How will Meta handle Unity's proposed per-install fee?
Hello, I'm developing my App Lab game with Unity, and am rather concerned about Unity's proposed changes, especially as my app is free to download with IAPs. It means I have quite a high install volume, and relatively low ARPU. In the worst case, my app could incur more fees from Unity than it makes through IAP revenue. (I expect Gorilla Tag are facing a similar problem.) Does Meta have a response to this yet, and are there any plans in place for how the fees will be deducted? Unity says that charges will be taken from "the distributor" which I would presume is Meta. Would it be deducted from our revenue? Or would Unity come knocking on our doors? I hope Unity reverses course on this, but if not, I will be switching to Unreal for future VR development, so I hope Meta would also prioritise development tools for that engine if there is an exodus.749Views2likes0CommentsMixed Reality Capture no longer connects with Android SDK > 29
Hello, I've been trying to get Mixed Reality Capture working for my app today, and eventually had success - but only with an old build, before I upgraded to Unity 2022, and crucially, before I set the Target Android SDK any higher than 29. If you build with a newer SDK, it seems like the oculus-mrc plugin in OBS can't connect. When I click on the button, it times out with the "check your device ip" error message. For now, I can do some captures with an old build that targets SDK 29, but I sure would like to do some up-to-date captures soon! Could this be fixed please? (Fyi: Unity 2022 does not like building using older Android SDKs.) Thanks, David841Views0likes0Comments