Get Oculus Identity returns No Logged In user
I try to get my ID with GetOculusIdentity node but it fails and prints out LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app. Also tried Get Oculus ID and it also returns No logged in user I run Verify Entitlement before and it succeeds, I have the correct appid of my game in my DefaultEngine.ini and the account passes authentication9.4KViews4likes14CommentsGet Oculus Go unique ID on Unreal
Hello, I'm trying to get a unique ID offline on the Oculus Go that can be persistant between resets or at least between oculus updates. I was using at first the Persistent Unique Device ID from the Mobile Utils Plugin Project(https://forums.unrealengine.com/community/community-content-tools-and-tutorials/86113-free-mobile-utils-mobile-community-project) but the ID of some of my oculus changed after oculus updates, it also changed between resets. I tried different others functions but none of them seems to work : FAndroidMisc::GetLoginId() and FPlatformMisc::GetLoginID() does not return a persistent ID FAndroidMisc::GetDeviceId() and FPlatformMisc::GetDeviceID() does not return a persistent ID FAndroidMisc::GetMacAdressString() and FPlatformMisc::GetMacAdressString() returns nothing FAndroidMisc::GetUniqueDeviceId() and FPlatformMisc::GetUniqueDeviceID() always returns the same string I also tried to use the Get Oculus Identity function from the Online Subsystem Oculus plugin but it is stuck on loading. Do you have any solution? Is there any solution to even get the serial number? Thanks for your help,616Views0likes0Comments