How to add DLC to the store listing with expansion files
We are working to provide DLC for our customers. We want to enable the users to unlock an asset from within our app. In our case, skins for our DJ decks. Technically, the skin is included in the app and the user can unlock it by purchasing it from the Oculus store. However, we are not currently releasing any expansion files. Instead, we have uploaded a TSV to our In-App Purchases page on our Dashboard. How can we make this available to the user via a Store listing much like the Rock Band VR page.568Views0likes0CommentsGearVR In-App purchase error
We caught an issue in our game “Sammy in VR” for GearVR. After release our IAP has been stopped working. This IAP has very simple architecture: it just remove all ads forever after purchasing. The game developed on Unity 5.5.1p3, so we use oculus sdk for Unity. Error description: The purchase begins, then user enters pin code, purchase completes and user returns to the game. In the same time the game receives from Oculus answer with error code “PurchaseError: Oculus.Platform.MessageWithPurchase”. Moreover, we could not collect logs from the release version due to Oculus Remote Debug Tool closes the game after connection every time. That is why it is impossible to fix the issue without your advices. Would you please help us and suggest some solutions?709Views1like1CommentWays to debug when connected to Gear VR Headset in order to debug in app purchase process
Hi there. I am trying to implement in app purchase using oculus store to my current project for Samsung Gear VR. I have set up everything and it works like charm inside unity. Unfortunately when i build the app and connect it to head set literally nothing happens when i tap on button to make a purchase. I have tried to debug it. In order to do so i have enabled VR developer mode and run the app on the phone itself while connected through USB to my Mac. Debug log says it behaves like it was inside the unity not in the Gear VR headset. So I wonder if VR developer mode should behave like it was connected to real Gear VR or it behaves like it is not. How do i find out what causing the problem? Thank you1.8KViews0likes5Comments