APK size limit
I so far have not seen a definitive answer on the size limit of an APK for Gear VR. I've seen some people say 500MB, but there are definitely some apps in the store with a download larger than that. I'm asking because my app is around 1.5GB and I'm not sure if that will be a problem or not. So does anyone actually know if there is a limitation on size?Solved2.5KViews0likes2CommentsMy app already supports Go & Gear VR. Moving to Go only. What should users expect?
I'm not clear on what my Gear VR users should expect if I change my existing app to support only Go moving forward. We would do this because of upgrading the SDK suite / integration from version 1.41 or lower to 1.42 or higher within the Unity project. As Oculus no longer officially supports the platform, we need to follow suit at some point or be stuck with an old SDK for too long. This is okay, given our small population of Gear users. However, we'd like to let them know in advance what will happen, and I really don't know for certain from the information seen thus far. The official announcement only clarified perhaps the most obvious points (I can't post links yet, but it was November 7, 2019 "Gear VR App Development no Longer Supported From Oculus SDK Suite 1.42 and Future Versions"). The current build on our STORE channel is Gear compatible. At some point we would update with one produced with a newer SDK, which will not be Gear compatible (Go only). Has anyone else done this already? If so, what did your Gear users experience? If their last compatible build remained installed, could it still be restored if it got uninstalled at some point later? We are aware that a newer incompatible build is not supposed to appear in the Gear store. If another build channel were created to have all the Gear users as members, would it change the situation at all? Anything else noteworthy? We are looking for an official response as well, but it's good to have the answer clarified among the community.1.4KViews0likes2CommentsConsider Foot Sensors?
I'm wondering if Oculus has considered, or would consider, creating sensors to track your feet while using the Quest. It has been fantastic to move about freely. You truly feel immersed. However, you're missing half your body while in the games. So, you can't really tell where you are standing while on a platform or moving to a certain spot in the virtual setting. All the sensors would need to do is track your ankle locations. Whatever the solution, it would make the experience that much more realistic.6.6KViews4likes5CommentsCalibration issues with Gear VR Remote
So I just bought the remote for my Gear VR (white retail model) and I was having some issues with it. Whenever I try to calibrate the control, it would stop at "set the level". No error message, no check mark, it just hangs there. Keep in mind, this was AFTER I updated the firmware for the controller. My phone model is a Samsung S6 Edge+.13KViews0likes18CommentsFeature Request: Quick camera passthrough
When I'm in Gear VR, there are times where I would like to very quickly "take a peek" to see my surroundings before jumping right back into VR. The camera passthrough is a great feature for not having to remove the headset. The problem is it takes several seconds and several steps in order to get it. I find myself ignoring that feature in favor of just flipping the headset up, but then it's an issue of messing up the strap positioning as well as the headphones I wear. I'd like to request a much faster way to toggle the passthrough camera by letting the user double click the Home button, sort of like a shortcut. That button is reserved by the system, and the double click isn't being used right now. If the user's using the VR controller, it would even be faster than bringing their hand up to the headset. I feel that adding the shortcut would add much more value to the passthrough, and many more people would use it.2.9KViews7likes5CommentsOur game is not compatible with Gear VR
On the submission form we checked our game,Golf 5 WIPP CHAMPIONSHIP 2020 is NOT compatible with Gear VR but only with Oulus Go, but it has bo be available for this platform since we have received this review from user marcus-73: Just says "no controller detected " when I load the app.red line down middle of screen.using with Samsung s8.help!!!! Please, we need to fix this1.3KViews0likes3CommentsCan't Log in
When logging in to my Oculus account through facebook or otherwise on PC, it logs in fine. When I try to do so on the Oculus app, it just gives a loading wheel that spins forever with no progress. This is my first time logging in to the account on my mobile and so hasn't worked so far.1.5KViews0likes3CommentsHelp with Gear VR ?
Hello am using UE4.23 and while the app runs perfectly on GO on gear VR with S7 am getting crash at launch. Is it the 23 SDK requirement that affects that? i tried with OGL ES2 / ETC2 , disabling Multiview and eveything i do get a crash at launch. Also other testers on gearvr with s6/s7+ confirmed this. Please help me out! :-) Thank you!568Views0likes0Comments