Detect custom Hand gestures
Hi everyone, I am quite new to Oculus and Unity but I managed to set up a project and detect the pinching gesture. According to the Reference Guide (v16) the OVRHand Class has only 3 public functions and all is about pinching. In my project I want do use some more gestures. So I thought I could implement my own similar to the way it was done in OVRHand. The Pinching Functions get the HandState from OVRPlugin.HandState. So I have two questions. Am I on the right track for detecting new hand gestures? And where can I find a detailed documentation about OVRPlugin.HandState? I would like to know which functions it offers for use. Thank you.1.3KViews0likes0Comments