VRDevice Oculus cannot be disabled on this platform.
Using Unity 2018.3.12, Oculus Go platform. I'm trying to get the Go controller to act as a laser pointer and installed the helper stuff from a blog here. It works, but in the log I get a constant stream of "VRDevice Oculus cannot be disabled on this platform." I searched all sources and this is not something in code I can see. What's going on? I'm sure I'm not trying to disable it.791Views0likes1CommentHow to throw objects in unity with oculus go controller()?
Hi, everybody! I am trying to be able to throw objects in Oculus Go game. So far, I reached the point where I can drag and drop objects(with rigidbody obviously), and even read angular velocity from the controller in order to give natural rotation to the object, but I have no idea how to read velocity from go controller and give this velocity to the object to emphasize actual throwing. There is a video on youtube where the guy (Ben Roberts) explain everything regarding oculus input : https://www.youtube.com/watch?time_continue=9&v=mFFta9OszzA . This guide is really good. He uses such line of code to read velocity from the controller: objectinHand.GetComponent<Rigidbody>().velocity = OVRInput.GetLocalControllerVelocity(controller); (to prevent possible confuse, "objectinHand" is my own variable, just change it to one that was in the video). Unfortunately, this approach doesn't work for oculus go controller. So, in this case there is a question, how to read velocity from the go controller and recreate natural throwing of the gameobject?1.3KViews0likes0CommentsOculus Go (or Gear VR) - Movement and Selection
Hi All, Using the controller on the Go (or Gear VR) is there a suggested way to be able to move in a scene (either by locomotion or teleportation) and also be able to point select and grab items also? Everything I'm finding seems to do one or the other. Thanks for any thoughts.479Views0likes0Comments