🎨Crash Course: 3D Modeling 101 with SpaceGlitterUnicorn A Five-Part Workshop Series
Creators, ready to bring your creative vision to 3D? Follow along with MHCP mentor SpaceGlitterUnicorn for a comprehensive introduction to 3D modeling and importing into Meta Horizon Worlds. This on-demand video series is designed to build your confidence and equip you with the skills to create your first 3D assets. The five part series is available now below and can be completed at your own pace. 👉 What You’ll Need: Before you dive in, make sure you’re ready to follow along: Download and install Blender. Keep the Blender Hotkey Guide handy for quick reference. Part 1: Introduction to Blender Part 2: Sky Boxes and Environments Part 3: Land Modeling w/ Texture Baking Part 4: Creating a Tree Part 5: Substance Painter 101 Questions about something you saw in this course? Ask below and learn from other creators.
Solved1.9KViews23likes8CommentsApril Programming: Elevate Your Mobile Horizon Worlds Skills
This April, we're focusing on key skills to elevate your mobile Horizon Worlds development through two structured learning pathways, all centered around essential creator topics: building for mobile, world planning, and 3D model optimization. Immersive Learning Pathway: Experience comprehensive skill development through workshops, challenges, and dedicated office hours in mobile HUD creation, mobile player controls, and world planning. Accelerated Learning Pathway: Dive directly into hands-on challenges followed by expert support sessions to rapidly build your skills in 3D modeling, _Masked textures, and design optimization. Additionally, we're offering stand-alone sessions including a 3D modeling demonstration and a Building in Mobile AMA where you can bring questions on any aspect of your Horizon Worlds mobile projects. This is a great opportunity to refine your skills for the Meta Horizon Creator Competition: Mobile Genre Showdown. Join us this month to strengthen your technical abilities, refine your creative process, and connect with mentors who can help take your worlds to the next level! Register for all events using the newly launched MHCP events Calendar. Immersive Learning Pathway: For the topics of Building in Mobile and World and Game Design, we offer a comprehensive learning sequence: 🧑💻🛠️Attend a Workshop or Build-Along where our mentor demonstrates specific skills or concepts ⚙️Apply what you've learned in a Challenge designed to develop these specific skills 💬 Join AMA during the challenge week to ask questions, get personalized feedback, and refine your approach Hosted by PigeonNo12: 📱🛠️ Build-Along: Mobile Heads-Up Display (HUD) Thursday, April 3rd 5 PM PT | 12 AM GMT | 8 PM ET Register: Sign up here Bring your world’s game's design to the next level by creating a heads up display (HUD) to accommodate interactions and stats information. Watch as PigeonNo12 builds a functional HUD step-by-step and learn techniques you can apply to your own projects. 📱⚙️ Mobile HUD Design Challenge: April 7-11 Take your mobile world to the next level with a functional heads-up display. Design an interface that clearly displays game information while maintaining player immersion. 📱💬 Challenge AMA: Mobile HUD Design Tuesday, April 8th 11 AM PT | 6 PM GMT | 2 PM ET Register: Sign up here Connect with PigeonNo12 during the Game HUD Design Challenge AMA to get feedback, troubleshoot issues, and deepen your understanding of effective HUD development. Hosted by Shards632: 🎮🧑💻Workshop: Mobile Player Controls and Focused Interaction Wednesday, April 16th 5 PM PT | 12 AM GMT | 8 PM ET Register: Sign up here Learn how to use the PlayerControls API to set up event handlers for mobile and web players while still accounting for VR players in the same world. See how to utilize focused interaction for web and mobile users with an example [Interactive Laser Pen](link to video) 🎮⚙️Mobile Focused Interaction Challenge: April 21-25 Create an experience that uses Focused Interaction on web/mobile to allow flat-screen users to 'reach in' and manipulate the world. Challenge yourself to design intuitive controls that provide a seamless experience across different platforms 🎮🛠️ Build-Along: Mobile Focused Interaction Tuesday, April 22th 11 AM PT | 6 PM GMT | 2 PM ET Register: Sign up here Connect with Shards632 during the Mobile Focused Interaction Challenge AMA to get feedback, troubleshoot issues, and deepen your understanding of cross-platform interaction design. Hosted by SeeingBlue: 🌎🧑💻Workshop: World Planning Made Simple Thursday, April 23rd 11 AM PT | 6 PM GMT | 2 PM ET Register: Sign up here Learn how to plan your world creation effectively before diving into production. Watch as SeeingBlue guides you through using a comprehensive world planning document that covers audience, core experience, aesthetics, and monetization. Walk away with access to the new Game Design and World Planning sheet to jump start your next world. 🌎⚙️ World Planning Challenge: April 28- May 2 Apply game design principles and strategies by utilizing the World Planning document from SeeingBlue’s workshop. Challenge yourself to thoroughly plan your next world creation across key categories before beginning production. 🌎💬 Challenge AMA: World Planning Tuesday, April 29th 11 AM PT | 6 PM GMT | 2 PM ET Register: Sign up here Feeling stuck on your world concept? Need a thought partner to refine your ideas? Join SeeingBlue for expert guidance on your World Planning Challenge submissions and get answers to all your world design questions. Accelerated Learning Pathway We're also offering two additional skill-building opportunities in 3D Modeling: ⚙️Dive directly into hands-on Challenges designed for active learning 💬Connect with mentors during dedicated AMA to get feedback, troubleshoot issues, and deepen your understanding Both pathways are designed to help you build real-world skills through guided practice and expert support. Choose the topics and formats that best fit your learning style and creative goals! Hosted by SpaceGlitterUnicorn: 🎨⚙️ _Masked 3D Texture Challenge: March 31-April 4 Spring into April with a fun, festive asset challenge designed to inspire and motivate you. Learn how to create and import an asset with the _Masked texture. 🎨💬 Challenge AMA: _Masked 3D Texture Challenge Tuesday, April 1st 11 AM PT | 6 PM GMT | 2 PM ET Register: Sign up here Connect with SpaceGlitter Unicorn during the _Masked 3D Flower Challenge AMA to get feedback, troubleshoot issues, and deepen your understanding of utilizing the _Masked texture. 🎨⚙️ Color Scheme Optimization Challenge: April 14-18 Create an asset that adheres to our specific color palette while keeping your vertex count under the limit. Challenge yourself to balance creative expression with technical efficiency. 🎨🛠️ Build-Along: Color Scheme Optimization Tuesday, April 15th 11 AM PT | 6 PM GMT | 2 PM ET Register: Sign up here Connect with SpaceGlitter Unicorn during the Color Scheme Optimization Challenge AMA to get feedback, troubleshoot issues, and deepen your understanding of designing within creative and technical constraints. Additional Programming: Stand-alone experiences that focus on the month’s broader topics but are not integrated into a learning sequence: 📱💬AMA: Building in Mobile Thursday, April 10th 5 PM PT | 12 AM GMT | 8 PM ET Host: Shards632 Register: Sign up here Shards632 will answer your questions live on how to make worlds that appeal to mobile users. Bring any issues or road blocks you’re experiencing, and hear other creators work through their design process. 💻💬AMA: Getting Started with Typescript Thursday, April 17th 5 PM PT | 12 AM GMT | 8 PM ET Host: SeeingBlue Register: Sign up here Typescript got you down? Join this beginner-friendly session to better understand scripts, comprehend the API documentation, and fix common errors. Bring your questions and coding frustrations for practical solutions that will help build your confidence and get you started. 🎨🛠️ Build-Along: 3D Asset creation Thursday, April 24th 5 PM PT | 12 AM GMT | 8 PM ET Host: SpaceGlitterUnicorn Register: Sign up here Watch as SpaceGlitterUnicorn demonstrates the art of efficient 3D modeling from scratch! In this improvised modeling session, you'll see real-time decision-making and techniques for creating optimized 3D assets. Learn valuable tips for balancing visual quality with performance as SpaceGlitterUnicorn shares her process and optimization strategies throughout the build. ✈️ Mentor World Tour Thursday, May 1st 5 PM PT | 12 AM GMT | 8 PM ET Host: MHCP Mentors Register: Sign up here Join the MHCP mentors for a Zoom tour around inspiring worlds. See real-world examples of advanced mechanics, art styles, and gameplay loops and learn how to begin implementing them in your own builds.972Views12likes0Comments🎥On-Demand Video - Texture Baking and Color Scheme Optimization with SpaceGlitterUnicorn
Just getting started with texture baking? In this video you will learn workflows to create individual materials and then make them into one texture map using Blender. See how to import this asset into the Horizon Worlds desktop editor, and tweak its appearance to match your vision. Learn practical techniques and methods to create assets that follow specific color palettes while optimizing vertex counts.
443Views11likes2Comments✏️ - Written Resource - Marketing Strategy Worksheets from Meta Horizon Go-to-Market Academy
Meta Horizon Go-to-Market Academy is working with MHCP to provide launch education and resources to help developers achieve success. Use these worksheets to define your marketing goals, identify your target audience, and establish your distribution channels. Then, use the Marketing Checklist spreadsheet to organize your tasks before, during, and after launch. In addition to downloading the marketing strategy worksheets below, MHCP members can view the Marketing Session recording here. Stay tuned for future sessions focused on various go-to-market strategies.2.1KViews8likes0Comments🎥On-Demand Video - Mentor World Tour
Join the MHCP mentors for a tour of inspiring mobile worlds. You'll see real-world examples of advanced mechanics, innovative art styles, and engaging gameplay loops that you can implement in your own creations. Features tours of: Puzzle Rush by atlantika_ryan Duck Duck Doom by Shirkides Happy Veggie by Vr_eboniEpiphany Home Builder Rush by NekErv2021 Kraytastic Color Runner by Kray 2.0
259Views7likes0Comments🎥 New Office Hours Recording - Build Your First World
Join SeeingBlue for a step-by-step walkthrough of Meta Horizon’s desktop editor and get answers to common creator questions. Learn about: The My First World tutorial Hierarchy organization and filtering Where to go next to continue your creation journey Watch the session recording now on the creator documentation site or the embed below.
176Views6likes0Comments✨ Become an MHCP Mentor - applications are now open
For the first time ever, MHCP is opening applications for new mentors. We’re looking for passionate community leaders and skilled builders to help empower the next wave of creators. This is a fantastic opportunity for creators who have deep knowledge in areas like TypeScript, custom model import, world design, and more. If you have experience educating others and a desire to share your expertise, we encourage you to apply. Core Requirements: Open to teaching in both 1:1 and group environments, Must have good standing within MHCP, 10 hour/week commitment, Open to creators across all time zones, Apply today Applications close Friday, June 27th at 11:59 PM PT.347Views5likes0Comments⚙️ Optimize Your Worlds This June : Live Mentor Programming Calendar
You've spent hours building an impressive world that's almost ready to go live… but hitches, glitches, and stutters are keeping you from hitting publish. Good news: this June, our mentor live events are dedicated to optimizing your worlds—from 3D geometry to scripting and UI implementation—to help you deliver the best possible experience. Here’s a quick look at this month’s upcoming sessions: ☁️ Build-Along: Sky’s The Limit - Create Stunning Custom Skydomes 🗓️ Date & Time: Tuesday June 3rd 11:00 AM PT Host: MKE_TheGuru Use the newly released custom skydome feature to alter your world's environment and bring users to new places. This hands-on session covers everything from skybox composition basics to advanced implementation techniques. You'll learn to create your own custom skydomes and enhance GenAI-generated ones with custom maps. Plus, we'll walk through proper creation workflows and formatting techniques to ensure your skydomes perform flawlessly. 🧰 Performance Pro: Optimization Lab - Slim Down Assets, Speed Up Fun 🗓️ Date & Time: Thursday June 5th 5:00 PM PT Host: PigeonNo12 Analyze your world's textures and assets to find opportunities for improving frame rates and preventing crashes. You'll learn to use Worlds' built-in tools to identify computationally expensive assets and optimize them effectively. Through hands-on exercises, you'll discover practical limits for texture resolutions and model density. We'll also implement tracing workflows that systematically identify and address performance issues in your world. ⛰️ Build-Along: Topology Tune-Up - Making GenAI Assets World-Ready 🗓️ Date & Time: Tuesday June 10th 11:00 AM PT Host: @SpaceGlitterUnicorn Sometimes an AI-generated asset has the perfect look but needs performance optimization. This hands-on session teaches straightforward retopology techniques in Blender to bring your assets in line with performance requirements. You'll learn to utilize texturing to increase model fidelity while maintaining performance. We'll also practice texture baking fine details onto your newly optimized meshes. 📦Performance Pro: Load Less, Play More - Spawning & Streaming Hacks 🗓️ Date & Time: Thursday June 12th 5:00 PM PT Host: Tellous Spawning can significantly boost your world's performance by loading assets only when needed. But poor timing or excessive asset loading can hurt performance instead of helping it. Learn techniques to analyze your current spawns and implement proper timing for asset spawning and world streaming. You'll discover ways to break up assets for smoother loading and better user experience. 🎨 Build-Along: LOD Lab - Big Detail, Small Performance Costs 🗓️ Date & Time: Tuesday June 17th 11:00 AM PT Host: @SpaceGlitterUnicorn Worlds' new LOD system helps you save GPU costs by providing different asset versions at various render distances. This performance optimization strategy lets you use high-fidelity models up close and lower-poly versions at a distance. Learn to decimate your models in Blender by analyzing geometry and edge loops. You'll also get hands-on practice with core LOD concepts that will improve your world's performance. 📱 Performance Pro: UI Unleashed - Building Responsive & Performant Interfaces 🗓️ Date & Time: Thursday June 19th 5:00 PM PT Hosts: SeeingBlue and Tellous A well-built Custom UI is essential for a great mobile experience. Learn to properly use the binding system to update your UIs without sacrificing performance or causing rendering errors. You'll analyze UI performance costs using built-in metrics and discover optimization techniques that keep interfaces responsive. We'll also cover finding specific UI data in performance reports and implementing efficient update patterns. ⛰️ Build-Along: World Weaver - Crafting Expansive, Optimized Terrains with LODs 🗓️ Date & Time: Tuesday June 24th 11:00 AM PT Host: @SpaceGlitterUnicorn With dynamic LODs, you can now create expansive worlds at lower render costs. This Build-Along focuses on optimizing your landscapes to best capitalize on the LOD system's strengths. You'll get hands-on practice building large-scale environments and learn how LODs help you design bigger, more complex worlds efficiently. We'll also explore practical methods for managing expansive environments without compromising performance. 📊 Performance Pro: Perfetto Power-Up - Uncover Hidden Performance Issues with Perfetto 🗓️ Date & Time: Thursday June 26th 5:00 PM PT Host: PigeonNo12 Use World traces in Perfetto to deep-dive into your world's technical issues. Learn to navigate the Perfetto UI and take systematic steps to optimize your world's performance. You'll identify problematic frames that take over 13ms to render and find slices that need optimization. We'll also compare problematic and performant elements to guide your optimization efforts. Register for each session to receive attendance reminders.367Views5likes0CommentsShare Your MHCP Creation Journey!
As the Meta Horizon Creator Program continues to expand and evolve, the desktop editor and other advanced tools are now available to all creators and no longer required to be kept confidential. We believe that enabling you to share information about Meta Horizon Worlds, the tools you use to create, the opportunities and benefits of being a Meta Horizon Creator Program member, and your overall experience in Horizon is a great way to build our creator community. This means that you are free to: Discuss creation tools openly on our creator forum Create and share videos and live streams on platforms like YouTube Write and host tutorials online Post sample scripts and share code on repositories like GitHub Note that for alpha, beta, and early access tests you’re participating in, it’s always best to double check with the Meta team before sharing that information. We’re excited for you to share your passion and enthusiasm for Meta Horizon with more creators. If you have any questions, please let us know. Thank you!162Views5likes0Comments📅 Join us for this week’s MHCP Programming 4/1/25 - 4/4/25
It’s competition month with the Meta Horizon Creator Competition: Mobile Genre Showdown in full swing. Prepare your worlds for next week’s 4/10 Feedback Festival deadline for the opportunity to receive feedback from Meta experts on your work in progress submissions. View full details on the Feedback Festival in the official rules. Mentor Programming 🎨 Tuesday, April 1st 11 AM PT | 6 PM GMT | 2 PM ET Challenge AMA: _Masked 3D Texture Host: @SpaceGlitterUnicorn Register: Sign up here Spring into April with a fun and creative asset challenge courtesy of SpaceGlitter Unicorn! This session is your opportunity to ask questions, troubleshoot, and deepen your understanding of creating and importing assets using the _Masked texture. Creator Challenge. 🧰 Thursday, April 3rd 5 PM PT | 12 AM GMT | 8 PM ET Build-Along: Mobile Heads Up Display (HUD) Host: PigeonNo12 Register: Sign up here Enhance your mobile world design with a heads-up display (HUD) that showcases interactions and player stats. Watch as PigeonNo12 builds a functional HUD step-by-step and discover practical techniques you can use immediately in your own builds. All skill levels are welcome! Register for each session using the links above for event reminders. Don’t miss forum Creator Challenge # 6 from @SpaceGlitterUnicorn on spring asset creation for both New and Experienced creators.180Views5likes0Comments