Check the model for GLTF validation errors and try again later.
I'm having trouble inserting models into home. The error is not in the model, because I have already inserted it into home. It gives me the error "check the model for GLTF validation errors and try again later". I get the same error when inserting the template home. Does anyone know if there's a validation failure?3.1KViews1like7CommentsCheck the model for GLTF validation errors and try again later.
I'm having trouble inserting models into home. The error is not in the model, because I have already inserted it into home. It gives me the error "check the model for GLTF validation errors and try again later". I get the same error when inserting the template home. Does anyone know if there's a validation failure?Solved1.7KViews0likes3CommentsOculus Home import error log?
Hello, I'm not sure if this is the right place for this question. If not, I apologize in advance. I'm trying to create custom 3D models for import into Oculus Home. I've been able to create a fairly complex robotic model with simple bone animations to move the eyes around. This works perfectly when imported. However, as soon as I try to skin any part of the armature with vertex weights, Home crashes with no indication as to why. I've pre-validated the glb (github.khronos.org/glTF-Validator/) and there are no errors. I can load the glb in all of the viewers (gltf-viewer.donmccurdy.com, babylon.js, Three.js, 3D Viewer, etc.) and everything looks good. Is there a log somewhere that I can check to see what causes the crash?968Views0likes1Comment