Error Ruined My Unity Project
I keep getting these two errors: 1. Multiple plugins with the same name 'ovrplugin' (found at 'Assets/Oculus/VR/Plugins/1.38.0/Win/OVRPlugin.dll' and 'Assets/Oculus/VR/Plugins/1.38.0/Win64/OVRPlugin.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. OculusSampleFrameworkUtil:HandlePlayModeState(PlayModeStateChange) (at Assets/Oculus/SampleFramework/Editor/OculusSampleFrameworkUtil.cs:43) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) 2. Multiple plugins with the same name 'ovrplugin' (found at 'Assets/Oculus/VR/Plugins/1.38.0/Win/OVRPlugin.dll' and 'Assets/Oculus/VR/Plugins/1.38.0/Win64/OVRPlugin.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Please somebody help me with this1.7KViews0likes2CommentsI've updated both unity (2018.3) and Oculus SDK (1.36) and I'm having too many issues, what's wrong?
Hello everyone, I just updated unity to 2018.3.11f1 and Oculus SDK (from store) and after that I get a lot of C# errors, like types and namespaces are not defined or found. Partially solved the issue moving the SDK scripts into plugins (since Unity compiles them first) but I still have these 2 errors that prevent me from compiling the whole project. (""ZEditor" folder is the folder containing all of the scripts that were in the Oculus/VR/Editor folder) Assets/Plugins/ZEditor/OVRSystemProfilerPanel.cs(38,2): error CS0246: The type or namespace name 'OVRNetwork' could not be found (are you missing a using directive or an assembly reference?) Assets/Plugins/ZEditor/OVRSystemProfilerPanel.cs(46,7): error CS0246: The type or namespace name 'OVRSystemPerfMetrics' could not be found (are you missing a using directive or an assembly reference?) Is there any clean way to solve this? I'd like to NOT move those classes into the scripts requiring them472Views0likes0CommentsStrange display errors inside the camera rig (both eye anchor)
Hi everyone, I'm developing a simple vr application in Unity 3D for Oculus Rift. I'm Using Unity Oculus Utilities 1.26 and Oculus Avatar SDK 1.26. I've noticed these strange errors inside the both eye anchor (Camera RIG, oculus default prefab): there are some many grey elements flickering and disappering on the screen. On the cameras is aplied Post Processing Stack (I've tried disabling this, but I've the same problem). Do you know what is the cause of this error? I've choose the wrong rendering mode? The UI can give these strange problems? I've attached some errors screenshot and rendering settings. Thanks a lot!483Views0likes0Comments