Maximum 360 videos size in Unity
I'm finding it difficult to find out the maximum package size for an app published to Oculus Go. I have seen discussion of 4GB and increases possible through downloadable content. The reason I ask is we are creating an app with quite a lot of stereo 360 video with Unity3D. We will have approx 30GB of content and I would like to package this all in one, is that possible? Also even if it's not possible through a release or the store can we do this locally by sideloading? We would look to use a cloud service for downloadable content in the future but obviously this has a cost implication so for the moment for our minimal viable product we will simply sideload content whilst on trial. Is it possible to sideload extra content in this way or to sideload a larger apk containing the 360 video files. Thanks a lot2.5KViews0likes4CommentsHow to handl 15+ Gb of video files for AppLab?
Hi. I have an app where I used the internal storage /Movies folder to store 360 videos for an app. This was fine when I was developing but now that I would like the app on AppLab this doesn't seem to be a god way. So far I have found that I have to split the videos up into 4 gb DLC packages and then rewrite some code. Has anybody else handled this issue a better way? Have a nice day.722Views0likes0Comments