Why my quest2 can't use the HMD in the ue5 VRPreview?
Whether in VRPreview mode or MetaXRSimulator mode, you can see that my controller can be tracked. But my headset cannot be tracked.No matter how I rotate my head. The blueprint [Is head mounted display enabled] allways return false. Meanwhile, in this demo, when I switch to third person view by pressing Tab, I will see a warning: spectator Camera Debug Mode Enabled: No HMD! My environment is: Quest2 v62 + ue5.3.2 + MetaXR v62 + Oculus PC Not have StreamVR plugin; I have tried WiFi, USB, air link, and quest link.905Views0likes1CommentTurning off HMD tracking (all 6 DoF)
Hello there, is there any way that I can turn off the all the degree of freedoms? I mean, I want to use Oculus SDK or Unity XR Interaction Toolkit to cast something from a Unity scene and do not want it to rotate or move either. I want to turn off HMD tracking completely. Is there any way that I can achieve this? Thanks...597Views0likes0CommentsOculus Quest with Unity: HMD Mount/Unmount Events not being fired
I have events that are meant to fire specifically when the Quest is put on/taken off. These have worked perfectly up until I upgraded the Oculus Integration to 31.0 (worked fine with Oculus Integration 29.0 with Unity 2021.1.10f1) Root cause [as far as I can see] is that the boolean at OVRPlugin.userPresent is not updated properly. Also, to be perfectly accurate: They fire once when the app is opened, then again when the app is closed or the headset goes into standby (pressing the power button, for example), but not when the Current versions: Unity 2021.1.16f1 Oculus Integration Version 31.0 Running on a Quest V1, v31.1.0.102.370.308659911 Anyone else experiencing this? Thanks!Solved6.5KViews1like7CommentsOffset Tracked Head Position Unity3D
Hi there, does anybody know, where on my headset the tracked position is which I get in Unity3D? Is it right in the center or the front of the HMD? What I want to do: I want to attach a Vive Tracker to the headset and I want to know the offset of my attached position to the tracked position of my HMD to get the trackers position as correct as possible. I hope I could make myself clear and are happy to hear some answers.865Views0likes0CommentsReset rotation of HMD/Camera Rig
Hello, there, I don't know what to try anymore and therefore ask you for help. I would like to reset the rotation of the HMD. For my application it is very important to have an exact rotation of the HMD. However, if a user sets up the HMD and sets it so that everything is well visible to him, there is often an ofset in the x rotation although the person indicates to look exactly straight and recognizes a reference point as exactly centered. At the moment I'm already using this: _steamRend = UnityEngine.Object.FindObjectOfType<SteamVR_Render>(); _steamRend.trackingSpace = Valve.VR.ETrackingUniverseOrigin.TrackingUniverseSeated; Valve.VR.OpenVR.System.ResetSeatedZeroPose(); UnityEngine.XR.InputTracking.Recenter(); That recentered the position, but unfortunately not the rotation. Does anyone have an idea? I can't set up the HMD for my test persons in such a way that the x rotation fits me and my research results, but the test persons can't see anything anymore :-). Thank you for every hint.1.2KViews0likes1CommentOculus Go controller prompt
Is there a way to disable the controller prompt (or the controller altogether) in an application built in Unity for example? I have a video player app in Unity and it works well, when you take off the Go it pauses the video and when you put it back on it resumes it. Only issue is that occasionally when I put the HMD back on there's a prompt that comes up asking to press on the menu button to resume (though I have noticed that you can press the volume buttons on the HMD as well).536Views0likes0Comments[GearVR] How to make zoom-in option in UE4?
Hello, I want to make binocular for GearVR, when I press trigger I want to be able to zoom in closer 2-4x times closer to the object and once I release the trigger I want to zoom out. I have tried 2 cameras in one Character and just switch between them, but could not make it work, there are some limits. Who knows how to make zoom in for VR?793Views0likes2CommentsDetect HMD Removed
I am trying to detect that the oculus was removed so that I can reset my VR demo. The idea is that if the demo is idle for a certain period and the headset is not on, it resets. I tinkered around in the blueprints for a while and couldn't come up with anything.1KViews0likes2Comments