Function this.world.WorldInventory.grantItemToPlayer doesn't work as expected
I have been working on the new Economy world tutorial from Horizon World Documentation and find that line 82 WorldInventory.grantItemToPlayer(player, this.props.lootSKU, this.props.lootCount); doesn't increase the quantity of the in-world item as expected. Here is the screenshots of the setup and debugging console messages: Reference: https://developers.meta.com/horizon-worlds/learn/documentation/tutorial-worlds/economy-world-tutorial/module-2-setupSolved381Views2likes6CommentsSame logo/style, mixed results: IWP approves some, restricts others
Hi everyone! 🙂I could really use a hand with something odd I’m seeing—and I’m trying to avoid adding more violations to my account. What’s happening I upload my own, non-offensive textures (these include logos as well as styles) and they look fine at first—no flags. The violations show up only when I enable IWP, and I’m also seeing inconsistencies in overall texture vetting (not just IWP). I received back-to-back violation notices across multiple items. I appealed and ~5 minutes later (felt automated), some items with the exact same logo/style were approved, while others stayed restricted—so decisions are inconsistent across identical assets. Why I’m concerned I’m pausing new listings because I don’t want to trigger more violations while I troubleshoot. The mixed decisions—both in IWP review and general texture vetting—make it hard to know what to fix. What I’ve tried Double-checked the textures, logos, and style elements against policy. Compared names, thumbnails, and descriptions between approved vs. restricted items. Filed a ticket via Meta Creators and used Chat on Monday, but haven’t heard back yet. What I’m asking for A human review of the affected items to identify the exact rule being triggered. Removal of violations that resulted from inconsistent/false-positive flagging, and restoration of my account standing. Clear guidance to prevent future flags (naming, thumbnail guidelines, description wording, logo placement, etc.). If there’s a known false-positive pattern in texture vetting or when toggling IWP, suggested workarounds. Details I can share privately Item IDs and submission timestamps Screenshots of approvals vs. restrictions Original texture, logo, and style files Creator/World info Thanks so much for any help! I just want to follow the rules, avoid more violations, and understand what’s actually causing these flags.Solved208Views1like11CommentsIn-World Purchase (IWPSeller) Gizmo question
I have been experimenting with the in world shop gizmo with the commerce mechanics. While the World shop itself works fine, I'm confused about the IWPSeller gizmo. When putting the IWPSeller gizmo into my world and configuring it to a single item and setting it as a trigger/button. I get this menu pop-up when triggering the interaction with the IWPSeller: I don't see any options to purchase the single item in-world and it just tells me to load it on a VR headset. Is this intentions? Are we only supposed to use this Gizmo for VR worlds? Note: I am testing this within the Horizon World Desktop editor.Solved436Views1like10Comments