Unity VR to Unity Oculus Integration 1.32
Hi all, App is finally ready to go into Alpha so that means Entitlement checks etc so I downloaded Unity Oculus Integration 1.32 (which also updates the SDK etc) and now nothing works :-( I get the startup logo and then eternal blackness. In the console during build (build as APK and side load with ADB) I see these warnings (which seem to indicate the update overwrote some of my Android settings?).... 1: Script attached to 'OVRPlatformToolSettings' in scene " is missing or no valid script is attached 2: No activity found in manifest with action MAIN and category LAUNCHER - your app may not start correctly I am hoping that this is just a setting somewhere?? Any help greatly appreciated. I am guessing that since the Platform Tool made a 'store compatable' manifest that I can no longer sideload?? Update: list #1 is because I added an App id to the tool settings in preparation - took the id out and that error is now gone.1.2KViews0likes3CommentsAnyone know the Touch button mapping (especially the thumb-sticks) for Unity?
Hey Building a racing game in Unity, using the Touch Controllers and i cant seem to get any response from any of the buttons. Motion works fine and the menu buttons take me to the Oculus Home pause screen, but the other buttons do nothing. Any help would be greatful, thanks.1KViews0likes0CommentsAudio issue Unity + FMOD + OVR
I'm using in my current project FMOD with ovrfmod plugin for the audio system. The audio works fine, but I have one issue when I'm using the CV1. If I have another headphoneconnected on computer, the Audio will play on that new headphone, instead of CV1 headphone. Anyone have some idea what could be wrond, and what could fix it?! Thanks!885Views0likes2Comments