Immersive Debugger spams error message
Hello Community, i try to use the Immersive Debugger in a Unity 6 project. But i do not get to manage that the following error message disappear: "In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None." My guess is, that the error appears because of the debugger itself. The error will not be printed in the Unity Log if i start the application with the Simulator (but it will also appear in the Immersive Debugger Log). Has someone an idea whats wrong?2.8KViews7likes14CommentsHey META we need to improve the way updates of the SDKs are made
First of all thank you Meta for the hard work to improve the SDK with a lot of frequency BUT can we please find a way to make the SDKs updates less horrible? 50% of the time after an update from the package manager something breaks in the project, and I dont mean incompatibly, I mean stuff with the packages, library folder etc I was so excited to try the new Depth API with v67, but I had to rollback everything to v66 because I couldn't get rid of an error not finding OVR Input. Its amazing to have a rapidly evolving environment for Quest but please lets make this in a better way, starting by updating the version number on ALL packages, make it as easy as update the main package and that it updated all the dependencies.5.3KViews5likes15CommentsImmutable folders in Interaction Packages
I have a lot of issues with immutable folders in the new Meta SDK packages. I tried different things to but the error keeps coming back in different projects. I first installed Meta Core SDK, I installed 4 building blocks. XR rig, passthrough, controller and hands building block. After this I imported the Meta interaction SDK and get this error: Saving Prefab to immutable folder is not allowed: Packages/com.meta.xr.sdk.interaction.ovr/Editor/Blocks/Interactors/Prefabs/[BB] Hand Ray.prefab UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () This is driving me crazy, I tried different ways, even deleting the packagecache but it keeps coming back.Solved7.6KViews3likes9CommentsOculus Integration 42 - Error - DllNotFoundException: InteractionSdk
Hi, I've installed the new Oculus Integration asset from the asset store (V42) to try the new hands interaction 2. I set up my XR Plug-in management to Oculus (both on Windows and Android) Yet, when I run (in the editor) one of the Interaction example scenes I get an error for a missing DLL I tried several Unity versions and few different projects. Any idea? Thanks5.3KViews2likes5CommentsAutoDriver - Our E2E testing is no longer working
We were using AutoDriver, found here: https://developer.oculus.com/documentation/unity/ts-autodriver/ This no longer seems to work. The command that causes issues is: "adb shell debug.oculus.autoDriverApp". This will always return: "/system/bin/sh: debug.oculus.autoDriverApp: inaccessible or not found". This has seriously affected our testing, as we used this system for our E2E testing. If anyone has information on this issue, good or bad, please reach out. My team is small and heavily relied on this system.2.4KViews1like3CommentsImporting Oculus integration into unity gives "does not exist in the namespace 'Net'
Hi Guys, I'm just trying to get started using the Oculus SDK but upon importing Oculus integration into my unity project 2019.4.8f1 I get 8 Assets\Oculus\Avatar\Samples\SocialStarter\Assets\Scripts\P2PManager.cs "does not exist in the namespace 'Net' errors for things like Connect, Close etc. It doesn't do this in a fresh project so obviously something specific to do with mine. I have tried installing my main packages into a fresh build and then installing Oculus Integration and it doesn't give these errors. But I'm not really sure what might be causing this, any ideas? Help is appreciated, searching around yields zero results of someone having this same error that I can find.Solved5.4KViews1like3CommentsError with app id or app secret
Hi , I'm having issues making my avatar appear in unity 2019.2.11f1 with the latest integration. When I attempt to upload a build I get an error saying the app id or app secret is incorrect. I have the ID set in avatars and platform settings that I got from the dashboard. 'ERROR: Error validation application. Either App ID or App Secret must be invalid'. Any help or pointers is much appreciated. update: It seems it was the unity version. Downgraded to 2018 and it works.1.3KViews1like1CommentUnable to handle message: Oculus.Platform.MessageWithNetworkingPeer
Hi all! I got this error "Unable to handle message: Oculus.Platform.MessageWithNetworkingPeer" and I don't understand what this message is for? I googled "MessageWithNetworkingPeer" and couldn't find anything. Does anyone know what this message is and when it's used? (or any documentation about this) Appreciate any help!500Views1like0CommentsGearVR In-App purchase error
We caught an issue in our game “Sammy in VR” for GearVR. After release our IAP has been stopped working. This IAP has very simple architecture: it just remove all ads forever after purchasing. The game developed on Unity 5.5.1p3, so we use oculus sdk for Unity. Error description: The purchase begins, then user enters pin code, purchase completes and user returns to the game. In the same time the game receives from Oculus answer with error code “PurchaseError: Oculus.Platform.MessageWithPurchase”. Moreover, we could not collect logs from the release version due to Oculus Remote Debug Tool closes the game after connection every time. That is why it is impossible to fix the issue without your advices. Would you please help us and suggest some solutions?739Views1like1CommentUnable to Add Meta XR SDK Core Package in Unity - Error Message [InvalidParameter]
Hello Oculus Forum Community, I hope this message finds you well. I am currently facing an issue in Unity while trying to add the Meta XR SDK Core package. I am receiving the following error: "[Package Manager Window] Cannot perform upm operation: Unable to add package [https://download.packages.unity.com/com.meta.xr.sdk.core/-/com.meta.xr.sdk.core-59.0.0.tgz]: Package name 'https://download.packages.unity.com/com.meta.xr.sdk.core/-/com.meta.xr.sdk.core-59.0.0.tgz' is invalid. [InvalidParameter]. UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()" I have attempted to resolve this on my own, but without success. Has anyone else encountered a similar issue or can provide guidance on how to resolve this error? Your insights and assistance would be greatly appreciated. Thank you in advance for your time and help. Best regards, Kuldip Kabariya1.6KViews1like1Comment