Meta Avatars SDK v29.0 - Avatar 2.0 Half body manifistation for 3rd person
Hello, We would like to upgrade our project to the latest Avatar SDK and use Avatars 2.0. Our current app design requires a half-body avatar in third-person view. However, this is not currently possible as the manifestation parameter no longer affects the appearance of the avatars. Switching to first-person view shows an avatar without legs and without a head, which is not suitable for third-person view. Is there a workaround to display the Avatar 2.0 with both a half-body and a head at the same time? Is there a plan to support this in Avatars 2.0? Thank you!539Views4likes0CommentsUsing Meta avatar with none VR applications in third person view- IOS Andriod Windows and Webgl
Hi, We want to build a application which will work with oculus quest 2 and have a cross platform feature. Users can enter either with Windows, Android or IOS and can control their character in third person view controler. Can we use Meta avatars with all other platforms?1.9KViews3likes2CommentsHelp: Load custom avatar offline or edit preset models
Hi I am building an app that is required to be offline. I am using the meta avatar sdk, but I would need to have customised avatars inside the app. I am trying to edit the preset models inside the SDK to have some looking like my users but I can't find anyway to do so, any suggestions ? Otherwise, is it possible to save custom avatar models from the quest editor ? Then I could add them to the preset folder. Thanks in advance !831Views2likes0CommentsAdd animation to Avatar in Unity
I want to use avatars from Meta SDK as NPCs in an experience that I'm developing, using some Mixamo animations to make them look more alive. However I can't find a way to add an Animator controller to the OVRAvatarEntities. Has anyone done this?4.5KViews2likes6CommentsFailed Entitlement check 7 - user doesn't have app in library
Other oculus users cannot load their avatar in my apps. they already have a developer account and joined as admin in the app dashboard. There is an error something like this 'entitlement check failed. user doesn't have the app in the library, they are installing the app from ODH. Does anyone know what happens to this issue?3.9KViews1like3CommentsProblem Importing Meta Avatars SDK 14.0 into Unity
When importing Meta Avatars SDK 14.0 into Unity, I get the following errors: Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included on the current platform. Only one assembly with the same name is allowed per platform. (C:/Unity Projects/How to setup Meta Avatar in Unity - VR Tutorial/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.0.2/Runtime/Newtonsoft.Json.dll) and Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included on the current platform. Only one assembly with the same name is allowed per platform. (Assets/Oculus/Avatar2/Scripts/AvatarEditorDeeplink/Newtonsoft.Json.dll) I have attempted to delete each of the files and I have also tried not importing Newtonsoft.Json.dll when reimporting the file in a new project. When I tried reimporting without `Newtonsoft.Json.dll`, I just got a bunch of other errors, which made me believe that wasn't a good idea. Any ideas?1.9KViews1like2CommentsMeta Avatars 2 Lipsync - PUN 2 & Photon Voice issue!
Dear Devs, I'm struggling with problem since a week. I use PUN 2 and Photon Voice to bring Meta Avatars 2 in a multiplayer environment. Below are my issues, 1. When there is no Photon Voice setup in the scene, the Meta Avatars lipsync works perfect in the Photon multiplayer room. 2. When I add the Photon Voice to the prefab and setup the scene with Photon Voice Network, only the voice is there the Meta Avatars lipsync does not work. I understand there is a race condition happening between these two plugins. Please kindly help me resolve if anyone has already resolved such problem. This thread can help other devs as well in the future. Thanks!Solved12KViews1like29CommentsUnable to get the correct "skin" for my remote Meta Avatars. Alpha build in the Quest store.
So I've nearly got the Avatars streaming correctly using Photon Pun, but I get these errors when there's another remote avatar in the scene. It seems like a server connection issue (code: 400) but I'm unsure what could be happening, since I'm successfully connecting to the server in both instances, and the gray, unskinned avatar is still rendered and follows the players. My current theory is it's because I'm running the project in my Unity Editor while also running a build on my headset that I uploaded as an Alpha release to the channel. What I've noted is that the user ids' are different between these two instances, despite being the same app/project. Unfortunately, I don't have another headset to test this. Does building and pushing to the store change the app id received? Or is there something else I'm missing in the Avatar SDK?Solved1.3KViews1like2CommentsOther players avatars not showing up in Rift Application.
Dear Devs, My app has Rift and Quest support. I've created two applications in dashboard, one for Rift and one of Quest. I've also pasted the app IDs in the Platform and Avatars Settings file in Unity. Added a sample build to Rift application and Quest application and uploaded the build, added test users oculus email ID. The same oculus email ID is being used for the login inside Unity as well. I'm getting the blue default avatar instead of the user's avatar in the Rift Application. Please let me know how to resolve this. I've also added the Data Usage Checkup => Avatars, User Profile and User ID. Please let me know if anybody has resolved this issue.Solved3.9KViews1like11Comments