SDK 0.0.0 and İnfinite loading screen
Hello, Im developing a vr game. İt was working just fine. I have Buy a SSD and clean win10 at it. my program now just dont launch. I have try xr-plugin , manual OVRPlugin but not working. İf I enable any of them unity returns me "Unable to load OvrPlugin.dll" or a crash. İf I dont my game start at unity but stuck at loading screen on Rift S. I tried a new project with oculus integration packages "Room" scene but same thing happened. As you can see bellow there is "SDK v0.0..0" is this problem about it? how can ı install/update this. Unity v2020.2.0b14, Oculus Utilities v1.55.0, OVRPlugin v1.55.0, SDK v0.0.0. UnityEngine.Debug:Log (object) OVRManager:InitOVRManager () (at Assets/Oculus/VR/Scripts/OVRManager.cs:1246) OVRManager:Awake () (at Assets/Oculus/VR/Scripts/OVRManager.cs:1404)750Views0likes0CommentsPCVR SDK Does not have PCSDK_Logging.lib
I am trying to run the OculusWorldDemo in Visual Studio 2017. I set the mode to release and I run the program. However I says I am missing PCSDK_Logging.lib; I read some where that I need to run the PCSDK_Logging Visual Studio project to create this file. However, I cannot even open this because I receive an error that says that it cannot import the common.props file into the common.props file as it results in circular dependency. I want to manipulate the code in the OculusWorldDemo but I cannot run it from Visual Studio. How do I fix this?1KViews1like2Commentscan't initializate rift, HELP
Hello guys! I am having errors trying to initialize the rift in a C++ program, for some reason it doesn't initialize and I don't know why here is my code: //include standard libraries #include <iostream> using namespace std; //include GL #include <GL\glew.h> //include Oculus #include <oculus/include/OVR_CAPI_GL.h> //declare all ovr variables #if !defined(OVR_OS_WIN32) && defined(_WIN32) #define OVR_OS_WIN32 #endif #ifndef VALIDATE #define VALIDATE(x, msg) if (!(x)) { MessageBoxA(NULL, (msg), "UTRGV Simulation", MB_ICONERROR | MB_OK); exit(-1); } #endif #ifndef OVR_DEBUG_LOG #define OVR_DEBUG_LOG(x) #endif void ovrInit(); ovrInitParams initParams = { ovrInit_RequestVersion, OVR_MINOR_VERSION, NULL, 0, 0 }; ovrSession session; ovrGraphicsLuid luid; int main() { //oculus initialization //see ovrInit() ovrInit(); } //this method get output from the oculus void ovrInit() { //step 1 initialize te oculus ovr_Initialize(&initParams);// if (!ovr_Initialize(&initParams)) { cout << "Error Initializing the oculus!" << endl; } else { cout << "Oculus is running!\n" << endl; cout << OVR_MINOR_VERSION << endl; cout << OVR_MAJOR_VERSION << endl; } ovrHmdDesc hmdDesc = ovr_GetHmdDesc(session); }728Views0likes1CommentVideo source file
My app failed to meet oculus Functional test due to: "We were unable to complete testing due to progression blockers. There's no way to navigate to a different source video folder while in the experience. Videos have to be in the Videos folder for them to be viewable."505Views0likes0CommentsOculus Rift CV1 SDK 1.8 fails to initialize
Hi! I've downloaded the latest version of the SDK for PC (1.8) and now my application can't initialize Oculus anymore. It fails when running ovr_Initialize with error code -1004. The app works fine if I use the 1.7 SDK. I'm running the Oculus App Version 1.8.0.277202 (1.8.0.285271). What could I be missing? Thanks!702Views0likes1Commentovr_InitializePtr(¶ms); returns -3003; (WAS NOT ANSWERED)
I accidently checked my quesion as an answered, but it is not. (And I cannot undo this!) I still have problem with Debug in Visual Studio. (error -3003, fffff447 on function ovrInitializePtr(¶ms) ) How to debug it? (link to previous, partially solved question: https://forums.oculus.com/developer/discussion/43469/ovr-initializeptr-params-returns-3003#latest)482Views0likes0Comments