Is buying from the shop with in-game tokens different than using Meta credits?
Hello I set up the shop gizmo in my world so players can buy perk upgrades (auto-consumed items). My problem is that when I change the price from Meta credits to in-game tokens, it suddenly stops working correctly. I wanted to know if the event triggered is different when buying items with tokens versus Meta credits. Thank you for you helpSolved156Views0likes8CommentsQuestion: Deleting Avatar Clothing from World Memory
I wanted to remove some clothing in my current world via desktop editor to make room and optimize the world. I asked Gemini and he said that even if the physical clothing is deleted, if it is not deleted in the listings of the world, then the texture and info take up part of the 6gb limit. What are the best practices for this? I have tried deleting them completely, but I am scared that it might be deleting the actual item. How do I check? Also, if I try to delete some items, I receive a message that it cannot be deleted because an item was sold. I just want to remove clothing and still have it available to purchase, but not in that store. Any help is appreciated.76Views0likes2CommentsIWP items missing in editor
none of my pre-existing items are appearing in the Commerce menu for any of my worlds. If I try to make a new item, I see it listed for a split second then the list is empty again. This seemed to be working fine yesterday morning. When I look up all my items for my account at https://horizon.meta.com/creator/avatars I see all my IWP items are present. But for some reason are not registering in the editor for me. Any ideas? I've done a quick search and can't find any prior reports of a similar issue.177Views0likes12CommentsSame logo/style, mixed results: IWP approves some, restricts others
Hi everyone! 🙂I could really use a hand with something odd I’m seeing—and I’m trying to avoid adding more violations to my account. What’s happening I upload my own, non-offensive textures (these include logos as well as styles) and they look fine at first—no flags. The violations show up only when I enable IWP, and I’m also seeing inconsistencies in overall texture vetting (not just IWP). I received back-to-back violation notices across multiple items. I appealed and ~5 minutes later (felt automated), some items with the exact same logo/style were approved, while others stayed restricted—so decisions are inconsistent across identical assets. Why I’m concerned I’m pausing new listings because I don’t want to trigger more violations while I troubleshoot. The mixed decisions—both in IWP review and general texture vetting—make it hard to know what to fix. What I’ve tried Double-checked the textures, logos, and style elements against policy. Compared names, thumbnails, and descriptions between approved vs. restricted items. Filed a ticket via Meta Creators and used Chat on Monday, but haven’t heard back yet. What I’m asking for A human review of the affected items to identify the exact rule being triggered. Removal of violations that resulted from inconsistent/false-positive flagging, and restoration of my account standing. Clear guidance to prevent future flags (naming, thumbnail guidelines, description wording, logo placement, etc.). If there’s a known false-positive pattern in texture vetting or when toggling IWP, suggested workarounds. Details I can share privately Item IDs and submission timestamps Screenshots of approvals vs. restrictions Original texture, logo, and style files Creator/World info Thanks so much for any help! I just want to follow the rules, avoid more violations, and understand what’s actually causing these flags.Solved173Views1like11CommentsCreator Account Issues
Hello all ~ First, I am currently experiencing an issue with the Meta Horizons Creator Program. Once I am there, I open the tab to go to the In-world purchase tab to see the results for my item sales. For the last "month," I have lost all information below the search bar. I have a picture of a funnel system, and with the text of "If you are not seeing the expected results, please select fewer Pages. We’re experiencing an issue that we’re working hard to resolve." Granted, I know there have been some major updates in meta, but this occurred way before then, and refreshing the page or selecting fewer pages does not resolve this issue. Secondly, under the Payout tab, I click on the Transactions tab, and I go to Earnings to see the results of my monthly progress for the current month. However, this is gone. I'm able to see what I will get paid for the prior month, but not what I will currently receive "after taxes" like I was before. I know of a few creators who are currently experiencing the same issues and would like answers, so if there is anyone out there in the community who could help resolve this issue, I would be glad to pass along any information given.98Views0likes3CommentsWorkflow for IAP items (avatars and custom meshes) ?
I am wondering about the workflow/pipeline for custom meshes/textures and for custom outfits for avatars. In my world, I have a few custom static meshes that can have several variations (different meshes and/or same meshes but different textures/materials), which could be sold as cosmetics. What's the setup and scripting to allow users to purchase those items and see them in-game (and for others to see those too) ? I also recall reading somewhere that there is a way to offer custom outfits for players' avatars. How does this work?76Views0likes4CommentsHas anyone having problem with payout account? (Verify documents)
I was asked to verify documents for my payout account, but when I click the "Verify Documents" button, it redirects me back to the Meta Horizon homepage. I couldn’t upload my documents, and I’ve also tried doing this on my mobile device. Is anyone else experiencing the same issue? URL Link: https://horizon.meta.com/stepup/doc_upload/?use_case=creator_payout_onboarding_hold&ent_id=replaceyourpayoutidhere74Views0likes1CommentFunction this.world.WorldInventory.grantItemToPlayer doesn't work as expected
I have been working on the new Economy world tutorial from Horizon World Documentation and find that line 82 WorldInventory.grantItemToPlayer(player, this.props.lootSKU, this.props.lootCount); doesn't increase the quantity of the in-world item as expected. Here is the screenshots of the setup and debugging console messages: Reference: https://developers.meta.com/horizon-worlds/learn/documentation/tutorial-worlds/economy-world-tutorial/module-2-setupSolved365Views2likes6Comments