Week 49 as a full-time Horizon Worlds Creator
Hey fellow creators, thought this might be interesting to read... Honestly I was overwhelmed by the multi script feature set required to make a system like this work, but this week I finally pulled the trigger. This week I implemented collectible pet companions. What I actually Implemented: Pet duck system where the ducks can be equipped and sit on your shoulder Perk system where ducks have unique player ability enhancements Pet Duck Store UI and Duck Locker UI so you can choose what pet you want to take into the next round. Currency system, where progress in the game rewards you with exponentially greater cash out to spend on more powerful pet ducks. What I learnt: At this later stage in development, adding major features that touch other systems means a wider code base architecture review is needed each time. I found that decisions I made prior, before considering this latest feature, may need to be changed to allow the new feature. The importance of PRD docs as part of the AI assisted coding workflow. Introducing a system of task management in my cursor project allowed much easier onboarding of fresh agents as I continue to wrestle with context window management. Next weeks goals (Well, by this Fri): Some Polish / delayed scope of the pet duck system Daily Login Rewards Game Link: https://horizon.meta.com/world/10241323577005469 Anyone still reading, have you built any similar 'collectible pet' systems yourself?38Views2likes0CommentsSeasonal Updates
https://horizon.meta.com/world/10241323577005469 I spent this whole week implementing a seasonal quest system for the 1st time. I will love you forever if you jump in to test it 💘 If you're curious how I implemented anything just ask. I'm down to screen-share the scripting under the hood. And if you manage to break it let me know lol97Views0likes2CommentsNew Generation Creator Lounge
Hi everyone! I’m creating a new world where HW creators can meet up and chat. I know there were spaces like this during the codeblock era, and after talking to people in forums and VR, it seems the community really wants a hub like that again. I’m also starting a YouTube channel to document my journey learning HW skills, including how I'm building this specific world. I want to show a realistic, grounded approach so beginners feel encouraged to start. The world will be a place for us to connect and share our creative process with people who are genuinely curious. P.S. This is meant to be a community project! If you are interested in building this with me, let's work together. Reply here, DM me, or find me in HW (please send a message so I know you aren't just following randomly!). Here's my Youtube channel link: https://www.youtube.com/@EasymodeHorizon143Views4likes7CommentsPanic Attacks & The Wizard of Oz
Hello! I am new to the world of "World-building" and am working on a project to offer Therapy for Service-personnel initially and then to the wider community if successful. Building confidence is a key element of my vision, that vision being to help people overcome a number of MH challenges. I would like to start with one area in particular that focuses on public speaking. For many years I have taught; in the Army as an instructor, as a secondary school teacher and as a Security trainer. I've always said. If you put me in a Stadium, fill it with people, I will teach Communication skills and Conflict Management all day long and wont miss a beat. Day to day I am out-going, confident and very social however, you ask me to introduce myself to a group, attend and interview or put on the spot to speak I will have an Adrenaline Overload (I hate the term Panic Attack) and literally falls to pieces unless I can quickly find a way out of it. I have had this challenge for around 20 years or so, pretty much started when leaving the military. Over the years I have developed some unusual coping strategies to mask this, the most unusual I think is dashing out of the room saying "I've forgot something, I'll be right back" going to my car, finding my "favourite pen" and using the out of breath feature to cover the shaking of the voice. The years haven't helped, and I have just found more and more ways to get around this limitation. Mainly by employing others who will do the intro work so I don't have to. These strategies have worked, but they are unsustainable, tiring and doesn't take away from the that dreadful feeling. I am assuming some here have an idea what I am rambling on about, as I understand this is very common. Anyway, to the point. Through gentle exposure therapy using VR I want to build worlds where people can learn and train how to desensitise these feelings and hopefully give them stronger coping mechanisms to get themselves out there. I am certain there are some truly amazing people, who have much to offer society that are held back by these feelings so much so they don't put themselves out there, and the world misses out. I thought I would start with something simple like would like designing a world of LLM NPCs that enable a person to enact a part in a play, say the Wizard of Oz. The player selects a part like Professor Marvel and can practice their "lines" against the NPC of Dorothy lets say. That's my end goal I think. In practice therefore what I envision is an individual going into VR accessing the play and selecting the role. When started the NPC speaks their lines, and the player then follows through with their own lines having a conversation. This process continues until the section of the play is completed, as you would in reality. As a newbie, and a proud GenXer I know already I am going to need some help. And that help will be much appreciated, but needs to be at the level of a GenXer who is still wowed by the NES... Looking forward to the journey, enjoying it so far. My favourite point to date was getting that bat to hit that ball! Now if i can just work out where the ball went..... :] Ant44Views0likes0CommentsAtrium:Duels has been released !!!
No title yet, but I've been working on a simpl'ish FFA DM world for 2-8 players. It's not public yet, but as soon as I finish the first pass on the level, I will probably release it as beta version of the world. Here is a video recorded on Quest 3:
158Views1like4CommentsBearKingLeo wishing you the BEST Holiday Season!
Hello! I have a few worlds you may know me from, (The Christmas Maze Runner 2025 "mobile compatible") and (Gold Quest: Hurricane Beach Summer 2025 "VR only") or (The Pink Pony Club "Primitive")being the most recent and have enjoyed being a part of the community and learning together in Meta Horizon Worlds for a year now. We all have been pushing through the challenges we have experienced as this platform evolves and becomes better. It's a journey, not a destination so Cheers to all of you who are reading this and continue to keep building. I still consider myself a newbie, but if anyone would like to come find me and chat sometime about creating, it's always welcomed! Have the most wonderful time doing what you love, and as always, see you soon in Horizon Worlds!15Views0likes0CommentsNew Free-Roam Space World!
Hey everyone! I’m the creator of Ag World — a big free-roam map spread across Martian-style landscapes, neon towers, and plenty of hidden corners to explore. It’s inspired by my background as a music producer (@agbeats), so the world has a lot of my sound and style woven into it. It’s still in beta and constantly growing, and I just dropped a full Christmas update with a whole Christmas wonderland added to the map. Jetpacks, open exploration, and new features are rolling in all the time. Looking forward to connecting with other creators and checking out what you’re building too.80Views1like2CommentsMy Creator Story: Maybe This Time I'll Finish
I've always been someone who starts things. Earlier this year, I tried Unity modding. I learned, I built, I got somewhere; but I couldn't close the gap between "in progress" and "done." It stayed unfinished, like so many projects before it. I've tried creating in Second Life, VRChat, Vroid, countless wrestling game character creators. But nothing stuck. Either the tools fought me, or it never felt like it was truly mine. Then in October, I started making clothing in Horizon Worlds. And something was different. I got addicted immediately. For the first time in a long time, I wasn't just starting something; I was finishing pieces. Designing them, releasing them, watching people actually wear what I made. Creating clothing made me want more. I wanted a place to sell from. So I'm building a store now ; but if I'm honest, it's becoming something bigger. The store is an excuse. What I'm really building is a world. Fiction and worldbuilding have always been my strengths, and I'm quietly weaving that into every corner of this project. The problem is: I'm doing this completely alone. I've always wanted to program, but my brain doesn't work well with code or math. I'm shy about meeting new people and even worse at maintaining relationships, so finding a partner or collaborator feels impossible right now. But I'm still going. I broke out my iPad and Apple Pencil and started drawing again. I'm learning scripting even though it doesn't come naturally. I'm making slow progress toward something I can't fully picture yet. I don't know what the finished version will look like. But for the first time in a while, I think I might actually close the door on something and call it complete. Maybe this time is different. https://www.facebook.com/BlackObsidianProtocol/83Views4likes2CommentsGiant Robots + relaxing music
Hello! I'm a new Creator. I painstakingly assembled primitive shapes in the Desktop Editor to piece together my giant robot design. I can't wait for the updates and the new game engine so I can more easily import custom models from other software! I composed the music myself. It's intended to give a calm yet slightly eery vibe. I'm content with the result. The design which inspired the model in question is a giant robot guardian/sentry named BOKTIN. He is frightening in appearance, but very misunderstood. Because importing custom models is unfeasible (again, I'm really hoping the new engine solves this!) the vegetation, terrain, and textures were all generated. As soon as I get my hands on the more robust engine, I'll have a field day with custom models. Looking forward to it! <387Views1like3Comments