How to use Texture Coords to Raycast on UI?
Is it possible to use Texture Coords to cast a ray on a canvas UI? I'm extracting the texture coords from a rendertexture and now I want to cast these coords onto a canvas UI. I've been looking through the OVRRaycaster script, but I can't make heads or tails on what kind of parameters it needs to cast a graphic raycast. Any help would be greatly appreciated. Jesper805Views0likes1Comment