NoesisGUI 101 tutorial
How to Use NoesisGUI for Horizon Worlds Just a short video to get people started. It takes you from 'never heard of Noesis' to 'oh, I've heard of Noesis'. The video shows how to download it and use it to make a UI that displays an image. So you will definitely have a working one from scratch after watching the tutorial.84Views3likes0CommentsLighting
Hi, I am fairly new to Horizons and have started adding lights to my world. I got to about 8 dynamic lights and was maxed out. I have experience using Unity and am wondering about World's limitations. My scene is pretty dark so I am wondering if anyone can explain how the lighting system works in Worlds? I was hoping to get more overhead lighting in my scene. Does anyone know how many lights we can use of each dynamic/static or if there is a way to create an overhead sun that illuminates the entire scene/world? It's just so dark, and I need more lights! Please help! Thank you 😄Solved50Views0likes4CommentsMuting music only
Hi Even though we added music to the game, we'd like to add a button that will let players turn off the music if they'd rather listen to their teammates and friends. So far, we couldn't mute just the music channel. We could only stop all the sounds. Any help that you could give us in how to control just the music in the game would be greatly appreciated. Thank you,Solved20Views0likes2CommentsMore particles variety or custom particles?
I saw that there are very few options in the Desktop Editor for FX particles. Is possible somehow to get more different FX particles (public assets don't have much at all) or author custom particles? Or do I need to roll out custom particle system using Typescript ?Solved67Views0likes3CommentsHow to play a sound fx by script? AudioGizmo does not show in Gizmos? Only Sound Recorder
How to play a sound fx by script? Trying to have a machine play a sound effect and after going down some attempts to getComponent Sound, it seems that you need a special AudioGizmo to do this? I don't see an AudioGizmo in my gizmos?Solved337Views1like5CommentsDesktop Editor raycast issues?
Hi everyone, I’m running into an issue that I thought would be fairly straightforward. I’m trying to use a laser-pointer–style object to grab and interact with objects for a simple puzzle game. The problem is that my raycast isn’t logging any hits on the tagged objects. To troubleshoot, I set up a minimal test: Created a cube as my grabble object Attached a raycast to it When grabbed, the raycast should change the color of a simple sphere But I’m still not seeing any hits registered. Here’s the simplified script I’m testing with: import { Raycast, Entity, Color, Component } from 'horizon'; export class LaserColorChanger extends Component<typeof LaserColorChanger> { static override typeName = "LaserColorChanger"; private raycast: Raycast | null = null; start() { this.raycast = this.entity.getComponent(Raycast); } update() { if (!this.raycast) return; const hit = this.raycast.getHit(); if (hit && hit.entity && hit.entity.name === "TargetSphere") { hit.entity.getComponent("MeshRenderer").setColor(Color.red()); console.log("Hit TargetSphere!"); } } } Has anyone else run into this or see what I might be missing? Thanks in advance!63Views0likes3Comments

