by GausRoth of two newly launched worlds examining their first time user experience, leveling systems and retention. 🔍 Feature Detective: Let's Investigate 🗓️ Date & Time: Tuesday, February 24 @ 5:00 PM PT Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru Feature Detective is a live, collaborative learning session where mentors learn in real time by exploring a feature or tool together. These sessions focus on real-time problem solving, including the "wrong turns" and rabbit holes that happen when you're exploring new features. It’s a raw look at the creative process that you won't find in a standard tutorial. We don't show up with all the answers, we show up with curiosity. Venture beyond the “How” of Noesis and dive into the “Why” as we visit the UI toolset from a learners perspective, exploring the fundamentals of what makes a Noesis UI tick as we work towards making a dynamic HUD. 🎮 Playtest: Worlds Feedback 🗓️ Date & Time: Thursday, February 26 @ 11:00 AM PT Host: GausRoth Building a quality world requires the kind of honest feedback you can only get from a live playtest. This week we’re digging into Mining Quest and Mine Maniac. Join us to playtest and get insights you can apply to your builds. For a chance to be featured in a future session, submit your world here.38Views1like1Comment📅 This week in MHCP Programming 2/9 - 2/13
Join us for a brand new live session type where you can follow along as mentors learn a new tool, and then join us for the next fashion show in our ongoing seasonal series. 🔍 Feature Detective: Let's Investigate 🗓️ Date & Time: Tuesday, February 10 Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru Feature Detective is a live, collaborative learning session where mentors learn in real time by exploring a feature or tool together. These sessions focus on real-time problem solving, including the "wrong turns" and rabbit holes that happen when you're exploring new features. It’s a raw look at the creative process that you won't find in a standard tutorial. We don't show up with all the answers, we show up with curiosity. Join us to see how we explore features, reason about system design, and translate raw tools into practical workflows you can use in your own creations. On 2/10 we’ll look at “Multiple Scripts Per Entity” and tackle questions like - What can attaching more than one script to an object unlock for you? - What happens when you move from monolithic scripts to modular? 👗 Valentine’s Day Fashion Show 🗓️ Date & Time: Thursday, February 12 @ 11:00 AM PT Host: Glitter Dress your best and bring your favorite seasonal looks to the community runway. This is a casual space to show off your Valentine's Day styles and celebrate what the community is creating this month.38Views1like0Comments📅This week in MHCP Programming 2/2 - 2/6
Don’t miss today’s final session of JoyReign’s Creator Recharge series. Then, join us later this week to incorporate audio into your worlds in new expansive ways. The After Party (Fun Through Competition) Monday, 2/2 @ 5 PM PT In today’s final session of Creator Recharge, it’s your chance to celebrate your growth as a creator. We’ll play mini games, share what we’re grateful for, and leave feeling energized to tackle our next big builds. 🔊 Did You Hear That? Engaging Audio in Worlds 🗓️ Date & Time: Thursday, February 5 @ 11:00 AM PT Host: MikeyAce Sound design often gets ignored until the very end of a build, but it's what actually makes your world feel alive. Hear how audio soundtracks and SFX can change the way players feel in your space, and dig into the history of immersive game audio. Come see how to use these tools to give your environment a professional layer of polish.20Views1like0Comments📅 February Mentor Programming
Learn alongside MHCP mentors this month to implement new ways of thinking about sound design in your worlds, and follow along in our new Feature Detective programming where mentors investigate the latest techniques for building worlds live. SpaceGlitterUnicorn brings you another holiday fashion show for Valentine’s Day, and GausRoth hosts a Playtesting session where you can get live feedback to improve your world. 📺 Can’t make the live sessions? Subscribe to the MHCP YouTube channel for on-demand recordings as soon as they’re available. 🔊 Did You Hear That? Engaging Audio in Worlds 🗓️ Date & Time: Thursday, February 5 @ 11:00 AM PT Host: MikeyAce Sound design often gets ignored until the very end of a build, but it's what actually makes your world feel alive. Hear how audio soundtracks and SFX can change the way players feel in your space, and dig into the history of immersive game audio. Come see how to use these tools to give your environment a professional layer of polish. 🔍 Feature Detective: Let's Investigate 🗓️ Date & Time: Tuesday, February 10 & Tuesday, February 24 @ 5:00 PM PT Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru Feature Detective is a live, collaborative learning session where mentors learn in real time by exploring a feature or tool together. These sessions focus on real-time problem solving, including the "wrong turns" and rabbit holes that happen when you're exploring new features. It’s a raw look at the creative process that you won't find in a standard tutorial. We don't show up with all the answers, we show up with curiosity. Join us to see how we explore features, reason about system design, and translate raw tools into practical workflows you can use in your own creations. On 2/10 we’ll look at “Multiple Scripts Per Entity” and tackle questions like - What can attaching more than one script to an object unlock for you? - What happens when you move from monolithic scripts to modular? 👗 Valentine’s Day Fashion Show 🗓️ Date & Time: Thursday, February 12 @ 11:00 AM PT Host: Glitter Dress your best and bring your favorite seasonal looks to the community runway. This is a casual space to show off your Valentine's Day styles and celebrate what the community is creating this month. 💻 AI Code your first Noesis UI 🗓️ Date & Time: Thursday, February 19 @ 11:00 AM PT Host: SeeingBlue Learn to integrate CoPilot and AI assisted coding workflows into your build process so you can make the most of Worlds features. Get started with Noesis fast with this AI-assisted build along. See how to talk with your coding agent as a learning partner so you can remain adaptable no matter what new features come your way. 🎮 Playtest: Worlds Feedback 🗓️ Date & Time: Thursday, February 26 @ 11:00 AM PT Host: GausRoth Building a quality world requires the kind of honest feedback you can only get from a live playtest. Submit your world for a chance to be featured during this event, where the community will jump in-world to provide direct notes. It’s an opportunity to move past your own assumptions and let other creators help you plan your next set of improvements.26Views1like0Comments📅 This week in MHCP Programming 1/26 - 1/30
This week, upgrade your world’s UI to a more polished and professional look by integrating Noesis into your workflow. Then, don’t miss the opportunity for your world to be playtested live. [Grab your playtesting spot now. Creator Recharge: From Burnout to Breakthrough with JoyReign Monday, 1/26 @ 5 PM PT Week 3 of Creator Recharge is all about resilience & creative renewal. You’ll explore those tough moments when creating felt hardest and reflect on what helped you move past those obstacles, all in the name of building affirmations you can carry into future projects. 📱 Noesis in Action: Under the Hood 🗓️ Date & Time: Tuesday, January 27th @ 11:00:00 AM PT Host: Shards632, MKE_TheGuru, GausRoth, Tellous Noesis introduces an entirely new and powerful way for players to interact with your world. Join 4 MHCP mentors for a comprehensive look at everything you can do with Noesis Studio using real world examples. Just getting started with Noesis? Watch this video first. 🧑💻 Playtest: Worlds Feedback 🗓️ Date & Time: Friday, January 29th @ 11:00:00 AM PT Host: GausRoth Sign-up for our Worlds community playtesting session to get feedback on your in-development worlds. Nothing improves a world faster than fresh eyes from other creators. Join GausRoth to see what's currently in development across the community and get the perspective you need to polish your own project. If you submit your world, be sure you are able to attend.27Views1like0Comments📅 This week in MHCP Programming 1/19 - 1/23
Implement new workflows into your worlds creation with live sessions on: creating your own material swatches, building Noesis UIs, and speeding up coding by using AI Agents. 🖌️ Real World Materials 🗓️ Date & Time: Tuesday, January 20th @ 11:00 AM PT Host: SpaceGlitterUnicorn Bring realism to your worlds by creating your own real world material swatches. Learn how to analyze objects to determine the best details to translate to textures. 📱 Noesis Tips & Tricks 🗓️ Date & Time: Thursday, January 22nd @ 5:00:00 PM PT Host: MKE_TheGuru Hear from the winner of 2025’s Mobile Innovation Competition , MKE_TheGuru, the tips and tricks you need to make your Noesis UIs engaging, performant, and core to your world. Learn how to use data collections to power your UIs intuitively and automatically. Just getting started with Noesis? Watch this video first . 🧑💻 AI Coding Agents 🗓️ Date & Time: Friday, January 23rd @ 11:00:00 AM PT Host: SeeingBlue Bring along a copilot when coding your next world. Join SeeingBlue for the latest in using AI Agents to design and implement game systems in VSCode. Speed up your development workflows and remove tedious tasks when designing complex systems. Subscribe to the MHCP YouTube channel to stay up to date with all mentor workshops.29Views1like0Comments