It's Not Too Late to Join the Competition! Find Teammates and Use Gen AI Today! π
Hey Creators! π Need a Helping Hand? Have you started a competition entry but need some solutions to get to the finish line? Use this thread to find collaborators for your project, and read on to learn about how you can leverage Gen AI tools to get your submission ready by May 8. Leverage the Power of AI in Collaboration! π€ With tools like Mesh Gen, Sound Gen, and Scripting, you can accelerate your development process and bring your ideas to life faster than ever before. Check out our upcoming events and tutorials on how to use Gen AI to take your creations to the next level! How to Build a World in 5.5 Hours using Gen AI with Habitor Build Along Challenge: Quick World Creation using Mesh Gen Prompt Engineering 101: Optimizing Mesh Gen Prompts Scripting with AI Support: Gen AI TypeScript By combining your collective creativity and expertise with the power of Gen AI, you can push the boundaries of what's possible and create something remarkable in a short time. Share your collaboration requests, seek feedback, and offer your insights to others. We can't wait to see your successes come to fruition and how you help each other grow! π1.4KViews8likes9CommentsSomething went wrong. Trying again.
I was trying to have ai script generator create a script. Every time it did we never got it to work completely. It kept running into error after error after error. It had to keep retrying. Now, it won't do anything at all. It just says, "Something went wrong. Trying again." a few times and now it just says, "It seems like I can't do generations right now. Please try again later." I have signed out. I have restarted my computer but I still have the same message. Any and all assistance would be greatly appreciated.Solved1.3KViews0likes10CommentsWhat exactly is the Meta AI generation limit?
I Generated about 6 items today after having to wait 24+ hours for the system to start working again and I'm already getting the "Cannot generate that" when I put in a prompt. What exactly is the limit? Did it change recently? Also having issues generating in the desktop editor. Picture for example:Solved1KViews0likes3CommentsGen AI Not Showing-up in Desktop Editor After Update
Hello, π Curious to know if the Gen AI tools are available for all users. I've updated my desktop editor (to Version 210.0.0.0.3.670), but I do not see the GenAI tools yet π«. I'm located in California but have traveled often overseas. Would that have something to do with me not seeing the tools? I did submit a bug report just in case, but thought I'd ask if others are having the same issue. A colleague of mine is in Arizona, and his editor got the tools just fine. Take care, everyone, and thanks for any insight! Can't wait to start working wihtthe GenAI toolsSolved744Views0likes4CommentsHorizon AI Rate Limits - and attempting to build a world using your gen ai beta...
Hi! Trying to create worlds using Horizon AI for your Creator Challenge... I keep getting very slow generation, and lost creations - and now I am seeing these error messages. This limit is happening when I am generating less than 5 mesh items an hour. This is extremely slow and we have a deadline! Is there a way to lift account limits?546Views0likes4CommentsGeneral feedback about my experience in creating a world in Meta Horizon
Hey everyone, My team and I worked on Crafter vs Dodgers and submitted it last week to the Meta Horizon Creator Competition. You can find our game here: https://horizon.meta.com/world/1176811227228729 Our competition entry here: https://devpost.com/software/gravity-craft This was our first time using and developing for Meta Horizon so I've got a few feedback to share in case that's useful. PROS Networking was a cinch to use. Networking isn't our strong suit but everything worked out of the box as expected so I was surprised by that. It allowed us to create a social party game rather quickly. This is by far the strongest value IMO that Meta Horizon editor brings, which is great considering how important social is to Meta. Good work here. Gen AI was introduced to us midway through our development. We had purchased our assets before this and it was a big task to switch everything over, but we did it because Gen AI looked simply better. It was excellent at prototyping things and getting a general idea for space (i.e. where things should go). This is a groundbreaking tool and I expect most creators to be using this feature in the near future. It's that good! Player controller was basically plug-and-play for what we wanted to build. No more fiddling and developing custom code. The controller was simple which was perfect for the simple game we were developing. Similarly, the Standalone Editor was just powerful enough for us to do what we wanted in our game. Save for one major feature (will mention that further below), we were equipped with everything we needed. It's a refreshing difference compared to Unity where we've had to develop a lot of things or buy third-party assets to do what we wanted. The performance was surprisingly good on mobile. I don't know if this is because we've spent 10 years developing VR/AR games and apps but we were surprised by how far we could push performance even with complex Gen AI models. Finally, separating the Play button and the World Simulator button was brilliant. I wish Unity had that feature. With it, we were able to skip all of the game logic by not having to hit Play and instead level design with physics on via the World Sim button. This allowed us to very quickly iterate on our physics-based game. SUGGESTIONS Multi-select and change common properties in the selected objects like in Unity would help save a lot of time. I found myself having to click way too much on a daily basis due to the editor not having this. This would be my #1 request. Re-texturing a Gen AI 3D model would be really helpful since some of the textures don't turn out too nice. Even if we have the perfect 3D model generated, if we don't get the texture results we wanted, we were forced to generate a new 3D model from scratch. This wastes our time and it costs more for Meta so I think this feature is important to implement. Naming the downloaded Gen AI 3D models with the same name as what's in the editor would be nice. Right now, it's just a long string of characters. Also, including the file format in the name is great too, especially for new creators. If I hadn't attend one of the Gen AI workshops, I wouldn't know that I needed to add the file extension at the end of the file name. It was a bit more difficult than I'd like to control the styling of Gen AI. I've been using AI for several years now and so I'm familiar with prompt engineering. What could really help creators use Gen AI more effectively is negative prompts. This will allow creators to filter out unwanted themes, subjects, etc, instead of generating the same thing over and over again. A lot of documentation is provided but some of the pages could be organized better. For example, the community tutorials helped us immensely with our work but the content there could be broken apart and spread across their relevant pages instead of being collated under a single page. OBJECT POOLING. This is my #2 request. Given how the engine works, there's a strong need for a customizable built-in object pooling system. We had to create our own which was time consuming to do. I'd imagine most creators that are building worlds where new objects need to be spawned have/will develop their own pooling system. Might as well have this built-in to save everyone time. Thinking about this some more, Meta Horizon engineers could take a look at the most popular Unity assets and see if they're worth building out in their editor since many games need similar systems. Finally, this was another time waster for me: Quickly dragging in two different objects into the world will create two of the SAME object. This is more of a bug but slowed me down considerably given I had to test and retest many Gen AI 3D models in the scene by dragging them into the world. Hope this helps! Honestly, we were all very surprised by how mature and easy to use the editor was. I'm glad the Creator Competition existed because it was an incentive that opened our eyes to what Meta have been building.525Views2likes0CommentsAI Texturing issue
Hey, I generated a texture on a cylinder within Horizons Desktop editor. More or less just messing around with it to see what it could do. For some reason, it is not texturing the face of the top of the cylinders. Anyone else having this issue or know a solution for this?Solved473Views11likes4CommentsGen AI Support on Horizon - loading textures etc at runtime or other service?
I'm trying to understand how to integrate gen ai with Horizon as a dev/creator... for example, suppose a user wants to generate a texture at runtime in-world, is there some way to connect with my external gen AI server? If there is no way for horizon to allow for me to send to my external server, does horizon have in-world functions/methods that support the use of gen AI? There was a session about this - but i had a prior commitment, will notes be provided - https://communityforums.atmeta.com/t5/Events-Calendar/Meta-Presents-Using-the-Power-of-Gen-AI-to-Master-Horizon-Worlds/ec-p/1312429#M48Solved465Views0likes2CommentsHow do I find my PlayerID? Teleporting a certain user to a particular spawnpoint when entering world
I have created this script using the AI in Desktop Editor to teleport myself to a particular spawn point when entering my world. However, itβs asking for my playerID. How do I get that? It appears to be numerical only as it doesnβt allow me to type my actual username. Many thanks in advance!Solved438Views0likes3Comments