Meta Avatars SDK (Feedback/Issues)
Do you have any feedback and/or issues in regards to the Meta Avatars SDK? Use this place to discuss, as we'll have members of the engineering team reviewing this thread! Read the blog on the Meta Avatars SDK here: https://developer.oculus.com/blog/meta-avatars-sdk-now-available/ Refer to the Meta Avatars SDK documentation here: https://developer.oculus.com/documentation/unity/meta-avatars-overview/69KViews2likes161CommentsMeta Avatars 2 Lipsync - PUN 2 & Photon Voice issue!
Dear Devs, I'm struggling with problem since a week. I use PUN 2 and Photon Voice to bring Meta Avatars 2 in a multiplayer environment. Below are my issues, 1. When there is no Photon Voice setup in the scene, the Meta Avatars lipsync works perfect in the Photon multiplayer room. 2. When I add the Photon Voice to the prefab and setup the scene with Photon Voice Network, only the voice is there the Meta Avatars lipsync does not work. I understand there is a race condition happening between these two plugins. Please kindly help me resolve if anyone has already resolved such problem. This thread can help other devs as well in the future. Thanks!Solved12KViews1like29CommentsAnimating legs with Meta avatars
Hi! We are using the Meta avatars for some projects and now we are researching how to activate the legs on the avatars. On both local and remote we can render fullbody avatars (with legs) perfectly nice but I can't figure out how to animate the legs. In the creation info I have activated Leg IK. Except that I can't find anything more about how to activate the IK.5.9KViews7likes17CommentsAdd animation to Avatar in Unity
I want to use avatars from Meta SDK as NPCs in an experience that I'm developing, using some Mixamo animations to make them look more alive. However I can't find a way to add an Animator controller to the OVRAvatarEntities. Has anyone done this?4.4KViews2likes6CommentsOther players avatars not showing up in Rift Application.
Dear Devs, My app has Rift and Quest support. I've created two applications in dashboard, one for Rift and one of Quest. I've also pasted the app IDs in the Platform and Avatars Settings file in Unity. Added a sample build to Rift application and Quest application and uploaded the build, added test users oculus email ID. The same oculus email ID is being used for the login inside Unity as well. I'm getting the blue default avatar instead of the user's avatar in the Rift Application. Please let me know how to resolve this. I've also added the Data Usage Checkup => Avatars, User Profile and User ID. Please let me know if anybody has resolved this issue.Solved3.8KViews1like11CommentsMeta Avatar and Interaction SDK Hand Tracking Positioning Issue
Issue: While using both Meta Avatars and Hand Interaction SDK, my fingers don't align in certain positions. Pressing a button on a canvas with only the Meta Avatars hands visible is inaccurate and leads to misses or accidental button clicks. I understand I can pass custom data to the Interaction SDK hands but seems like a lot of trouble. Here are examples. Certain angles are worse than others. Certain angles seem to be aligned well.3.1KViews3likes4CommentsMeta Avatars hands tracking offset
I have upgraded my project from Avatars 2 SDK 8.0 to Meta Avatars SDK 9.0 and avatar hands started showing up very far away. It's like prime finger tip and hand wrist positions are mixed up. Can easily see the error on an empty project on Unity 2019.4.33f1, with XR Plug-in management enabled, Oculus Integration 35.0 on one the MirrorScene or NetworkLoopbackExample scenes.3KViews0likes3CommentsMeta Avatars Appearing With Missing Head Or Body In The Unity Editor And On Windows Builds
UPDATE (01/03/2023): As of January 3rd 2023, Loading avatars with federated app ids simply doesn't work. Instead I get an error log saying 'Spec Request Failed'. UPDATE (12/22/2022): I've managed to narrow down this issue to something to do with the way avatars are loaded using federated app credentials. I've made a new post about this here: https://forums.oculusvr.com/t5/Unity-VR-Development/Loading-Meta-Avatars-With-Cross-Play-using-Federated-App-Are/m-p/1010823/highlight/true#M21422 As of the 16th December 2022 we have started seeing incompletely constructed avatars. The Meta Avatar SDK version we are using is 18.0. I have tried updating to 20.0 but still see the same problem. Here are some additional observations.: This does not occur on a Quest build. It happens in the Unity Editor or in a Desktop build. The problem sometimes resolves itself after I make a change to my avatar's look in settings, save the changes and then try reloading the avatar. The problem does not resolve itself by re-loading the user. If a user has the problem, it persists each time the avatar is loaded. Mostly the avatars head is missing, and occasionally only the hands of the avatar entity's LOD4 is visible: Help would be greatly appreciated as it is impossible to launch our product with Meta Avatars if this is not resolved.2.8KViews0likes3Comments