Question during Hand Tracking Testing in Unity
Hello. I am attempting to develop PCVR-based content using Unity. The device I am using is the Quest 3, and the Unity version is 2022.3.7f. The current setup is as shown in the image below. I have already added XR Interaction Toolkit (2.4.3) and XR Hands (1.2.1) from the PackageManager, and I have confirmed that there are no errors. I am trying to test the HandsDemoScene among the provided demo scenes. While hand tracking does occur when my hands are in front of the HMD without controllers, the issue is that the hands are not rendered; instead, controllers are rendered (the first problem). Consequently, when I forcibly enable hand modeling, the hands appear, but they don't follow the finger movements as in this video(https://www.youtube.com/watch?v=uGq10Tcl3Ns). Instead, they adopt a predetermined hand shape based on saved hand gestures (the second problem). If you have any insights into these two issues, please share them.2KViews0likes0CommentsHand tracking with Link works, but not interaction
Hi. I see online lots of different answers on this topic. Does Quest 2 officially supports hand-tracking with Link cable? Some users say that they could not do it, but I tried for a few days, built from Unity and I can see the hands, I can move, I can recenter, so it works apparently. The thing is, if it is officially supported, I cannot make it work withh interaction. I use interaction sdk, latest at this moment, to grab some items with my hands. Of course, in editor and in an Android build works, but with link on my PC I can see the hands, but I cannot interact, I cannot grab that object. When I pinch, I can see it lights the tip of the fingers, like it is doing in editor, but doesn't work. I am wondering if it's a Unity thing and I need to investigate further, or is it something that is not yet officially supported. Thank you Thank you.1.5KViews2likes2CommentsHandtracking in PC SDK
Hi. Is it possible to do handtracking with the PC SDK? Reading through the documentation didn't help. We build simulators, and our product currently uses Leap Motion to do the tracking and interact with virtual buttons. For what I understood this is only doable in Unity, am I wrong? Can someone confirm this is doable outside of Untiy/Unreal Engine? Thanks.2.4KViews4likes2Comments