Issue With Horizon World Becoming Permanently Members-Only
Hello, I’m a new Horizon Worlds creator and I’m having an issue with one of my worlds unexpectedly becoming permanently “Members Only.” The world was originally published normally and I was actively building and pricing commerce items inside it. I was also able to invite people to the world successfully. For several days, the toggle that controls whether the world is publicly searchable appeared grayed out and unavailable. Today, I was adjusting visibility settings and briefly saw the toggle become available. I enabled public/searchable visibility, but when I attempted to publish again, the world suddenly switched itself to “Members Only.” The interface now says the world is hidden and can never be published again. I did not intentionally convert the world into a permanently hidden members-only world, and I’m trying to understand: whether this behavior was intentional, whether the world can be restored to a publishable/public state, and whether this may have been caused by a bug or incorrect setting transition. I was able to clone the world, but unfortunately all commerce item pricing/linkage data was lost in the process, which represents a large amount of work. I also want to mention that I previously received several automated item restrictions on clothing items, but almost all appeals were approved successfully. I do not know whether those events are related to the world visibility issue. Could someone please clarify: Why the searchable/public toggle was unavailable for several days, Why the world switched to Members Only unexpectedly, Whether the original world can be restored to a normal publishable state, And whether commerce linkage/pricing data can be recovered or transferred. Thank you for your help.56Views0likes1Comment🎥 Invisible Tutorials: Onboard Your Players Instantly
Players decide whether to keep playing in the first seconds, so your onboarding can’t afford to be slow. In this session MikeyAce explores how to design onboarding experiences that hook players instantly, teach mechanics naturally through play, and sustain engagement from moment one. You’ll learn practical techniques for pacing, level design, visual cues, and player guidance. Plus playtesting tips to quickly spot confusion, reduce drop-off, and make your opening feel effortless and fun.
35Views0likes0CommentsWhats your problem?
Hey creator forum reader! I’m doing some research and could use your help. I make educational horizon creator content on YT, but before working on something new, I want to hear where people actually struggle, so I know I’m helping solve the right problems. I’m looking to have 10 conversations with creators, specifically anyone who has dabbled as a world creator, but for whatever reason still hasn’t published their world. OR Anyone who HAS published, but is still yet to reach their 1st 1,000 visits. Who am I: My name is Mitch. I’ve been working in the VR industry for nearly a decade, from Oculus sales floor rep to working with the dev team on Meta Workrooms (RIP). I love VR and have made a living in this industry trail-blazed by Meta. Even up to where we are now taking on mobile gaming! Even though Meta Horizon Editor is still so early, I’ve already got a full years experience from fresh start to 1st world publish to 200,000+ impressions on my 1st world in 7 days. I want to help those a few steps behind me navigate the creator labyrinth faster than I did. If you fit the description above, or know anyone who does, please join my discord and I'll reach out: https://discord.gg/nRkM7bHCf9 If not then please disregard and best of luck on your creator journey 🎨 Godspeed.213Views1like5CommentsWeek 49 as a full-time Horizon Worlds Creator
Hey fellow creators, thought this might be interesting to read... Honestly I was overwhelmed by the multi script feature set required to make a system like this work, but this week I finally pulled the trigger. This week I implemented collectible pet companions. What I actually Implemented: Pet duck system where the ducks can be equipped and sit on your shoulder Perk system where ducks have unique player ability enhancements Pet Duck Store UI and Duck Locker UI so you can choose what pet you want to take into the next round. Currency system, where progress in the game rewards you with exponentially greater cash out to spend on more powerful pet ducks. What I learnt: At this later stage in development, adding major features that touch other systems means a wider code base architecture review is needed each time. I found that decisions I made prior, before considering this latest feature, may need to be changed to allow the new feature. The importance of PRD docs as part of the AI assisted coding workflow. Introducing a system of task management in my cursor project allowed much easier onboarding of fresh agents as I continue to wrestle with context window management. Next weeks goals (Well, by this Fri): Some Polish / delayed scope of the pet duck system Daily Login Rewards Game Link: https://horizon.meta.com/world/10241323577005469 Anyone still reading, have you built any similar 'collectible pet' systems yourself?45Views2likes0CommentsEU Meet up?
Hey, quick one for anyone EU based and feeling some GDC FOMO this week lol. The 1st weekend in April there’s a VR LAN event in Amsterdam which a close friend is running. I'll be speaking on stage about Meta horizon, and thought it would be a great excuse for an EU creator meet up! A couple MHCP partners have expressed interest so thought I would share here too. If you’re interested lmk and i'll sort you discounted tickets. http://vr-lan.com/ 3rd+4th April, Amsterdam, NL36Views0likes0CommentsSeasonal Updates
https://horizon.meta.com/world/10241323577005469 I spent this whole week implementing a seasonal quest system for the 1st time. I will love you forever if you jump in to test it 💘 If you're curious how I implemented anything just ask. I'm down to screen-share the scripting under the hood. And if you manage to break it let me know lol121Views0likes2CommentsProblem with lack of Music
I installed a music player (MQG Music Player) on my world a couple of days ago, everything seemed fine in both preview and on my headset. But now I can't hear any of the music, even in preview mode. I uninstalled everything and reinstalled, and still nothing. I thought maybe it was the music player UI, but when I bring in a "Meta Sound" that isn't connected to the UI, I still don't hear anything. The sound of the Avatar "jumping" and landing still sounds, so I know noise is coming through... Anyone have any suggestions for me to try? I don't HAVE to have the music, so no big deal if it can't be fixed. It just kinda seemed weird to all of the sudden stop...Solved92Views0likes1CommentError loading libovrbodyp.dll in Horizon editor
I am trying to troubleshoot a fresh installation of Meta Horizon Desktop Editor. I am installing it from Horizon Link. The app seems to install properly, no errors reported. When I launch it, the app just hangs. Looking at the tasks in Task Manager I see the unitycrash exe running. When I check the log in AppData\LocalLow\Meta\Horizon Worlds, I see that libovrbodyp.dll has failed to load with an error. The DLL is installed. I've tried uninstalling and re-installing the app. I've updated my graphics drivers. I've updated all the VCC redistributables and checked for updates to Visual Studio. Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8067 MB Driver: 32.0.15.8180 Does anyone have an idea what to look for or try in order to get the app to load?93Views0likes2Comments