Best tools for creating an office setting for VR experience
I'm looking for the best tools/program to create an office for a VR experience. Basically I need a way to create walls, floors, ceilings, doors, windows, etc, that all match up to the plans given to me by a client. This means I need the ability to determine height, width, and length. Does anyone have any recommendations?489Views0likes0CommentsProper Lighting Techniques
I'm looking for some tips and tutorials on proper lighting for unity scenes. I'm specifically looking for the best lighting for a virtual reality experience I'm creating. While baked lighting has helped, I still find a bit of lag due to the sheer number of lighting sources needed to illuminate the scene. While I can't go to a ton of detail as to what the experience is for, I can explain what it is. It's is a large, 1 floor, Office, complete with a receptionist area, elevator lobby, and cubicle farm. Included are also board rooms and conference rooms. Because of the layout, lots of lighting is needed to make it look as natural as possible. If anyone knows of any best practices when it comes to lighting large areas like this, please let me know!497Views0likes0CommentsSteam VR game made using Vive also work with Oculus? Dev kit deals?
Hi there - I couldn't find this particular question answered anywhere so figured I'd just ask here. My partner made a VR game using Steam VR in Unity, no problem, we have an HTC Vive, so he used that to test it. Question is though, (I heard a rumor) that if you use Steam VR your game will work with Oculus. Since we don't have an Oculus (and thought we'd have to buy one to test and possibly adjust inputs) we're not sure. Had 1 person test so far and he said the controls translated well, but he didn't play through the whole game, so we're not sure if it's playable from start to finish. In the Vive, you use triggers to move forward, and the side buttons to grip onto things, which you need to do to progress / finish the game. Any ideas on what / how we need to go about making sure our game can be playable on Oculus without having one? Also once upon a time I heard sometimes there are deals on dev kits (we're just a team of 2 and our budget is the only thing stopping us from getting an Oculus right away - of course we want one!) :-D <3 Alternatively if there's anyone who is good at testing and can use a key to try our game, that could be an option. It's already up on Steam: ╔► Steam http://store.steampowered.com/app/786390/Purgatory_Fell ╚► Official Site http://PurgatoryFell.com Thanks friends. - Jenni826Views0likes1CommentOculus's GPU cost of pixel shading is much greater than Vive(SteamVR), why?
I did a simple test for the same scene in Unity 5.6.4p4, just a quad in front of camera covering the whole screen, with a custom PBR shader which executes the PBR lighting model several times, and here's the result (raw app render time in Unity Profiler and GPUView, no compositor involved): 32 64 16 4 steamvr 4.75 9.05 2.63 0.69 ovr 8.45 12.58 4.05 1.87 diff 1.78x 1.39x 1.54x 2.71x I know that SteamVR is using a stencil mesh to save fillrate, but from the statistics the difference is not proportional to the execution times, so it's not solely because of the extra pixels rendered. OVR uses Adaptive Queue Ahead to trade input lag for CPU framerate, so when porting from Vive to Oculus, I'm currently GPU-bound due to the unknown reason. Anyone has any idea?1.3KViews0likes5CommentsShould VR Headsets be Agnostic?
It is now over 12-months from the launch of both the PC based VR head-mounted displays (HMD's) and we have seen an ever-growing gulf regarding the "exclusivity" of only being able to play one game or another on either of the respective systems. At the same time, we have seen a feud in the VR community towards supporting one side of the fence or the other - levels of animosity that have gotten seriously out of control, to the point that the ex-founder of OVR has supported a device that allows games to be played on an alternative platform. My personal feeling was always that HMD's should be looked at as just "televisions" , and be agnostic, with no restrictions on the TV program you want to watch on them as long as you have the right connection/settopbox. In making their own personal eco-system, this may have offered a business model to try and recouped investment, but would dangerously hamper the growth of the community. Should VR headsets be agnostic? [*Note – for some of you that are too young to remember RCA (television manufacturer) who also acquired a stake in a television broadcaster and tried to have the channel only supply color TV to RCA devices inorder to own the market; but only ended up crippling early adoption of color TV in the market.]3.7KViews0likes20Comments