Correct way to set up entitlement check for Oculus Home that won't interfere with Steam users
We have an application currently available through Steam Early Access that we'd like to make available through Oculus Home as well - is there a recommended way to handle the entitlement check for the Oculus Store build that won't interfere with users who acquired the game through Steam, or will I have to produce separate executables for this? Thanks!1.2KViews1like4CommentsOculus Go entitlement check is always failed
Hello, I am developping an oculus go application by using Unreal Engine 4.20.3. I've recently added the Verify entitlement blueprint node just after my beginPlay event in order to fulfill oculus requirements. I included the Oculus online subsystem 1.24. I created the application on oculus dashboard, I have granted developper access to my oculus account, and i configured the defaultEngine.ini accordingly. Symptom: By downloading the app on my oculus go test headset with the developper account, entitlement check constantly fail. I have tried to replace "OculusAppId" with GearVRAppId but it didn't solve the issue. I also added AndroidEngine.ini as recommended in an oculus documentation but it doesn't help. I really need to solve this as it is a blocker for our official release and I cannot find further hints while digging documentation... Here is my DefaultEngine.ini: [OnlineSubsystem] DefaultPlatformService=Oculus [OnlineSubsystemOculus] bEnabled=true OculusAppId=MY_APP_ID_HERE GearVRAppId=MY_APP_ID_HERE613Views0likes0Comments[Gear VR] Entitlement check questions
I enabled OOS and used entitlement check BP node: When I run my app in Gear VR, the app quits, naturally (since my app isn't in the Store). My questions are: 1. How do I check if entitlement works for "On Success" ? 2. When I submit for review for my alpha release channel, I am sure it will quit the same way it does on me right now when Oculus tests it, which will automatically flag my app for rejection. What do I need to do for this not to happen ? Thanks1.2KViews1like5CommentsHow to perform entitlement checks in UE 4.12?
Hi, I would like to add entitlement checks in my project but unfortunatly for now I'm stuck with the 4.12 version. I tried to go with the 4.13 but it adds a lot of strange behaviors and crashes and I didn't found any way to fix it. I noticed the plugin needed for entitlement checks is only available in 4.13 so how can I do it in 4.12? Thanks!576Views0likes1Comment[Gear VR] Entitlement check with BP - how?
Reading through new rules for Gear VR developers I see that entitlement check is mandatory now. Reading through the rest of the docs here https://developer3.oculus.com/documentation/platform/1.7/concepts/pgsg-3-pw-platform-walkthrough/#pgsg-pw-e-unreal-ent I think that the docs are outdated, since Platform SDK is now included with UE4. The link above implies compiling engine from source. Isn't there a way to do entitlement check using BP nodes ? If so, how should it be done? Thanks beforehand1.7KViews0likes6Comments