Raycast as example "HandInteractionTrainScene
Hello everyone, I'm new to developing it under unity, and I have a question about Raycast. I use the oculus integration of course. I would like to reproduce the parabolic raycast of the "HandInteractionTrainScene" example. The raycast that appears when approaching the windmils. Anyone got an idea? or better, a tutorial? I try to understand via the example but I come to nothing. Thanks in advance574Views0likes0Comments