Running Rift build with Unity still open issue(s)
Is there a way to bypass this message: In the past it could run Unity in the background while I tested out some things within my builds. We're supporting Go and Rift so from time to time I'll send an invite over to the Rift on the Go to test out cross-functionality and then I'll get prompted with that when I try to accept the invitation. I've got multiple unity instances open usually when I'm working on things and to have to close them out everytime when I'm testing things is rather annoying. I don't suppose anybody else has run into this issue before and has a solution? It seems as though this is somewhat recent.740Views0likes1CommentDocumentation update for VrApi
The documentation is out-of-date with respect to the API. This code sample... ovrInputCapabilityHeader capsHeader; if ( vrapi_EnumerateInputDevices( ovrContext, 0, &capsHeader ) >= 0 ) { if ( capsHeader.Type == ovrControllerType_TrackedRemote ) { ovrInputTrackedRemoteCapabilities remoteCaps; if ( vrapi_GetInputDeviceCapabilities( ovr, &remoteCaps.Header ) >= 0 ) { // remote is connected } } } ...is missing the setting of the header specified in VrApi_Input.h before calling vrapi_GetInputDeviceCapabilities: remoteCaps.Header = capsHeader;761Views0likes1Comment