Merge Foxes @ Fox Flats
*Updates every Monday* Merge Foxes is a fast-paced, mobile-first Move & Merge game. Players combine matching foxes to level up, earn in-game currency, unlock new fox types, and progress through timed rounds that increase in difficulty. The game features: Custom scripted UI leaderboard XP + money progression system Unlockable foxes with unique merge conditions Round-based challenges with increasing difficulty Risk/reward mechanics (fire tiles, combo streak bonuses, disco events, etc.) Built-in pause + directions for new players This project was built to deepen my understanding of mobile UI systems and TypeScript scripting. I remixed a base world to study structure, then rebuilt and expanded it with my own scripts, systems, and progression mechanics. Currently testing balance, UI margins, and merge difficulty scaling before full release. Feedback is welcome! https://horizon.meta.com/world/889073964004774/?hwsh=265wjPXOaT80Views1like1CommentSugar Run UPDATE!
4 courses! 🍭 Make Sugar Run Great Again! Shoot yourself through cannons, fly through doughnuts, and bop your friends with giant lollipops. Jump in and see if you can make the sweetest run! I learned Typescript 6 months ago and completely redid the scripting to ensure it was my own; I also added a new course and I have NPC’s that will be added next week! Come get your best time! Updates will be weekly moving forward! Link: https://horizon.meta.com/world/546538218258352/?locale=en_US80Views0likes5CommentsEU Meet up?
Hey, quick one for anyone EU based and feeling some GDC FOMO this week lol. The 1st weekend in April there’s a VR LAN event in Amsterdam which a close friend is running. I'll be speaking on stage about Meta horizon, and thought it would be a great excuse for an EU creator meet up! A couple MHCP partners have expressed interest so thought I would share here too. If you’re interested lmk and i'll sort you discounted tickets. http://vr-lan.com/ 3rd+4th April, Amsterdam, NL16Views0likes0Comments📱 March Mentor Programming to help you create mobile worlds that engage players
This March, our MHCP mentors are unveiling a slew of new live sessions tailored to help you create the best mobile experiences possible. We'll unpack the latest AI workflows for building more polished and performant worlds faster than ever, with practical strategies and hands-on examples at every step of the way. Join us to add these powerful techniques to your toolbelt. 🕹️ Discussion: Guiding Arrow 🗓️ Date & Time: Tuesday, March 3 @ 11:00 AM PT Host: Tellous It can hard to know where to go, but a simple arrow can guide the way. Join Tellous for this practical session showing the philosophy behind the guiding arrow design principle and ways it can help or hurt the players ability to orient in your world and know what to do. 🧱 Build-Along: Modular Asset Building for Mobile 🗓️ Date & Time: Thursday, March 5 @ 11:00 AM PT Host: SpaceGlitterUnicorn Join SpaceGlitterUnicorn for an essential Build-Along session on modular assets. Learn the secrets behind high-quality assets you can create once to deploy across your entire world, all while keeping performance high. ⏱️ Discussion: Onboard Your Players in Seconds 🗓️ Date & Time: Tuesday, March 10 @ 11:00 AM PT Host: MikeyAce Mobile players won’t wait around for long tutorials, meaning the first few seconds are where you either hook them or lose them. MikeyAce walks through how to capture attention immediately using visual cues and implicit teaching mechanics so your players learn by doing, not by reading walls of text. 🤖 Workshop: Advanced Scripting Techniques with Your AI Copilot 🗓️ Date & Time: Thursday, March 12 @ 12:00 PM PT Host: SeeingBlue Learn to use instruction files and standard project prompts to get the specific results you want from your AI copilot in VSCode. This session is perfect for creators looking to make the transition from CodeBlocks scripting to TypeScript. You already know how Worlds systems are built, and SeeingBlue shows you how to use that knowledge to tell the AI exactly what you need. 🔍 Feature Detective: Let's Investigate 🗓️ Date & Time: Tuesday, March 17 @ 5:00 PM PT & Tuesday, March 31 @ 5:00 PM PT Host: SeeingBlue, Ashes2Ashes2, and MKE_TheGuru Meet Feature Detective, our live collaborative learning sessions where mentors explore a feature/tool with you in real time. Take a raw look at the creative process you won’t find in a formal tutorial, plus learn the tactics for addressing those “wrong turns” and rabbit holes that pop up when you’re figuring out new features. 👆 Discussion: Tap-Friendly Game Design 🗓️ Date & Time: Thursday, March 19 @ 11:00 AM PT Host: Ashes2Ashes2 Why do some button presses feel intuitive while others fall flat? Ashes2Ashes2 analyzes real examples from mobile worlds, including the best practices for hitboxes and interaction zones that will ensure your players never miss a tap. 🎨 Discussion: Clear UI Design, Even Without Words 🗓️ Date & Time: Tuesday, March 24 @ 11:00 AM PT Host: MKE_TheGuru Great UI speaks for itself. In this session, MKE_TheGuru walks you through essential visual hierarchy techniques, like color and placement, that help your players easily navigate through menus and interfaces on mobile screens. 🧪 Playtesting: Worlds Feedback 🗓️ Date & Time: Thursday, March 26 @ 11:00 AM PT Host: GausRoth If your world is ready for feedback, this session from GausRoth is for you. Submit your world for a chance to have it playtested live and receive constructive community and mentor feedback to inform your next round of improvements.25Views2likes0CommentsPartner Discord
Am I missing any terms that I need to sign in order to join the partner discord? I received a message several days later after clicking join the server saying “ Your application to join Meta Horizon Creator Program has been denied. Reason: We can't verify your Partner status or you haven't signed all of the program terms. Please check theses and reapply to the Discord.”Solved132Views0likes5CommentsProblem with lack of Music
I installed a music player (MQG Music Player) on my world a couple of days ago, everything seemed fine in both preview and on my headset. But now I can't hear any of the music, even in preview mode. I uninstalled everything and reinstalled, and still nothing. I thought maybe it was the music player UI, but when I bring in a "Meta Sound" that isn't connected to the UI, I still don't hear anything. The sound of the Avatar "jumping" and landing still sounds, so I know noise is coming through... Anyone have any suggestions for me to try? I don't HAVE to have the music, so no big deal if it can't be fixed. It just kinda seemed weird to all of the sudden stop...Solved53Views0likes1CommentPublishing error: You are attempting to publish a world with pre-release features.
Hi, I have a World and I want to participate in the Creator Competition: Elevate Your Mobile World. When I try to use new features—such as importing an FBX file or inserting assets with the new format—there is no problem in previewing the World. However, since my World was originally created in 2022, I receive the following error message when attempting to publish: "You are attempting to publish a world with pre-release features." It seems that new features are recognized as pre-release features in worlds with older original metadata or internal structure. Even if I delete all entities and scripts in the World except for the imported FBX or inserted asset, I still receive the same error when I try to publish it. On the other hand, if I create a brand-new World and import the same FBX file or insert the same asset, publishing works fine. Additionally, in my older World, I can't assign custom textures to shapes, and the Build > Shapes menu lacks newer items like Cube Beveled or 10 x 10 Plane. Since the competition requires updating a previously published World, what would you suggest? Can I recreate and update my World from scratch to avoid the publishing error? If I do that, the new World would not meet the requirement of being originally published before June 30, 2025. Any guidance would be greatly appreciated. Thank you in advance!Solved419Views2likes13Comments