[Unreal 5] Leaderboards are not readable
Hello, I am currently trying to implement a simple Leaderboard system. The problem is that the Leaderboard in the Meta Developer Hub doesn't get populated with new entries. I followed this tutorial on the meta documentation. I have: - An approved DUC for User ID, User Profile, User Age Group and Friends - installed and activated the Platform SDK Plugin (version 1.89.0) - Adjusted the DefaultEngine.ini - a GameInstance which handles a "Start Message Pump" and an Entitlement Check (Which runs successfully installed as .apk in the Quest) - a signed App - a version on the Meta Developer Hub in all distribution channels The Entitlement Check works on a built game installed on the Quest. Unfortunately, it's not in the Engine with VR Preview. It seems that Leaderboards calls in the built game are successful, at least that's what the boolean output says. I repeatedly get this debug message in the MQDH when the game runs On the Quest 3: Unable to load OVRMrcLib I also got messages that the call to the Leaderboards are successful, followed by an error that the Leaderboard is null. This is my Blueprint Code to get and write to a Leaderboard: I'm a bit lost at the moment. I've tried to add extra Write and Read External android permissions, add an Android.Engine.ini declaring to use the Oculus subsystem and some solutions from the internet, but unfortunately, none have worked for me. Help is much appreciated. Thank you in advance!Solved1.4KViews0likes1Comment[Gear VR] How to get Username via Blueprints? UE 4.19 *resolved
Hi, I try to get Username / OculusID via blueprints. Entitlement Check succeeds. The Nodes "Get Oculus Identity" and "Get User Profile" seem to do nothing. Is there a way or a workaround to get the username via blueprints? Best Regards, Andi, DEFICIT Games1.3KViews0likes3CommentsAccess Leaderboards in Unreal Engine
Hello there! So I'm reading documentation about Leaderboards at the moment, however I don't really know how to properly setup basic function for writing/reading them. C# code for me is not really helpfull :neutral: Can someone provide for me any basic c++ code for it / any other guidelines than documentation? What checks should i do before even trying to get them? Would appreciate you answers :smile:434Views0likes0Comments