Can’t use mixed reality camera on iPhone since v37
I have an iPhone 13 pro max and the option to use the mixed reality camera just vanished, I’m using iOS 15.3.1, quest 2 v37, oculus app 150.0 but as you can see there’s no option anymore on the right corner of the screenshot, I’m already contacted the support they told me to factory reset the oculus, clear Bluetooth data and reinstall oculus app, I did it all and didn’t worked for me, anyone else having a similarly problem?Solved12KViews5likes28CommentsIssue with Mixed Reality Capture
Hello, I can't start mixed reality capture at any cost, I have Meta Quest 3, the problem I see is that I don't have the option to enable MRC made available in the games, I tried to get into mixed reality with the help of Liv connect, OBS or reality mixer, nothing works , please help me, any advice would be great!!Solved20KViews7likes63CommentsQuest app crashes when Mixed Reality Capture is enabled - Oculus SDK v35 Unity
Hello! When OBS Studio (24.0.3) connects to the app for MRC capture, my app is immediately crashing. It happens for the sample MixedRealityCapture scene as well. The MRC capture was working before I updated the Oculus SDK from v23.1 to v35. Tool/SDK Versions: Oculus SDK v35 Unity 2020.3.11f1 Legacy OVR Plugin (OpenXR plugin is not working as well) URP (10.5.0) XR Plugin Management (4.0.6) Oculus XR Plugin (1.9.1) Build Details: Running on Quest 2 Version '2020.3.11f1 (99c7afb366b3)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a' ABI: 'arm64' Crash Details: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 Cause: null pointer dereference backtrace: /system/lib64/libOVRMrcLib.oculus.so (BuildId: 4c5229e67cc9eaa8908c081fd095d039b21f4d1c) /system/lib64/libOVRMrcLib.oculus.so (BuildId: 4c5229e67cc9eaa8908c081fd095d039b21f4d1c) /system/lib64/libOVRMrcLib.oculus.so (ovrm_Update+20) (BuildId: 4c5229e67cc9eaa8908c081fd095d039b21f4d1c) /lib/arm64/libOVRPlugin.so (ovrp_Media_Update+28) (BuildId: 26f7ad9fcbd1190c47cc9b3207d16086590804a0) /lib/arm64/libil2cpp.so (BuildId: 7c92d66f70efaf02c6c721bd01be81a45edfcc56) /lib/arm64/libil2cpp.so (BuildId: 7c92d66f70efaf02c6c721bd01be81a45edfcc56) /lib/arm64/libil2cpp.so (BuildId: 7c92d66f70efaf02c6c721bd01be81a45edfcc56) /lib/arm64/libil2cpp.so (BuildId: 7c92d66f70efaf02c6c721bd01be81a45edfcc56) /lib/arm64/libil2cpp.so (BuildId: 7c92d66f70efaf02c6c721bd01be81a45edfcc56) /lib/arm64/libil2cpp.so (BuildId: 7c92d66f70efaf02c6c721bd01be81a45edfcc56) /lib/arm64/libunity.so (BuildId: 60735f8b4d6bc03c4308ed42b478b19b54fbd4a6) /lib/arm64/libunity.so (BuildId: 60735f8b4d6bc03c4308ed42b478b19b54fbd4a6) /lib/arm64/libunity.so (BuildId: 60735f8b4d6bc03c4308ed42b478b19b54fbd4a6) /lib/arm64/libunity.so (BuildId: 60735f8b4d6bc03c4308ed42b478b19b54fbd4a6) /lib/arm64/libunity.so (BuildId: 60735f8b4d6bc03c4308ed42b478b19b54fbd4a6) /lib/arm64/libunity.so (BuildId: 60735f8b4d6bc03c4308ed42b478b19b54fbd4a6) /lib/arm64/libunity.so (BuildId: 60735f8b4d6bc03c4308ed42b478b19b54fbd4a6) /lib/arm64/libunity.so (BuildId: 60735f8b4d6bc03c4308ed42b478b19b54fbd4a6) /lib/arm64/libunity.so (BuildId: 60735f8b4d6bc03c4308ed42b478b19b54fbd4a6) /oat/arm64/base.odex Thanks in advance for your suggestions and help.1.6KViews0likes1CommentSetting up MRC for a project
My team is currently developing a game using UE4 and currently trying to include the MRC function by first using the "MixedRealitySample" project. It would be much appreciated if someone could provide any relevant information regarding the issue below: -Specifications Engine - Oculus-VR/UE4.27.2 ( github ) Plugin Version - OculusVR 1.74.0 -Issue OVRP_SUCCESS(FOculusHMDModule::GetPluginWrapper().Media_IsMrcEnabled(&mrcEnabled)) mrcEnabled == ovrpBool_True MRC enable does not seem to work. The output keeps showing False. MixedReality and Media initialization (seen below) works fine. OVRP_SUCCESS(FOculusHMDModule::GetPluginWrapper().InitializeMixedReality()) OVRP_SUCCESS(FOculusHMDModule::GetPluginWrapper().Media_Initialize()) What are we missing here? Is there a separate API to enable MRC that is currently unavailable in the Plugin or are there something else we need to do? Thank you.2.4KViews0likes7CommentsQuest Pro and MRC (Mixed Reality Capture Tool)
Does anyone know if there is going to be Quest Pro support for MRC in the near future. It really shouldn't be a big deal for Meta to update the tool for the controllers. Additioinally they shoudl update it for the latest version on OBS so we can use nvidia virtual background instead of a green screen. !!!UPDATE!!! I am able to use use the latest stable version of OBS 29.0.2 with the latest version of MRC by copying the following files in the bin folder from a standalone version 24.0.3 of OBS to the plugins directory or bin folder. I prefer the plugins directory as to not clash with anything in my main app... avcodec-58.dll avutil-56.dll libogg-0.dll libopus-0.dll libvorbis-0.dll libvorbisenc-2.dll libvpx-1.dll libx264-157.dll swresample-3.dll swscale-5.dll This is nice because we can use things like nvidia background removal tool instead of a greenscreen. But updating the MRC app for the quest pro controllers would be nice!6.9KViews3likes15CommentsUnable To Get A Response
Hello, I am desperately trying to find an answer. Ive been posting for a few days trying to get help multiple people are having with saving MRC calibration to our headset. Were all getting the same Calibration Sending Error, being denied access to the file location.. Ive been sending in tickets to Oculus, posting in the Oculus Support Discord, sending emails but have not received a response as of now. Please tell me who or where I can find answers to this issue. Thank you1.4KViews2likes3CommentsMRCTools 5.1.0 does not work with OBS Studio 26.1.0
I'm trying Mixed Reality Capture on Oculus Quest 2. I have installed the MRC Tools 5.1.0 plugin in OBS Studio 26.1, but I don't see OclusMrcSource in the OBS source. The following error is recorded in the OBS Studio log. LoadLibrary failed for'../ ../ obs-plugins / 64bit / oculus-mrc.dll': The specified module could not be found. (126) Module'../ ../ obs-plugins / 64bit / oculus-mrc.dll' not loaded When I looked it up, it seems that oculus-mrc.dll calls the following DLL. Avcodec-57.dll Avutil-55.dll Swscale-4.dll However, the DLL that comes with OBS Studio 26.1.0 is new as follows. Avcodec-58.dll Avutil-56.dll Swscale-5.dll Could you please make oculus-mrc.dll of MRCTools compatible with these DLLs?2.7KViews0likes4CommentsHas Meta abandoned MRC Native support?
https://developer.oculus.com/documentation/native/android/android-native-mrc/ The instructions in the link above are very vague and outdated. For example, the instructions say to use ovrm_Initialize(), but that function does not exist in the header file we are asked to use: OVR_Mrc_Shim.h. Can someone please help me with MRC for Native Development? How do I implement this in hello_xr or XrCompositor_NativeActivity.c?649Views1like0CommentsHow to include OVR_Mrc_Shim.h in hello_xr for Native Android Mixed Reality Capture?
Native Android Mixed Reality Capture In the instructions above, it states: To add OVRMrcLib to your native Android project: 1. Include Shim/OVR_Mrc_Shim.h and Shim/OVR_Mrc_Shim.cpp in your project Which file in the hello_xr example do I #include Shim/OVR_Mrc_Shim.h? I'm guessing maybe openxr_program.h, but I want to get things right in the first step, since I'm having great difficulties in the next steps.667Views0likes0CommentsMRC Capture is not working - App crashing when OBS Studio tries to connect - SDK v35
I am testing the MRC capture using the MixedRealityCapture scene but the app crashes when I connect OBS Studio. This started happening when I updated Oculus SDK from v23.1 to v35. Unity 2020.3.11f1 Legacy OVR Plugin (OpenXR plugin is not working as well) URP (10.5.0) XR Plugin Management (4.0.6) Oculus XR Plugin (1.9.1) Running on Quest 2 Version '2020.3.11f1 (99c7afb366b3)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a' ABI: 'arm64'975Views0likes0Comments