Turning off HMD tracking (all 6 DoF)
Hello there, is there any way that I can turn off the all the degree of freedoms? I mean, I want to use Oculus SDK or Unity XR Interaction Toolkit to cast something from a Unity scene and do not want it to rotate or move either. I want to turn off HMD tracking completely. Is there any way that I can achieve this? Thanks...611Views0likes0CommentsOculus Quest with Unity: HMD Mount/Unmount Events not being fired
I have events that are meant to fire specifically when the Quest is put on/taken off. These have worked perfectly up until I upgraded the Oculus Integration to 31.0 (worked fine with Oculus Integration 29.0 with Unity 2021.1.10f1) Root cause [as far as I can see] is that the boolean at OVRPlugin.userPresent is not updated properly. Also, to be perfectly accurate: They fire once when the app is opened, then again when the app is closed or the headset goes into standby (pressing the power button, for example), but not when the Current versions: Unity 2021.1.16f1 Oculus Integration Version 31.0 Running on a Quest V1, v31.1.0.102.370.308659911 Anyone else experiencing this? Thanks!Solved6.6KViews1like7Comments