Noisy pixelated glitch in the display
Hi. Developing in Unity. When running in standalone Quest 2 I get random pixel glitches mostly at the right display of the Quest2. This is not my capture, but this guy had the same problem and mine looks exactly the same: Streamable Video Quest 2 Standalone Hand tracking Unity 2020.3.26f1 Render pipeline URP. 10.8.1 Oculus XRPlugin 1.11.2 Graphics API GLES 3 The failure is random. Sometimes it is shown, other times it is absent. The optimizations seem to help but do not solve the problem. Tested different scenes, different unity project version, with different shaders and not solved. Just a medium/high demand on the GPU seems to make the glitch to be shown. Tested in 3 different headsets (MQ2) The problem doesn't seem to appear using Link, but I'm not completely sure. It started appearing after updating the MQ2 software. The older version of the software (maybe over a year ago) did not show the glitch. Thank you for any information regarding this.1.1KViews0likes1Comment360 video player stuttering after OS update
A couple of years ago I developed an app made for Quest 2, which showed some high quality 360 videos. Together with one of the latest OS updates, came some sort of graphical glitch (mainly stuttering). Specifically, it appears while the 360 videos are playing. The videos are played with a VideoPlayer that renders them on a render texture in the correct resolution. This specific render texture is used as texture for a skybox material I added to the scene. The videos are 8192x4096 and follow the Meta guidelines . I'm currently working with Unity 2022.3.3f1 , but I'm updating it soon to the latest LTS. I'm also using the settings as suggested by the Oculus Integration Plugin. Given that the issue started showing up after a Meta software update, my best guess would be that I need to update something in the quality settings, but I haven't found any solution yet. I also tried to build an older version of my app, from a year ago, when there was no stuttering, but the issue now appears also in that version. I'll be happy to share any further information and thanks in advance for the help!1.1KViews2likes0CommentsAPK Unity Build camera split into many tiny screens
Using unity 2021.0.6b I believe. Upgrading to 2021.10 to see if that helps. Then next ill try loweing vulkan below openGL in settings. It's weird. My custom splash screen that shows title that covers the whole screen is fine when it starts then once that's gone the view is like 50 tiny screens of the same camera view. It's fine when viewing in playmode. On build it does this though. I did a build a while back and it was fine then. Not sure what the deal is. Tried ARM64 and ARM7. Using XR plug in. Quest 2. Using vrsideloader for the moment, that shouldn't matter though it's what I used last time I did a build that had worked.900Views0likes0CommentsRight eye freezes on Android 6.0 Marshmallow (Galaxy S6 Edge)
Hi everyone, I am using Unity 5.3.4p1 with EasyWebViewTexture for Android, everything was fine when testing my app on Android 5.x, but after I upgrade my galaxy s6 edge to Android 6.0 right eye always freezes, like this https://www.youtube.com/watch?v=8VBKz7_MDjQ . However, if I take off my headset and take it on again, right eye rendering works again (at least for a while) It happens the same when I press multitasking button and back to the app in VR development mode. I am using OVRPlugin 1.3.2, Multi-thread Rendering Off and Force OpenGL ES 2.0 in unity player settings, is there something broken after my upgrade to Android 6.0? thanks :smile:1.1KViews0likes2Comments