MRUK Basic sample causing Perf VRC1: Frame Rate jumping between 72 and 21
While trying out the MRUK Basic sample on my Quest 3, I also tested out the performance of the sample on the performance analyzer on Meta Quest Developer Hub. Instead of seeing a somewhat steady 72 fps, the fps keep jumping between 72 and 21, causing the analyzer to create multiple below 60 flags. Is this normal? Or is there something wrong with the analyzer?1.6KViews1like8CommentsLiving room with multiple spaces fails to process WALL_FACE's in Navmesh demo scene
I've been seeing wall_face objects sometimes not have any of their children, with the mesh and colliders on generated, and a lot of warnings thrown when that happens. seeing it in both editor and builds I'm using Living room with multiple spaces from the environment server354Views1like0CommentsMRUK Create a new Scene
The documentation (Docs Link) says: Using Mixed Reality Utility Kit, the function MRUKRoom.IsPositionInRoom(Vector3 pos) can be used to check whether the camera rig pose is present in the loaded scene or not. If it is not, offer users to capture a new scene. How can I create a new room with MRUK?Solved5.1KViews1like9CommentsMRUK: Unable to Load a new Scene from the device when changing physical room
Hi, I have a scene that is working in one room and I would like it to rescan the scene or load a new scene from the device if I move into a new physical room (scanned and present on the device). I am debugging the efficiency of MRUKRoom.IsPositionInRoom(Vector3 pos) by recoloring the EffectMesh... But the below code does not do what it should... Any Meta ppl can help??? Please... if (!isInRoom) { _effectMesh.MeshMaterial.color = Color.green; MRUK.Instance.ClearScene(); MRUK.Instance.LoadSceneFromDevice(); } Thank you. GL1.1KViews0likes1Comment