Oculus interactions SDK experimental grab force release (Unity)
I am trying to develop a VR app with Unity for Oculus Quest 2. Is there a way to perform force release of currently grabbed objects? I've tried with interactor's Unselect() method but after that grab becomes imposible sometimes, i.e. I can't grab objects with current hand anymore.Solved6.6KViews1like4CommentsKeep an object grabbed in a hand
Hi, I'm a beginner, I've seen the examples of grab, distance grab of Oculus, I would like: 1- after taking an object with the grab, have it remain in my hand after I release the grip button, such as a racket in my hand. 2- I'd like to initialize an object when I click the grip button and that it gets grabbed in my hand, like a ball. Could someone suggest me some examples? Thank you5.2KViews0likes8CommentsOVRPlayerController pick up objects (Grab)
Hello Im trying to grab objects with the OVRPlayerController and the LocalAvatar using the Grabber.cs and Grabbable.cs scripts but no luck. I look more than a thousands videos and documentation and i still can make it work. Im using: - Unity 5.5 - Oculus Rift - Touch Controllers3.7KViews0likes0CommentsNeed to be able to grab with Oculus Go Unity
Hey! I'm very new to VR dev and am working on creating a game for my Oculus Go using Unity. I have one problem, I cannot for the life of me figure out how to grab an object. I've managed to create a pointer (laser) from my control which works just fine. But to be able to physically grab objects (whether it be with the remote, distance grab, or using the pointer) has had no results. Please if anyone could recommend me a sample scene or a tutorial which pertains to the Oculus Go (which doesn't support Steam VR and had a 3dof controller) I would be more than thankful.2.9KViews0likes6CommentsDistanceGrab Example, the object does not stay still in my hand when I move during the grab
Hi everyone, I have a problem with object grab, I'm using Unity 2022 and Oculus integration 0.46 I take the official oculus example : DistanceGrab Problem: when I grab an object and move, the object doesn't stay still in my hand but moves to the opposite side, I attach the video so it's clearer. Is there a solution to this? Thanks for support.2.8KViews0likes4CommentsOculus Interaction - Grabbing an object starts to jitter and fly away
With the latest update to Oculus Interaction I am not able to grab objects anymore as the methods I used were deprecated. Currently, I have as follows: Hand and Controller Interactors are set up for both left and right. Refer to the attached screenshot. The interactable object having a rigidbody with gravity but no kinematic, box collider, grabbable, hand grab interactable and grab interactable. Issue: (URL to video of issue: https://we.tl/t-XnPdBoyvxe ) When I grab the object it starts to jitter and moves away from my hand but as long as I have my hand pinched or the trigger pressed with the controller I am slightly able to control its movements while it keeps sort of bouncing away from me. If I have kinematic on, the same happens, I am able to change its movements as it flies away from me. Can anyone help please? Part 22KViews1like0CommentsHand Grab Interactable grab Event?
hey I am having trouble finding out which event I need to catch from the HandgGrabInteractable to then from that event call a function. In my case the Photon.RequestOwnership(), on the grabbed object. Here is what I have until now, with help from ChatGPT, and my own research as to what exists and what it just made up and trying to adjust it acordingly: What it should do is, using the PhotonView component and the Hand Grab Interactable, catch the grab event and then get the target of that grab event (being the object being grabbed) to then find the Objects PhotonView component and then call the RequestOwnership() method on it. Alternative Solutions to come to the same result or advice for it is also welcome.2KViews1like0CommentsGrab something with Two Hands
I'm trying to develop a game for the oculus quest, in which you can play a guitar. The guitar takes two hands to operate, and after a while of searching I haven't found anything within the Oculus Integration Package that makes this possible, and the advice given was to switch to unitys VR-SDK, XR. It seems like a really stupid limitation, not being able to grab something with both hands. It must be possible, right? Would greatly appreciate any and all help, Thank you! 😄Solved1.9KViews0likes1CommentOVRGrabber,OVRAvatar and movement.
I copied the OVRAvatarWithGrabber from the example, and applied the OVRPlayercontroller to move it Movement is OK, but I can't pick anything up. Any ideas? If I turn off the character controller I can pick stuff up but it won't move. Tearing my hair out.1.7KViews0likes3Comments