OVR Hand grab button launches the player (without object in hand)
I've followed many videos and tutorials and fixes but none seem to fix the problem I'm experiencing. Most people have been launched back due to the object they grab colliding with the player and pushing them back, however that is not what happens in my case. Whenever I press the grab button even if there is no object in the players hand, depending how close the hand is to the player, the player will launch back. If I decrease the player controller radius, the radius the player can grab without getting launched decreases so I'm assuming it has something to do with more collision issues but I don't quiet know how to fix it. If my description wasn't good enough I can post a video on what's happening too. Thanks1.1KViews1like1CommentOculus Unity VR Starter Kit Released :)
https://www.assetstore.unity3d.com/en/#!/content/10333 The Oculus VR Starter Kit Has Been Released!! This package gives you a solid Framework to run around in your VR Environment and Interact with Objects. I wrote this for my students in the VR classes I teach, originally. The goal was to get students past the technical stuff quickly so they could go straight to telling their stories. Now in a couple of minutes they can walk around and use objects in their environment. Also in the past, with supplied scripts, there were problems with memory issues in Unity. By writing all the code myself, I was able to remove all these issues. And of Course, Since this code is constantly being used in both Class and Production Environments, It will always be updated with new features. I hope people Enjoy the kit and I look forward to seeing all the cool stuff people make with it. More NFO Here: https://grfxman.artstation.com/projects/8830n9.4KViews3likes59Comments