257 Photon fusion compiler errors though i use Photon Pun 2
basically i use Photon pun 2 and i downloaded the meta sdk for in app purchases and Meta quest In game usernames but now i have almost exactly 257 compiler errors cause i dont use fusion and when i try Re downloading it and importing it, my project crashes and doesnt open again. Please help (editor version 2022.3.62f1)28Views0likes0CommentsPhysics Error: AssertionException: If Physics.autoSimulation is false
AssertionException: If Physics.autoSimulation is false, InteractableTriggerBroadcaster.ForceGlobalUpdateTriggers must be called manually. Assertion failure. Value was False Expected: True UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <bae255e3e08e46f7bc2fbd23dde96338>:0) UnityEngine.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) (at <bae255e3e08e46f7bc2fbd23dde96338>:0) Oculus.Interaction.InteractableTriggerBroadcaster.OnDisable () (at Assets/Oculus/Interaction/Runtime/Scripts/Interaction/Core/InteractableTriggerBroadcaster.cs:134) UnityEngine.Behaviour:set_enabled(Behaviour, Boolean) Oculus.Interaction.CollisionInteractionRegistry`2:Unregister(HandGrabInteractable) (at Assets/Oculus/Interaction/Runtime/Scripts/Interaction/Core/CollisionInteractionRegistry.cs:73) Oculus.Interaction.Interactable`2:Disable() (at Assets/Oculus/Interaction/Runtime/Scripts/Interaction/Core/Interactable.cs:292) Oculus.Interaction.Interactable`2:OnDisable() (at Assets/Oculus/Interaction/Runtime/Scripts/Interaction/Core/Interactable.cs:358) Oculus.Interaction.PointerInteractable`2:OnDisable() (at Assets/Oculus/Interaction/Runtime/Scripts/Interaction/Pointable/PointerInteractable.cs:80) UnityEngine.Object:Destroy(Object) Fusion.NetworkObjectPoolDefault:ReleaseInstance(NetworkRunner, NetworkObject, Boolean) (at Fusion/Fusion.Runtime/Object/NetworkObjectPool.cs:65) Fusion.NetworkRunner:PerformPrefabCleanup(NetworkObject, Boolean, Boolean) (at Fusion/Fusion.Runtime/Runner/NetworkRunner.cs:2182) Fusion.NetworkRunner:Shutdown(Boolean, ShutdownReason, Boolean) (at Fusion/Fusion.Runtime/Runner/NetworkRunner.cs:582) Fusion.NetworkRunner:OnApplicationQuit() (at Fusion/Fusion.Runtime/Runner/NetworkRunner.cs:1259) When I exit play mode in Unity this error shows, but the game works well. What could it be? I guess it appeared when I tried the Auto-Hand framework (not sure) , but I uninstalled it and it keeps giving me this error1.5KViews0likes1CommentAvatar apply stream data error: "ovrAvatar2Streaming_DeserializeRecording failed with NotFound"
Hi I am trying to synchronize avatar poses over the network. For this I send the byte array I get from OvrAvatarEntity.RecordStreamData_AutoBuffer(lod, ref tempArray); When I try to apply this to the avatar with OvrAvatarEntity.ApplyStreamData(in slice) I get the error: "[ovrAvatar2 OvrAvatarAPI_Streaming] Operation (ovrAvatar2Streaming_DeserializeRecording) failed with result (NotFound)". This seems to be because the result returned from this external call ovrAvatar2Streaming_DeserializeRecording(entityId, sourceBuffer, bytes) to the oculus api on line 87 in OvrAvatarAPI_Streaming.cs is NotFound. Does anybody know what this result code means or what could cause it? As far as I can tell my byte array gets transferred correctly and the entityId is set as well.2.6KViews1like3CommentsIs Meta Avatars compatible with Photon Fusion?
Are you using Meta Avatars and Photon Fusion? I have seen sample projects using Photon Pun, but none that use Fusion. I have tried using the docs and adding Meta Avatars to my existing Fusion project, but everything stops compiling once I add the Oculus Integration Package. If you have samples or insights, it would be a huge help. Thanks!2.3KViews0likes1Comment