Entitlement Check Implementation
Hey everyone I ran into a wall here. I have my game finished and ready to publish (approved fine in Steam), but I'm trying to get it into Oculus Store, which means adding this entitlement check. The game was created in Unity 5.5 and I've imported Oculus Utilities 1.10 asset. I tried importing PlatformSDK asset previously, but no matter which I import into my project, I just get library compile errors that "ovr_*" does not exist in this context with no fixes suggested. I've tried looking at the documentation provided, but it's confusing af with tons of contradictions depending on the page looking at... https://developer3.oculus.com/documentation/platform/latest/concepts/dg-cc-entitlements/ https://developer3.oculus.com/documentation/pcsdk/latest/concepts/dg-libovr/ https://developer3.oculus.com/documentation/platform/1.5/tasks/dg-cc-entitlements/ --unity link broken Anyone know of a better tutorial... Cheers Will790Views0likes1CommentAbout the Entitlement check on the binary
Hi. In order to test the function of OVRPlatform, I build and run a sample for Unity. It has confirmed that the Entitlement check is error, on the binary. In the same environment, it has confirmed that the Entitlement check is successful, on the Unity Editor. How do I resolve this? Thank you.Solved1.3KViews0likes1Comment