VRC.Quest.Functional.9 - How to map Oculus Home Button
Hi! I am in the process of App Review, and it just failed due to VRC.Quest.Functional.9. The user's forward orientation is not reset when the Oculus Home button is long-pressed. But the Documentation at Oculus Controller Input Mapping does not have a reference to Oculus Home Button. How do I get an event in order to execute the Forward Orientation function (Which my game already supports, just in another binding)8.8KViews3likes22CommentsWidget Input Bug - UE5.1 with Meta XR Plugin v1.81.0
As mentioned in the subject, I'm using UE5.1 with the Meta XR plugin released Feb 7, 2023 (In Unreal, the plugin's version is shown as v1.81.0, but on the download page it is called v49?). In Unreal's VR Template project, the left controller menu button brings up a Widget with a few buttons on it. With just the default OpenXR plugin enabled, this Widget menu works as expected. After enabling the Meta XR plugin, this menu will open, but as soon as it is "clicked" via either controller trigger, all subsequent input is lost as if all input mappings have been removed. In other words, after you click one of the menu buttons, the menu cursor freezes and you can no longer interact with the menu or even close it. This behavior happens in both VR Preview and with an installed stand-alone APK. Disabling the Meta XR plugin causes the menu to behave as expected again.Solved4.3KViews1like3Comments