Adjusting the Field of View
We are trying to change the field of view to smaller values within our experimental setting in Unity, which works out fine as long as we do not run it in VR. There, the Oculus intrinisic parameters seem to overwrite any change we've made in the editor, which is reported by others too. Only, we're missing a good solution yet. Is there a way to change the default settings or even better change it during runtime?3.8KViews1like2Comments