Join Meta's AR/VR User Research Community and help us build the future!
Join our AR/VR User Research Community and collaborate with our user experience (UX) research teams regularly. Your insights and feedback will play a crucial role in shaping the future of augmented and virtual reality products and experiences! Eligibility: This opportunity is currently open to residents of the United States and the United Kingdom. As a member, you may be invited to participate in various user research activities, such as short polls, surveys, in-depth interviews, and focus groups, covering a wide range of current and upcoming products, services, and features. Participation Benefits: Influence the development of upcoming Meta products Gain insights into the latest AR and VR initiatives, including new features and Beta products Access exclusive content curated by our UX Research Team, showcasing how your feedback impacts product development You may receive swag or e-gift cards as a token of appreciation for your participation Interested? Fill out this quick survey to sign up and start making an impact today!147Views1like2CommentsMeta Quest build v67 release notes
These features and enhancements are becoming available starting this week of July 8, 2024 and are pushed to Meta Quest 3, Meta Quest Pro and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v67 blog as well for more details. New window layout We’re adding the ability to move windows around when you have multiple apps open in your headset. You can reposition windows anywhere. You can also watch content on a large screen by selecting the theater view on any window’s control bar. You can find this feature under Experimental in Settings. Creator content in Horizon Feed We’re introducing new creator videos to Horizon Feed. You can connect with creators through reactions and sharing and jump into games and experiences directly from content in your Feed. If you are an active creator on other social networks and are interested in participating as a publisher, please let us know in the Meta Quest Community Discord. This feature is rolling out gradually Swipe Typing We’ve added the ability to use swipe typing to enter text when using your headset. Cut down on typing by sliding your finger or cursor from letter to letter to spell words. You can turn this feature on by going to Settings, then System, then Keyboard and selecting the toggle next to Swipe Typing. Eye tracking improvements (Quest Pro only) We’ve made further improvements to eye tracking on Quest Pro. For the most accurate eye tracking, you can always recalibrate by going to Movement tracking in Settings, then Eye tracking and selecting Calibrate next to Calibrate eye tracking. Do Not Disturb improvements We’ve made a number of improvements to the Do Not Disturb setting. You can now select different durations for Do Not Disturb. You can turn this feature on from Quick settings. If you have Do Not Disturb turned on, you can also control this feature from Notifications. Wi-Fi QR code scanner (Quest 3 only) You can now scan a Wi-Fi QR code to connect to a valid Wi-Fi network with your Quest 3 headset. To scan a QR code, go to Wi-Fi in Settings and tap Scan QR Code. Immersive media continuity You can now open Quest TV or use File Viewer to watch immersive videos without quitting your current immersive app.40KViews38likes78CommentsPTC v63 Release Thread
Thanks everyone for all your feedback on our previous builds, several bugs were identified in PTC v62 and the solutions for some have shipped, while others are on the way! The Public Test Channel (PTC) for Quest v63 is starting to roll out soon for Meta Quest 2, Meta Quest Pro, and Meta Quest 3. If you're seeing an issue or bug after updating to PTC v63 jump on over to our Get Help board and search for any existing thread, if you don't find one, make a new thread. Please add the tag "PTC v63" to the thread and in the title. This way everyone can look for just PTC v63 issues too. It's best if you can post each bug you spot in its own thread, to keep track of individual issues separately. Share your impressions and let us know if you see any issues. Please make sure to also send in bug reports along with posting on the forums if you notice anything going wrong. We know it's tough when you run into a problem on a PTC build and want to thank you all again for testing out PTC and sharing your feedback! This feedback is extremely helpful to our engineering teams. We appreciate your interest and persistence in testing out the core functionality of software as we develop!182KViews41likes321CommentsPTC v67 Release Thread
Thanks everyone for all your feedback on our previous builds, several bugs were identified in PTC v66 and the solutions for some have shipped, while others are on the way! The Public Test Channel (PTC) for Quest v67 is starting to roll out soon for Meta Quest 2, Meta Quest Pro, and Meta Quest 3. If you're seeing an issue or bug after updating to PTC v67 jump on over to our Get Help board and search for any existing thread, if you don't find one, make a new thread. Please add the tag "PTC v67" to the thread and in the title. This way everyone can look for just PTC v67 issues too. It's best if you can post each bug you spot in its own thread, to keep track of individual issues separately. Share your impressions and let us know if you see any issues. Please make sure to also send in bug reports along with posting on the forums if you notice anything going wrong. We know it's tough when you run into a problem on a PTC build and want to thank you all again for testing out PTC and sharing your feedback! This feedback is extremely helpful to our engineering teams. We appreciate your interest and persistence in testing out the core functionality of software as we develop!13KViews14likes23CommentsPTC v68 Release Thread
Thanks everyone for all your feedback on our previous builds, several bugs were identified in PTC v67 and the solutions for some have shipped, while others are on the way! The Public Test Channel (PTC) for Quest v68 is starting to roll out soon for Meta Quest 2, Meta Quest Pro, and Meta Quest 3. If you're seeing an issue or bug after updating to PTC v68: 1) For issues: Go to our Get Help board and search for any existing thread on the issue, if you don't find one, make a new thread. Please add the tag "PTC v68" to the thread and in the title. This way everyone can look for just PTC v68 issues too. 2) For bugs: If you come across a bug, please post each one you spot in its own thread, to keep track of individual issues separately. Share your impressions in the comments below and let us know if you see any issues. Please make sure to also send in bug reports along with posting on the forums if you notice anything going wrong. We know it's tough when you run into a problem on a PTC build and want to thank you all again for testing out PTC and sharing your feedback! This feedback is extremely helpful to our engineering teams. We appreciate your interest and persistence in testing out the core functionality of software as we develop!28KViews7likes125CommentsPTC v66 Release Thread
Thanks everyone for all your feedback on our previous builds, several bugs were identified in PTC v65 and the solutions for some have shipped, while others are on the way! The Public Test Channel (PTC) for Quest v66 is starting to roll out soon for Meta Quest 2, Meta Quest Pro, and Meta Quest 3. If you're seeing an issue or bug after updating to PTC v66 jump on over to our Get Help board and search for any existing thread, if you don't find one, make a new thread. Please add the tag "PTC v66" to the thread and in the title. This way everyone can look for just PTC v66 issues too. It's best if you can post each bug you spot in its own thread, to keep track of individual issues separately. Share your impressions and let us know if you see any issues. Please make sure to also send in bug reports along with posting on the forums if you notice anything going wrong. We know it's tough when you run into a problem on a PTC build and want to thank you all again for testing out PTC and sharing your feedback! This feedback is extremely helpful to our engineering teams. We appreciate your interest and persistence in testing out the core functionality of software as we develop!17KViews4likes39CommentsMeta Quest build v65 release notes
These features and enhancements will become available starting the week of April 30, 2024 and will be pushed to Meta Quest 3, Meta Quest Pro and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v65 blog as well for more details. Panoramic photos and spatial video If you have an iPhone on iOS 17 and later, you can now upload panoramic photos or spatial video to your Quest headset using the Meta Quest mobile app. Passthrough improvements You’ll now see your passthrough environment instead of the default gray background for some system menus and prompts when you’re using passthrough in your Horizon Home. Mouse and keyboard improvements When using a physical keyboard or mouse with your headset, you should now see fewer interruptions from hand tracking, including when these devices are connected to your headset via Bluetooth or when using Meta Quest Remote Display. Local multiplayer and boundary recall with Meta Virtual Positioning System Local multiplayer allows multiple VR devices to play in the same physical space in a common immersive environment, while improved boundary detection uses Meta server processing to improve the likelihood of recognizing previously established boundaries, reducing the chance that you will be prompted to re-draw your boundary as you move between physical spaces. This enhanced understanding of your immediate physical space is achieved by sending point cloud data from your device to Meta servers for processing. Learn more about Meta Virtual Positioning System and how to enable it from your privacy settings. Travel mode (Quest 3 and Quest 2 only) With travel mode on Meta Quest 3 and Quest 2 you can interact, work and play in MR while on an airplane and also access in-flight entertainment. Once you enable travel mode from Experimental in Settings, you can turn it on or off anytime from the Quick settings panel. You may also see a message to turn on travel mode if you try to use your headset while on a plane. Learn more about travel mode.22KViews4likes52Comments